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- yourluvryourzero
The blind at the exit of the tunnel is only present in a few tracks and its delay and intensity is a deliberate effect.
As a whole and computational wise is unrivaled and until the new consoles arrive I doubt that you will see another game doing most of the things that GT5 is doing now at once(1080p/60, volumetric smoke, 16 premium cars on track, realtime day change with dynamic shadows, real time weather, photorealistic lighting engine, realtime damage, physically affected rain particles, etc).
No, it is piss poor game HDR, probably bloom. Most devs have found that subtle HDR or deffered rendering looks much more realistic. Lets also not forget that the type of nvidia card (NV47) in the PS3 can't do proper FP16 blending + AA, those of us who are PC gamers know this. The HDR in GT5 looks like Half-Life 2 HDR which was completely fudged to overcome said limit on said GPU's.
BTW, F1 2010 says hello about all of those except for 1080p and lets not forget that GT5 is not true 1080p and never stays at a constant 60fps.
GT5's weather effects are laughable compared to F1 2010's.
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