Instead of a pitch black dashboard "inside" view

  • Thread starter Ben78
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(Outaouais) Québec.
XxBen78xX
Don't you think PD should make a generic interior view ? Keep the windshield like it should be and the left and right door windows with rear view mirrors, but please, no pitch black steering wheel with pitch black glove box and full dash in marvelous pitch black. At least, keep the dimensions like it should be and put a generic or close to the real thing GT5 steering, heck, put the Logitech G27 wheel in the car.

Some standard cars are great as "premiums"... ok, with basic interior view but geez, some cars are just atrocious. At first, I thought that it was the contrast on my tv that was bad, but no, it's the interior view that stinks.

I hope they'll fix some of the inside views that are like letterboxes.

PS. Can you (PD) fix the interior view of premium cars so that we can see inside the car(s) when it's SUNNY outside ? In America, when it's 1pm and sunny, I can see everything in my car. Maybe it's different in Asia...
 
The standard interior views are accurate but blacked out with no detail

You would prefer every car to have an innacurate, but detailed view?

I guess its preference man but I prefer the former..
 
The standard car cockpits are correctly modeled. They have the appropriate windshield shape, door, mirrors, and rear window. It's just blacked out.

I think the standard cockpits are just fine how they are....
 
The standard car cockpits are correctly modeled. They have the appropriate windshield shape, door, mirrors, and rear window. It's just blacked out.

I think the standard cockpits are just fine how they are....

We cannot see anything inside. It feels as if the interior view is "attached" to what you see in front of you.

It's sad because there's a couple of cars I'd like to drive with average/good interior view, like the 70's (79) or 80's (83 ?) civic (the one with 80 hp), since I love to cruise in cars like of that power.

I'm happy that the Suzuki Concept (GSX ?) with the bike engine has interior view and the Chaparal 70's too, but as for some of the other standard cars... it's a turn off.
 
Plus on cars like the Superbird or SVT Cobra, the rear view doesn't show the spoiler and it feels very empty inside the interiors. They're plain awful.

I think interior views should've been already in the game when it came out.
 
Plus on cars like the Superbird or SVT Cobra, the rear view doesn't show the spoiler and it feels very empty inside the interiors. They're plain awful.

I think interior views should've been already in the game when it came out.

I can "live" without rear interior view, but driving in what looks and feel like being inside a cardboard box... oh well.
 
My problem with the standard interiors is that you can't see ANY bodywork.
 
Seems to me the 'new' interiors are just there because PD positioned a camera where the driver sits inside standard cars. It's all black when looking into a standard car from the outside thus you get the same result inside.
Some of the open cockpit cars received some attention, like the Caterham and the Fomula GT, but for the most part they just added a camera, they didn't "model" or "create" anything.
 
If they would make them like they were in GTPSP (and re-add all of the ones they took out from GT4), I personally would think they would be superior to the Premium cockpits as far as usability is concerned.
 
If you have a generic interior then PD would have to fit it to each individual car. Not only does this take a lot of work; it causes the generic interior's proportions to warp, too. The whole point of the black interiors is to provide a simple, zero-work solution to a problem. If they wanted to put effort into the standards, then might as well stop improving them and just make them premiums.
 
My problem with the standard interiors is that you can't see ANY bodywork.

Agreed, that is a huge problem. When driving a car with a particularly long bonnet, the driver should be able to see the bonnet. It's peculiar not being able to see the vehicle exterior.
 
I don't really know why they bothered creating these cockpit views for standard cars. They're so bad I think they'd be better off left out; it just looks unfinished.
 
PS. Can you (PD) fix the interior view of premium cars so that we can see inside the car(s) when it's SUNNY outside ? In America, when it's 1pm and sunny, I can see everything in my car. Maybe it's different in Asia...

Buy some blinds or curtains...
 
I don't really know why they bothered creating these cockpit views for standard cars. They're so bad I think they'd be better off left out; it just looks unfinished.

