Incredibots!

  • Thread starter bergauk
  • 43 comments
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Yes thats right, Incredibots. Highly similar to Fantastic Contraption, yet way better in so many ways. Heres the site. http://incredibots.com/

And heres my first saved Bot.

http://incredibots.com/?robotID=73299

Goal? Get the fish out of the thing and into the water.

Vertical pistons controls: Up for up, Down for down.
First peice connected to triangle: \ to move CW, Shift = CCW
Second piece connected to first: / to move CW, . = CCW
Third connected to the first: L to move CW, K = CCW
Fourth piece that looks like bucket-esque thing: N to move CW, B = CCW
Fifth peice on edge of bucket: ' to move CW, ; = CCW

Yes it may seem complicated at first and theres a pretty steep learning curve, but by god does it pass the time.

edit: I was just informed by my friend that by linking you to my bot, that it just dropped you into sandbox mode. Not exactly what I was hoping for. My bad, I'm still trying to work this out.
 
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Yeah, I suggest going through the tutorial. It's extremely helpful. As you can't really figure out anything otherwise with it.
 
God this is hard, level three doesnt make sense. I dont understand where to put the joints.
 
Thanks for the link, I have made a incredibly complex robot that took quite a while just to complete the first challenge on regular. I then went on to do the hard and advanced settings just to learn that my complex robot is completely useless :lol:

Redesigned the robot for hard and had to make a new one from scratch for advanced. 👍
 
Well, i'm glad to see this thread finally take off, I've been watching it since I made the first post and thought that no one was going to take to it.

I'll take a look at the bots that have been posted so far. But I must ask first. What are the keys you used to control them? Are they similar to mine? Or will i just need to do a bunch of guessing to figure out what the controls to them are? Edit: nevermind, I just realised you guys are posting replays. Thats a much better way to show howe these work.


Also, I have fiugured out to do all three levels of fishing. Each one requires less and less and they become more efficient too. I'm amazed at how much this game makes you think.
 
For no good reason, a Formula 1 Car, complete with red paint (sadly, I can't fix text to an object) and functioning suspension. Only the rear wheel drives the car, but both work when braking. :D


I think this game is just a bit too complicated. Part of the Fantastic Contraption appeal was simplicity - two wheels, to connectors, that's it. Sometimes I longed for more control, though, and this game fills the gap nicely. It's a bit overcomplicated sometimes, and even normal structures require hours of work...
 
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1 thing I would want is an option to auto expand OR auto contract the slider joint.
Now the only option is auto oscillate, which is switches constantly between expand and contract, making it almost useless for use as a spring.
 
Well, since it is in beta we can request for that feature and see if it gets into the final version, And I'm sure it will. It seems like a logical thing to include into the final version. I'm impressed by all the creativity that has been put into some of these designs. So many things I wouldn't even think of doing.
 
1 thing I would want is an option to auto expand OR auto contract the slider joint.
Now the only option is auto oscillate, which is switches constantly between expand and contract, making it almost useless for use as a spring.

That'd be a great feature. It'd make the suspension a real one, as well...

Another useful thing would be to activate a motor but without assigning a button to it.


EDIT: Also, THIS IS SPARTA! (not mine, though)
 
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The latest flash isn't available and you can't install anything here. Also, any program accessing the internet is blocked other then IE.
 
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