Intial D fans! Come calling!

  • Thread starter Thread starter AE86Trueno
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My friend got me a card. He gave the the FC RX-7. I drove it, and it seems pretty slow for my style of driving. He didn't modify it yet or anything because he just wanted me to get into it. I'll get into it once summer comes around here :)
 
GONNA GET YOU...LIKE A SPACE BOY WHOA WHOA WHOA WHOAAAA......screeeeeeeeeeeeeeeeeeeeeeech :lol: Evo III flys by...*pop pop*
 
I've got the Initial D Nonstop Megamix CD....70 minutes of continuous Initial D music, liberally dosed with screeching tires, revving engines, etc. :D

Makes good driving music, hehehe.....
 
Originally posted by NightKid
I've got the Initial D Nonstop Megamix CD....70 minutes of continuous Initial D music, liberally dosed with screeching tires, revving engines, etc. :D

Makes good driving music, hehehe.....


i have this also :O its my Autocross music when im competing in my prelude in real life ;)
 
Originally posted by NightKid
I've got the Initial D Nonstop Megamix CD....70 minutes of continuous Initial D music, liberally dosed with screeching tires, revving engines, etc. :D

Makes good driving music, hehehe.....

Gotta love the sound effects, especially the beginning

:drool:
 
Hey, guys, what's up? I'm an Initial D fan too. I have a Dreamcast and this game called Tokyo Xtreme Racer 2. And you know what? This game, although it's not GT, and Initial D have a lot in common. Yeah, the Hachi-Roku is in this game too, though I mostly use the 2-door coupe version.

I see you guys love Initial D a lot. I have all the episodes of the 1st and 2nd Stages. I'm still waiting for the 3rd stage... :D
 
yea i love initial d too :) i have the whole first and second season of it on dvd, then i also have the third stage movie and the extra stage movie on dvd. i love all of it. even though the extra stage barely has takumi in it, it mainly focuses around iketani. theres also word that a fourth stage is in the works and will be coming out in japan.
 
kogashiwa_kai is right about the misfiring system...and I also love initial D....look at my sig...

anyway I have the whole first season downloaded and I'm starting the 2nd season right now...I aslo have the playstation game but I can't read a thing....anyone know where I can get a translation patch for it? or atleast a guide that tells me what it says?....anyway I also look forward to buying the PS2 game when it is released...looks really fun :D
 
^.^ well i am ready to join!

but i think we should be the redsuns..

...i got a pimp yellow fd....

^.^

also got a white fc, there is a geen fd in it too...

...just let me know whats happening...
 
I at least watch 2-4 whole episodes a day of initial d and always take one day out of the week to watch the entire thing. I'm ready to join any Intial D fan club :D
 
mabie we should have a compitition to see who is # what driver!

Whoop Red Suns!

we could even set up our avatiars for to look like our cars!
 
this ones for Tingboy

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:D

you can see more on my thread:
https://www.gtplanet.net/forum/t1-23561.html
 
Originally posted by Kamui D
mabie we should have a compitition to see who is # what driver!

Whoop Red Suns!

we could even set up our avatiars for to look like our cars!

what kind of competiton? GT,real life, paper rock scissors? Oh yeah and I call the skyline.....the R-34....i can pull the fuse on the Atessa ETS-Pro and make it FR :D
 
I am a big fan of initial d too! why not make the groups name project D? I got back into GT3 because of initial d, it was my alternative till initial d special stage comes out in the states hopefully.:odd:
 
NOTE:this is not spamming, i find it neccesary to post pictures of cars from the show, in case someone wants to call that car, but didnt think of it.
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MINE
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Also, for the up and coming drifter...
Race Drift
This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer and then balances the drift through steering and throttle motions. (note: the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself, if the car plows through any turn this technique will not work).

Braking Drift
This is performed by trail braking into a corner, then loss of grip is obtained and then balance through steering and throttle motions. (note: this is mainly for medium to low speed corners).

Faint Drift
This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction. (note this is heavy rally racing technique used to change vehicle attitudes during cornering, mainly tight mountain corners).

