Input lag

Driving in bumper view. I'm sure if there would be (noticeable) input lag, I'd stopped a loong time ago.. 👍
 
And what a proof is that? a laggy tv?

Just compare:

.....

Anyway:

Since your monitor is not a native 1900x1080 the scaling of the picture can produce lag, a lot of monitor have lag problems with no native resolutions from external sources


The one on the right is quite shocking!!!!
 
I've tested this at length with different cars, different views, watching replays, etc. As far as I can tell, there is no lag between steering input and the car actually steering. The only lag is visual. The animated driver in the car doesn't turn the animated wheel exactly when you turn it. Also understand that nothing about the animated wheel (including movement, angle, etc.) has to do with the cars actual steering, it's just eye candy. That being said, the lag exists slightly more on my HDTV as compared to my 5ms LCD monitor. I only noticed it after trying very hard to see a difference at which point it could be my imagination.
 
I've tested this at length with different cars, different views, watching replays, etc. As far as I can tell, there is no lag between steering input and the car actually steering. The only lag is visual. The animated driver in the car doesn't turn the animated wheel exactly when you turn it. Also understand that nothing about the animated wheel (including movement, angle, etc.) has to do with the cars actual steering, it's just eye candy.

Did you look at the actual wheels in external view?
 
When you hit the gas, the rev counter immediately moves with it. So it's just the steering animation lag in the game i guess.
 
Did you look at the actual wheels in external view?

Yes, I did. I did not notice any lag at initial movement in that view. What I did notice was that the wheels can only turn so fast, which was a bit slower than my fastest steering input. I firmly believe that this is only because of animation. What you see the car doing in the game may not necessarily correspond to what the physics engine is doing, the idea is to make the car look like it is doing what you feel.
 
Ok, I notice some lag/slow movement in wheel animation. But as long the cars movement dont lag, then Im happy.. Dont race in cockpit anyway..
 
Yes, I did. I did not notice any lag at initial movement in that view. What I did notice was that the wheels can only turn so fast, which was a bit slower than my fastest steering input. I firmly believe that this is only because of animation. What you see the car doing in the game may not necessarily correspond to what the physics engine is doing, the idea is to make the car look like it is doing what you feel.

The fact they can not turn as fast is just as bad.
Also why do the PC sims like LFS not have animational lag, they look perfectly in sync almost. I believe the whole screen is lagging from my experience.
 
You can notice this much more so in Forza Motorsport 3 videos. Especially when ISR tested it at E3. Those guys are pretty hardcore PC sim racers, and they didn't complain about it one bit, reaffirming my idea that it is purely visual. That video can be seen here at around the 8:30 mark.
 
You can notice this much more so in Forza Motorsport 3 videos. Especially when ISR tested it at E3. Those guys are pretty hardcore PC sim racers, and they didn't complain about it one bit, reaffirming my idea that it is purely visual. That video can be seen here at around the 8:30 mark.

It is purely visual. That is my point. You are getting Force feedback before you have even seen it on screen, you hit the nail on the head with that.
 
The fact they can not turn as fast is just as bad.
Also why do the PC sims like LFS not have animational lag, they look perfectly in sync almost. I believe the whole screen is lagging from my experience.

Most PC sims have a directly link between steering input and wheel/tyre models movement. From a purely visual standpoint I think that the animation method used in GT5 looks more realistic than most PC sims, but it would be harder to get them to match 1:1. For example, if you turn your wheel to max lock, the driver in the car in GT5 does not turn the wheel that much, but you still get full steering lock.

EDIT: Man the posts come fast around here, I like it!

I guess my point is that I personally do not notice the lag, because I'm focusing on the racing line and feel rather than the animated steering wheel.
 
Surely the question is -
do we have "Input lag"?
or
do we have "Output lag"?
or
do we have both...

"Input Lag" - is where you change your input - and the PC/PS3/Xbox/Sky box/Vidoe etc then takes times to process this input.
"Output Lag" - is where the input has been processed - and the appropriate output has a delayed response...

The 2 monitor shown above shows that the 2 monitors have differing "output lags"... it's impossible to say how much "input lag" it has without seeing the actual input...

With regards to GT5... (And all other games...) there is bound to be lag...

a) In the input device (probably more for a wireless controller).
b) In the processing.
c) In the transmission to the Output.

Now the question is - is the lag big enough to make the game unplayable?

C.
 
Most PC sims have a directly link between steering input and wheel/tyre models movement. From a purely visual standpoint I think that the animation method used in GT5 looks more realistic than most PC sims, but it would be harder to get them to match 1:1. For example, if you turn your wheel to max lock, the driver in the car in GT5 does not turn the wheel that much, but you still get full steering lock.

Forget the steeringwheel in cockpit, that is just EFFED UP
I'm more bothered about the actual car responding in sync
 
This isn't meant as a derogatory comment on FM3 but just to prove a point (the issue is the wheel and not th e game in this case)



There's a a 1/1000th sec lag and then there's the apparent ones. I can live with the micro lag.
 
Surely the question is -
do we have "Input lag"?
or
do we have "Output lag"?
or
do we have both...

"Input Lag" - is where you change your input - and the PC/PS3/Xbox/Sky box/Vidoe etc then takes times to process this input.
"Output Lag" - is where the input has been processed - and the appropriate output has a delayed response...

The 2 monitor shown above shows that the 2 monitors have differing "output lags"... it's impossible to say how much "input lag" it has without seeing the actual input...

With regards to GT5... (And all other games...) there is bound to be lag...

a) In the input device (probably more for a wireless controller).
b) In the processing.
c) In the transmission to the Output.

Now the question is - is the lag big enough to make the game unplayable?

C.


You are forgetting input lag is also reffering to the input to the TV screen
 
in conclusion;

1. There's lag from the displays & hardware - too small to notice when driving bumper view (with good monitor).

2. The animated things (wheel & hands, maybe even tires) lag (= not in sync with the wheel inputs), thus disturbing driving incar & possibly in all views that show animated things (related to driver inputs).

So: Use bumper view :D All good there ;)
 
in conclusion;

1. There's lag from the displays & hardware - too small to notice when driving bumper view (with good monitor).

2. The animated things (wheel & hands, maybe even tires) lag, thus disturbing driving incar & possibly in all views that show animated things.

So: Use bumper view :D All good there ;)

Well i still see lag in terms of the cars themselves. Also bare in my mind most people do not have a 2ms monitor, they have HDTV'S that are a lot worse. Also my monitor responds quick enough on pc games so the monitor is not an issue, not to mention my monitor produces superior picture quality.

Fact is i can compare PC to PS3 on the same screen and observe the results. PC = almost instant
GT5 = delayed

So therefore bringing monitor lag into the issue is irrelevant
 
I thought I particularly eliminated the monitor lag in the prev post, :lol: ....did my english let me down?

in conclusion;



1. There's lag from the displays & hardware - too small to notice when driving bumper view (with good monitor).
2. The animated things (wheel & hands, maybe even tires) lag (= not in sync with the wheel inputs), thus disturbing driving incar & possibly in all views that show animated things (related to driver inputs).
So: Use bumper view All good there

I just expressed that there is such thing. - but not noticeable here, in my case.
 
I thought I particularly eliminated the monitor lag in the prev post, :lol: ....did my english let me down?

Well you maintain that bumper cam doesn't lag.

Thing is i see lag in bumper, and i play on the same screen that i play PC sims on and there is no noticeable lag on PC.
 
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