Inconsistent 'rules' in S-License...

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RikkiGT-R

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I'm currently trying to Gold the S-License but am being constantly frustrated by random disqualifications.

During #1 (which I now have gold on) I can basically ram into the cars and barge through the pack at the first chicane on Monza, but then I would try to overtake the Saleen S7 on the next long corner only to be instantly disqualified for what appears to be no contact whatsover. Obviously, I must've clipped the car on the way past but why is that not allowed but a ram and a barge is ok?

The same inconsistencies were apparent on numbers 2 and 3; ramming from all angles seems allowed sometimes (most of the time) whereas so much as a brush past is often (but not always) punished by instant disqualification.

Then #4 (Tokyo R246 with the Ferrari 330 P4) - I must've tried that 100 times so far, and it's close to costing me a DS3 and a TV. Sometimes I slam into the pack but nothing happens (I'm allowed to continue), and then I'll occasionally barely clip another car (there is usually no noise) and FAIL! I even tried wall-riding (yes, yes I know) around the big sweeping bend which was allowed (my car was constantly banging against the wall, it wasn't smooth); this was ok, but in the next bend I clipped the wall on the exit (just a brush) and was disqualified. I even get disqualified for cars banging into ME.

I have gold on 1,2 and 3 but only bronze for the rest because I blazed through them just to pass initially. But it seems now that the harder I try, the more inconsistent the rules become. Anyone else finding this?
 
Rules is simple. Drive like you would in real, avoid any touch, any cut, concentrate on your driving it's just better than trying to see where you can "cheat". I have the 60 golds licence and have been very little time disqualified.
You have to pull something perfect, or almost perfect, to get the gold anyway..

My concern is more on the difficulty inconsistency throughout the licences, there's no really learning curves. I had tough time in the first licences to get the gold, but not that much in international or S.

Very usefull tips for licence (if you have a wheel) : tune your braking balance. I guess it's not possible with a ds3 since you don't have the on fly settings (unless you map them maybe).
 
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Rules is simple. Drive like you would in real, avoid any touch, any cut, concentrate on your driving. I have the 60 golds licence and have been very little time disualified.
In any way, u have to pull something perfect, or almost perfect, to get the gold..

👍

As long as you don't misinterpret what I'm saying. The rams into the pack are when I've braked too late and are not intentional. Then when that isn't punished I have to get through the pack somehow, so I drive and squeeze through. Of course, this is sometimes punished whereas the initial crash is ignored. It kind of encourages wreckless driving when you get away with it once.

My point is, it's difficult to know how hard to push when your not sure what the outcome of each manoeuvre will be. All collisions should be a disqualification. But they're not.
 
petalpusher6 is correct, smooth and consistent driving is the way to go, obviously you need to be very very fast, but try and drive at 90-95% rather than 110% flat out, this means if you have to take evasive action to avoid a car you are over taking you can still keep control of your car and put in a fast lap time.

Also, if you are going to make contact with an AI car, then don't ram it from behind, make sure you clearly get infront of it first, then pull a ''block manouvere'' at the apex of the corner. If you are already turning in to the apex and the rear quarter of your car makes contact with the AI car you don't get disqualified.

Well, this is what I find out aswell..

(sorry - can't spell manouvere) :guilty:
 
I think that maybe the game tries to determine if it was an offensive bump or not. I noticed that if I'm braking and/or turning away from the other car when I hit them, most of the time I'll get away with it. But if I just come up and ram them from behind I'd be DQ'd. I dunno, just a guess.
 
Noticed the same thing, Really odd how sometimes you swear there was no contact yet your in the dog box. I got DQ'd when a car was trying to pass me. However after learning a few rules, it was a really very easy licence test to pass
 
PDs discualification due to contact system is very odd indeed. I've found that disqualification depends on the difference in velocity between the two colliding cars, rather than the momentum and force behind the collision. This therefore means that you can barge and push all you like as long as you're travelling at roughly the same velocity as the car you're making contact with, however if you make even the lightest of scrapes against a much slower travelling car than you whilst overtaking (even if you're not to blame), you will, quite harshly, be disqualified.