Clutch Kick
This is performed by depressing the clutch pedal on approach or during a mild drift to give a sudden jolt through the driveline to upset rear traction.

Shift Lock
This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the driveline to slow the rear tires inducing over steer. (this is like pulling the E-brake through a turn - note this should be performed in the wet to minimize damage to the driveline etc.)

Emergency Brake Drift
This technique is very basic, pull the E-Brake or (side brake) to induce rear traction loss and balance drift through steering and throttle play. (note: this can also be used to correct errors or fine tune drift angles).

Dirt Drop Drift
This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. (note this technique is very useful for low horsepower cars).

Jump Drift
In this technique the rear tire on the inside of a turn or apex is bounced over a curb to lose traction resulting in over steer.

Long Slide Drift
This is done by pulling the E-brake through a strait to start a high angel drift and to hold this to set up for the turn ahead. (note: this can only be done at high speed).

Swaying Drift
This is a slow side-to-side faint like drift where the rear end sways back and forth down a strait.

FF Drift (Front Wheel Drive Drift)
The E-brake as well as steering and braking techniques must be used to balance the car through a corner. (note: the E-brake is the main technique used to balance the drift).

Power Over
This performed when entering a corner and using full throttle to produce heavy oversteer (tail slide) through the turn. (note: needs horsepower to make this happen).
One of the most important aspects of your suspension and ability to drive effectively is the tire. Overlooked my most people, a well balanced tire and suspension allows you to slide (drift) while maintaining control of your vehicle. However, there is the question of drift versus grip driving, but the outcome will most likely depend on the situation and or your opponent(s). Owning the most expensive tire with the softest grip will not always do the trick. Sometimes sport tires will be more than enough for an effective drift. Usually, with these cheaper tires the tread blocks will be huge, so they don't fall apart when you drive them hard at full tread depth. It's best to have these at the front of your car especially when driving an import with a front wheel drive setup. Also, equipping a higher end tire with a slicker base to the back two wheels will provide you with a drift machine even in an underpowered car. The front two tires with a larger tread block will provide grip when needed in order to enter a corner at the maximum amount of speed while the back tires allow you to drift around a corner while maintaining stability. Don't always underestimate an underpowered car, a car with a little less torque and horsepower give the driver an upper hand when entering a corner at high speed. Of course, when exiting a corner a car with a larger torque distribution will have the ability to pull away. Horsepower is not always the answer. Also, a tighter suspension heavily adjusted at the rear of the car will give the driver more stability and less friction. This eliminates the over steer factor and will again provide you with more control and stability. Of course when and over steer is desired, the suspension should be loosened a little.

Sticking to a smaller tire would also benefit you in that lighter wheels improve the ride, they improve handling on surfaces that aren't too smooth or even, and they improve acceleration and braking. So forget your 22' inch rims because if you feel like racing, your rims are just going to slow you down. I strongly recommend 16' or 17' inch wheels. A car with a bit more torque and a wider base could pull an 18' inch wheel but remember lighter is better.

- Applying techniques to this setup -
Let's apply the clutch kick to this wheel and suspension setup. This drift technique is executed by depressing the clutch peddle, best when on approach into a corner to deliver a jolt to your driveline upsetting the traction of your rear tires. With the suspension and tire modifications made your car should easily slam itself into a full drift. How quickly you depress your clutch will determine how hard you are on your driveline. With this suspension and tire setup you will reduce the stress anyway on your driveline so you don't increase wear on your car. This is a great technique for underpowered cars. -Another famous drift technique would be the "emergency brake drift." To accomplish this one must pull the E-brake while entering a corner in order to induce rear wheel traction loss. Well if you already have the rear wheels equipped with a slicker tire your car will easily enter a drift at a quicker rate then if you had a stickier tire in the back. In order to control this one must add throttle. DO NOT PUNCH IT!!!! If you are looking to spend a few grand repairing the back end of your car then go ahead and up shift to fifth gear and enter the corner at full throttle, but you WILL lose control. I'm all for going fast but to execute the E-brake drift effectively one must downshift while entering the corner. The reduced speed will give you more control, and the slicker tires will help you drift accordingly under that control. For another example I'll take the power over technique and apply that to the necessary suspension and tire modifications. This technique does not apply to the underpowered cars, especially cars with low torque distributions. Hence the name "power over." This is performed while entering a corner at full throttle in order to produce heavy over steer. (note: the more horsepower the better, this is a risky technique but if you have enough torque you will be able to pull yourself out of the drift when exiting the corner.) Make sure to take the outside of the turn because when you recover from the massive drift your car will slingshot to the opposite side of the road.