Well, that's what PD meant by basic interiors. :P
 
5 minutes in paintshop pro - The sort of thing I was expecting to see when there was mention of generic standard cockpits.
picture.php
 
Buy some blinds or curtains...
He was referring to the fact that when it is sunny in the game, you still cannot see any of the gauges on some cars (Corvette C3 for example). Not that he can't see the gauges when it is sunny outside his house.
 
PD will probably update the interiors and some standard cars as they go. They are almost certainly working on GT6 and the next DLC as well.
 
My problem with the interior view is coming on GTPlanet and hearing about it ;)

No but I do agree about not seeing bodywork. Otherwise I'm fine with it. Would rather see black than inaccuracies everywhere.
 
5 minutes in paintshop pro - The sort of thing I was expecting to see when there was mention of generic standard cockpits.
picture.php

Even that looks better then blacked out cockpits. All they had to do was render the dashboard and steering wheel. And make it look like the above picture.
 
5 minutes in paintshop pro - The sort of thing I was expecting to see when there was mention of generic standard cockpits.
picture.php

It looks good, but then we would get people complaining that the wheel wasn't turning, or the wheel is turning but without hands, I can't see the gauges behind the wheel, that isn't what the inside of my Mini looks like, blah blah blah.

I am happy with what they did while I wait for GT6 with 100% premium cars.

Oh, and how did that race end? Looks like you forgot to fill up before the race, I hope you made it to the end without running out of fuel.
 
It looks good, but then we would get people complaining that the wheel wasn't turning, or the wheel is turning but without hands, I can't see the gauges behind the wheel, that isn't what the inside of my Mini looks like, blah blah blah.

I am happy with what they did while I wait for GT6 with 100% premium cars.

Oh, and how did that race end? Looks like you forgot to fill up before the race, I hope you made it to the end without running out of fuel.

You have to remember that that was done in five minutes using paintshop pro. I'm sure he could have edited in hands and wheel movement if he had more time to do so.
 
My problem with the standard interiors is that you can't see ANY bodywork.

This.

Otherwise, the blacked-out interiors are fine. I actually think the lack of detail allows me to focus on the road easier. I've seen other say this as well.

Now if the interior didn't shake so much, I'd stop using "bumper cam." (Not actually on the bumper, the viewpoint is exactly the same as the interior view.)
 
Like I said, 5 minutes and a very basic graphics program and I came up with that. I'll go out on a limb here and say that PD don't use anything so basic as google image search and a copy of PSP7 to create their visuals though, so how much better could they, (or rather, should they) have done in comparison to what we actually received.
The mockup I made was based on an assumption that weight reducing the cars to level 3 should leave them gutted of all unnecessary weight, including the bulky dashboard and all seats except the driver's, and should really be more akin to the Suzuki SX4 rally car, which is pretty bare inside.
I had to remove the hands from the original photo, as they were so faint and vague in the original picture that they wouldn't really look right when pasting the wheel in, but those would be on the wheel, steering the now visible wheel.
Would my design make the game more immersive? I doubt it.
Is it more realistic? Only in so much that you can now see a dashboard.
Is it visually better that what we got given by PD? Well,, personally, I'd say yes, regardless of accuracy to the individual car, it's slightly more realistic than the "black sticker" overlay we currently have, which to me smacks of complete laziness and a lack of pride in their own product.
This is only my opinion, but I respect the opinion of those that feel differently about this too.
:)
 
This.

Otherwise, the blacked-out interiors are fine. I actually think the lack of detail allows me to focus on the road easier. I've seen other say this as well.

Now if the interior didn't shake so much, I'd stop using "bumper cam." (Not actually on the bumper, the viewpoint is exactly the same as the interior view.)

The viewpoint is absolutely NOT the same between "bumper" and interior view. I've yet to drive a car where it is not as plain as day that the camera position shifts farther back and higher when changing to the cockpit/cabin. You are right that it's not bumper view though... it's usually more like [front] engine view, but it seems to wander from car to car.