In my opinion this really needs to change, it should be the force of the impact which counts, not the difference in velocity.
 
PDs discualification due to contact system is very odd indeed. I've found that disqualification depends on the difference in velocity between the two colliding cars, rather than the momentum and force behind the collision. This therefore means that you can barge and push all you like as long as you're travelling at roughly the same velocity as the car you're making contact with, however if you make even the lightest of scrapes against a much slower travelling car than you whilst overtaking (even if you're not to blame), you will, quite harshly, be disqualified.

In my opinion this really needs to change, it should be the force of the impact which counts, not the difference in velocity.

If this was true it would explain a lot.
 
i remember i had that kind of odd disqualification with the 512 bb licence, i was overtaking in the first kink and a countach or something was bumping my left side all the time. I thought this was unfair at first sight but i was really getting on her way at the very last moment. When i saw the replay i realized it was more my mistake then the other car.
 
...Very usefull tips for licence (if you have a wheel) : tune your braking balance. I guess it's not possible with a ds3 since you don't have the on fly settings (unless you map them maybe).
You can map those settings to the controller, not easy though to use them without wasting an attempt setting your car's brakes etc up how you need them to be.

I think some of the disqualifications are due to other cars bumping into you...
 
... I even get disqualified for cars banging into ME. ...

[RANT] This seriously hacks me off. I can fully understand the rationale for disqualification when the player tries to ram his way to success rather than using his driving ability, but when you are trying to drive 'properly' and the AI car swings half-way across the track to take a swipe at you and you get disqualified that's just plain wrong. :grumpy: [/RANT]
 
It's simple, drive clean. Had no problem with S licence but again I'm a clean driver, online/offline etc.. There's a lot of technique involve in overpassing, learn them, dont hesitate to take outside line, works very good for that set of licence.
 
[RANT] This seriously hacks me off. I can fully understand the rationale for disqualification when the player tries to ram his way to success rather than using his driving ability, but when you are trying to drive 'properly' and the AI car swings half-way across the track to take a swipe at you and you get disqualified that's just plain wrong. :grumpy: [/RANT]

I usually hate to read stuff like the above quote, because when you go check the replay it is more than likely you're the one at fault and not the AI. Any time I was disqualified, it was because of me making a move at pretty precarious situations in driving. Before you start blaming the AI, watch a replay of your disqualification and see that it was probably 9 out of 10 times your fault. The AI knows where and how to drive in pretty much every situation, trust me I have watched these guys pull some amazing avoid and take a new line because I took away the ideal line.

The thing with the license tests is you are the only anomaly, you have to basically make your way through without upsetting things too drastically. Avoid hitting walls and other cars at high velocities, smooth and smart overtakes are the order of the day, the sensitivity of the rules change from class to class, but the rules aren't bad, considering the amount of people who have figured out how to make their way through. There are times you can get away with a seemingly hard tap, but a little rubbin' doesn't hurt at all.
 
For some of the s licenses like tokyo you need a plan. First you need to know the track well and then try to find a good line through your opponents.

It took me many tries, but it's possible, even with the ds3 and not touching the other cars.
 
PDs discualification due to contact system is very odd indeed. I've found that disqualification depends on the difference in velocity between the two colliding cars, rather than the momentum and force behind the collision. This therefore means that you can barge and push all you like as long as you're travelling at roughly the same velocity as the car you're making contact with, however if you make even the lightest of scrapes against a much slower travelling car than you whilst overtaking (even if you're not to blame), you will, quite harshly, be disqualified.

In my opinion this really needs to change, it should be the force of the impact which counts, not the difference in velocity.

This is exactly what ive found, and its very frustrating.
 
Very usefull tips for licence (if you have a wheel) : tune your braking balance. I guess it's not possible with a ds3 since you don't have the on fly settings (unless you map them maybe).

