Interiors and Car Damage

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Guys I've been thinking about this and I can see no way they can include car damage with an interior view unless they some how feature cutting to a cut-scene on impact. Otherwise what would happen the wheel and dash would crumple, you'd see the steering wheel rushing at your head or an air-bag explode? And what would happen if you just dinged a wheel or side panel would you still cut to a cut-scene? There is far too much detail to even consider an interior view crash even if you crumpled the hood slightly it could possibly change the interior.
 
Maybe all should try not to overhype with the "inclusion of damage" in GT series.

It could very much be just inclusion of mechanical damage, of course in more refined way than it was axle-damage in GT2. Complex visual damage would be more than welcomed, but then question of damage to interior is just one of the many questions that should be rasied when level of detail and complexion of overall visual presentation is taken in concern.

I would love to be wrong though, but it should also be reconsidered as an very realistic option.
 
If there would only be mechanical damage, then why would manufactures be reluctant about it?
It's the passenger safety they care about.
 
Regardless of whether or not it's technically possible with the current hardware (while maintaining PD's visual quality level) it's very unlikely that any damage will encroach on the passenger compartment. Most car manufacturers won't let their cars 'flip' in a game let alone crush the passenger compartment.
 
Cars can flip, roll, spin and deform as much as you want as long as the inside isn't damaged. I'd say that would need a roll cage to be fitted to the road cars. That will add another month onto each cars modeling to put in the extra detail.
 
It's possible but it would be hard programming the interior design. If you went into a wall the front would come through the dashboard. But if it's like that would you have to retire? Especially if there's engine damage, you car would just come to a halt, which would probably mean paying for repairs.

But if you flipped over- if it's possible- you wouldn't be able to have such a hard impact without the dashboard smashing into the driver.

It's possible though. It's down to Polophony and what they decide.
 
Maybe all should try not to overhype with the "inclusion of damage" in GT series.

I agree. I'd settle for fair online races time and time again, before I'd even consider crash damage physics. 👍
 
This is a very good topic..
Knowing PD though, they've probably thought about the same question your asking Hugo.
PD is very perfectionist so you never know what you can expect ;).. We may all be surprised!..But either way, theres going to be some sort of damage! Which all the other games in the series never had..So this is a huge + for this one. If interior damage isnt released with the first damage update..It may eventually come on another update (Hopefully).. But that would likely cause you to retire the race if the damage was too bad.
They might set a bar for damage levels which I think would be pretty cool.. Like cosmetic damage (just scrapes and small dents); deformation of the car (bigger dents and pieces falling off) and of course parts physic damage (like engine damage, axel dmg, steering disfunction..etc)
 
Maybe all should try not to overhype with the "inclusion of damage" in GT series.

It could very much be just inclusion of mechanical damage, of course in more refined way than it was axle-damage in GT2. Complex visual damage would be more than welcomed, but then question of damage to interior is just one of the many questions that should be rasied when level of detail and complexion of overall visual presentation is taken in concern.

I would love to be wrong though, but it should also be reconsidered as an very realistic option.

Well, in the recent interview he did use the word "deformation" instead of just "damage" (expect deformation very very soon he said)
 
Personally I think that when we get damage/deformation. It needs to be more than simply cosmetic, dents and scraped paintwork.

If it doesn't have an impact on the physics and handling of whichever car is being driven. Then for me it may as well be left out altogether.
 
I think deformation/damage will be included only into offline mode. Well, for now anyway. Online with damage and so many 🤬 around would be like playing Destruction Derby, not Gran Turismo
 
True but it may also make people think twice before ramming into others or wall riding to get ahead.


Second Thoughts :

Nah who am I trying to kid. there will always be numptys out there to cause as much damage as possible
 
I don't think so, to be honest. From what I've seen there are some people who just wait for damage to be included and go online and... 'have fun'... 🤬 muppets


EDIT:
Yes, true that
 
The airbag question is easily solved as most cars can have the airbags turned off (e.g. front passenger in order to fit a rear facing child seat etc).

Also, modern cars are constructed to minimise/eliminate intrustion to the cabin area so as to increase the Ride Down Time and give occupants the longest possible time to come to a stop without impacting on any part of the vehicle structure. Obviously not all cars in the game have a 5star EuroNCAP crash rating, but such features should be relatively easily implemented when you consider that the car models are already produced largely as components.
 
As for how damage will be done, only time will tell. PD are known for suprises but still I highly doubt it will go as far as air bag deployment, I do hope relatively hard hits do disable the cars completely.


Cars can flip, roll, spin and deform as much as you want as long as the inside isn't damaged. I'd say that would need a roll cage to be fitted to the road cars. That will add another month onto each cars modeling to put in the extra detail.



Actually I remember not too long ago a interview with a Ford representative who said they will not allow their cars to have any cabin intrusion/deformation and are very reluctant about roll overs (road cars), They do admit cars do roll but don't want thier cars represented that way. He didn't exclude rollovers completely (like he did cabin intrusion) but it was very unlikely they will authorise it.

Exceptions to roll overs are race/rally cars.
 
Actually I remember not too long ago a interview with a Ford representative who said they will not allow their cars to have any cabin intrusion/deformation and are very reluctant about roll overs (road cars), They do admit cars do roll but don't want thier cars represented that way. He didn't exclude rollovers completely (like he did cabin intrusion) but it was very unlikely they will authorise it.

Exceptions to roll overs are race/rally cars.

I think I might have read that somewhere too. But I find it very puzzling how these manufacturers don't like rollovers so much. We all know they exist, why bother hiding it...

It's like not being able to tell people your biological mother is a female, but hey, everyone knows it. :lol:

But cabin intrusion, I completely see their side. If I was a 1-star EuroNcap rated car manufacturer and my car completely mangles like a tin can, that will do some damage to my sales, especially when there are 5-star Renaults or Volvos in the game.
 
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