My only real complaint is that you can't see the exterior parts of the car that should be visible. Well, I also wish that you had an (adjustable) look-to-apex added to it, but that's the same for premiums. That would help for cornering but might cause trouble with some traffic.
 
The viewpoint is absolutely NOT the same between "bumper" and interior view. I've yet to drive a car where it is not as plain as day that the camera position shifts farther back and higher when changing to the cockpit/cabin. You are right that it's not bumper view though... it's usually more like [front] engine view, but it seems to wander from car to car.

I have noticed that on some cars it feels like you are in front of the front tires and when you turn sharply it looks strange. If you have ever driven a vehicle where you sit in front of the front wheels it looks like that. Most other cars it looks fine, like you are laying on the hood, or as you said a [front] engine view.

My only real complaint is that you can't see the exterior parts of the car that should be visible. Well, I also wish that you had an (adjustable) look-to-apex added to it, but that's the same for premiums. That would help for cornering but might cause trouble with some traffic.

Don't the standards have hood/roof view? They should have been able to include some of the exterior in the vehicles where you can see it from the cockpit. Anyone try the Dodge Ram yet? I bet it would be really weird to look out the cockpit of that and not see that half acre hood in front of you.
 
The viewpoint is absolutely NOT the same between "bumper" and interior view. I've yet to drive a car where it is not as plain as day that the camera position shifts farther back and higher when changing to the cockpit/cabin. You are right that it's not bumper view though... it's usually more like [front] engine view, but it seems to wander from car to car.

Well, maybe on some cars.

But for instance, the tank car. When you break traction with the front tires, you can see tire tracks and smoke way out in front of you when using the "bumper cam."

Also, the tint of the windows makes it look different, but I've found that switching from the bumper cam to the interior cam when a car is stopped, only adds the interior model and the windows, etc. Like in the x2010/x2011 the actual position stays the same.

The bumper cam, on something like a jacked-up Dodge Ram, is way higher than the bumper. I mean, the view should be high, but not that high.

I'd have to check again to be sure though...
 
Otherwise, the blacked-out interiors are fine. I actually think the lack of detail allows me to focus on the road easier. I've seen other say this as well.

It also helps that Standard interiors use the full HUD from the Bumper Cam rather than the crappy minimal one all of the other views (including Premium interiors) use.
 
Well, maybe on some cars.

But for instance, the tank car. When you break traction with the front tires, you can see tire tracks and smoke way out in front of you when using the "bumper cam."

Also, the tint of the windows makes it look different, but I've found that switching from the bumper cam to the interior cam when a car is stopped, only adds the interior model and the windows, etc. Like in the x2010/x2011 the actual position stays the same.

The bumper cam, on something like a jacked-up Dodge Ram, is way higher than the bumper. I mean, the view should be high, but not that high.

I'd have to check again to be sure though...

I haven't checked in every car by far, so you may be right that some of them are in the same place, but whenever I have checked, there is a noticeable difference.

And what you describe was actually what I meant by "bumper cam" wandering around. It's usually too high(but not always) to actually be a bumper, and seems to vary front to back quite a bit from car to car.

I have heard about the tires on it but haven't driven the Tank Car to see it, though to be fair that car is rather a bit of an anomaly anyway. But I have driven a couple of cars where you could see the black streaks from the tires when turning/braking - very disconcerting.

I much prefer silhouette view with no look-ahead and the headshake(which you should be able to turn off for those who get annoyed or ill from it) to the odd and variable and too-much-visibility bumper view(I've always called it "bug view" for some reason). Very glad they added it, now I only have to change view once per gaming session. I just wish you could see the hood/wing/whatever from there, I'll take all the jaggies you've got, PD, no complaints. I don't even care if a couple of pieces don't line up right. You can already see through a couple of premium cockpits anyway.
 
My problem with the standard interiors is that you can't see ANY bodywork.

Exactly... same here.

BTW, Interesting find... I hope PD is working on these... right now it looks terrible.

What get us back to the old question: WHY they didn't made them like the GTPSP, just upscaled? Seeing this makes me believe that they are working on better versions...

 
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