Sorry for my noob inspired ignorance... Using the DFGT, when you say tune the braking balance what do you mean? Thanks.
 
... when you go check the replay it is more than likely you're the one at fault and not the AI. ...

You're absolutely right ... normally ;)

This time, however, it was on S-9 and I was passing in the middle of a long straight on Circuit de la Sarthe. I watched it back and he just swung across at me!

Now I suppose to be fair it may have been some pre-determined route and I just happened to be in the wrong place at the wrong time. That is not really an excuse though is it? We are expected to take heed of the other cars on the track, surely the AI can do the same and not move into a space that is already occupied?
 
Yes, S-9 at Sarthe is the worst example of this. At the start, you have to be very quick to get past the 2nd(?) car you pass, because if he will always swing over and clip you in the back quarter panel, causing a DQ, if you're a bit too slow getting past him. I'm still working on S-9, because it's very hard for me to get all the way around that one without any infractions.

And yes, I'm less than a expert driver.
 
For some of the s licenses like tokyo you need a plan. First you need to know the track well and then try to find a good line through your opponents.

It took me many tries, but it's possible, even with the ds3 and not touching the other cars.

Yeah I'm seeing this for myself. After a few attempts @ Trial Mountain I was able to know exactly which route to take around the course, when I should overtake each car and what position I should be in by each sector.

It's just that I don't see how I can get gold on the likes of S-4 without absolutely hammering around the course like a lunatic. The occasional collision seems almost unavoidable, but some are punished by DQ (usually the light brushes/taps/clips) and some aren't (normally the heavy bangs). But again, there seems no equilibrium.
 
It seems to depend on a lot of things, such as;

- Relative speed between the two vehicles/objects
- Whether you are turning in or not
- Whether the AI is turning in or not
 
Yeah I'm seeing this for myself. After a few attempts @ Trial Mountain I was able to know exactly which route to take around the course, when I should overtake each car and what position I should be in by each sector.

It's just that I don't see how I can get gold on the likes of S-4 without absolutely hammering around the course like a lunatic. The occasional collision seems almost unavoidable, but some are punished by DQ (usually the light brushes/taps/clips) and some aren't (normally the heavy bangs). But again, there seems no equilibrium.

I'm sure I've saved the replay. If you would like to have, write me a pn
 
I used to always fail out of the Laguna Seca one, because I'd go all Kobayashi up the inside into the first corner and just clip the back of the GTO. Every. Time. >__>
 
I agree, in GT:PSP their is this 1 rally even with a toyota corrlla WRC car, i can hit turn on the wall and ride the corner by wall hugging to give me a better time.

But a small tap can get me a "fail".

And i got failed on a few Super Licenses tests because the AI hit my car along the B pillar
 
I had the same problems on the 512 BB battle, the toughest in my book. Those event happens only in packs at the begining of the race tough. And they are less and less of a problem the more you advance.
Need a good trick? Turn all driving aids off. You'll get out off corners much faster. And if you strugle, turn the racing line on. You'll know the best braking spots. Good luck.
 
What's the difference?
A difference in velocity is a force measurement.

I think you probably know what I mean. But in this instance take 'force' to mean the momentum behind the impact.

Although momentum does take weight into consideration as well. Some might argue it would be best to leave weight out of the equation.

Sorry if I have confused anyone with physics :p.
 
watch a replay of your disqualification and see that it was probably 9 out of 10 times your fault.

I would actually say that a 90% success rate in judging whether you should be disqualified or not is a pretty poor result from their algorithm.
 
I golded all these, some easier than others (Someone mentioned S-4, ya that one was a bitch). However I agree with whats being said here about inconsistent rules. Honestly I believe i golded them with equal parts skill and luck. There are some cars that I absolutely punted and got away with it, and yet other times where the slightest nudge got me knocked out.

I wish I could give you better advice except it seemed to me I got busted less if I side swiped people as opposed to nose or tail contact.
 
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