Drifting is a technique that requires lots of practice and an efficient suspension and drive train setup. For those underpowered cars drifting is definitely the technique you want to use. Depending on the difficulty of the course and conditions, the suspension/tire setup you have, and the kind of vehicle you drive are all factors of the grip or drift style. Let us take an example of an all wheel drive car and apply its attributes to a downhill course.

- The Evolution VII is a grip and drift driving monster. The inline four, cast-iron block, and aluminum head that it is equipped with, does it justice. Depending on what style best fits your machine, the monster Evolution VII is in some cases capable of both. The Evo's superior power allows it to brake hard at corner entry, letting the front end suspension tighten up a bit, making it a little difficult to turn in, but feeding the throttle slowly should allow you to stay on track and not hurl yourself of a cliff into a shadowy abyss of razor sharp rock. Entering the corner at full throttle and braking hard is of course going to cause you to drift, this is where you eliminate the grip driving factor. The Evo's light weight body and superior horsepower allows you to drift or grip depending on the situation. I feel the Evo is a better drifter because of its overall short frame and engine displacement. If you were looking more into the grip driving side of things then make sure you have anything but stock brakes and it might be nice to have adjustable coilovers. You are going to need superior braking, which will allow you to brake later and accelerate quicker, because a good opponent that is using the drifting style will enter a corner at a much higher speed. All the Evo can be groomed into either a drifter or grip driving machine; it is totally at your disposal.

- Why not look at the Nissan Skyline R32. Yes, let's talk about skylines for a few minutes, just because Takeshi Nakazato of the Night Kids and his GT-R R32 lost to Takumi in his AE86 Sprinter Trueno does not mean that the Skyline is not a good car for downhill racing. First of all, the R32 is superior for uphill and on the downhill it is an effective grip driver. Everyone wishes they had a skyline; no one wants an AE86, because no one really possesses Takumi's God-like driving skill. With that said, let's move on. The R32 comes equipped with the standard RB26DETT that produces 280bhp at 6,800rpm and 271 lb-ft at 4,400rpm. Now, catch your breath and think for a second, when you pay nearly 60K for a skyline you better know how to handle this beast. You cannot drift in a skyline, it produces too much torque and is virtually impossible to handle if you throw it into a drift, so unless you want to spin out and die, use the grip driving technique. The R32 or any GTR for that matter makes so much horsepower that it will compensate for loss ground when racing a drifter. Again, have very good brakes, it takes a lot to slow a skyline down. It will probably take time to gain full control of the R32 and learn its strengths and weaknesses, but applying the right technique with an adjustable suspension and strong braking calipers, the R32 is yours to wield.

- An effective drifter is the Toyota SW20 MR2, its transverse rear-mid engine and rear wheel drive setup is more than the perfect ingredients for an excellent drift car. The MR2 is a well-balanced car which makes it ideal for drifting. Its strong center of gravity allows it to enter corners at high speeds and exit at roughly the same amount of throttle. Depending on whether you have a decent tire/suspension setup, the MR2 should be easily groomed into a drift machine. Having bucket seats and five point seatbelts might help you withstand the G-force when drifting. The MR2 is known for coming out of corners hard because of its little understeer / oversteer factor. This allows it to accelerate directly, without having to fight with the steering wheel. This little guy will really toss you around if you don't know how to handle it properly.

An all wheel drive setup is ideal for many different types of racing. The powerful Lancer Evolution VII for example, an all wheel drive car, is going to have an advantage on any type of straight away. This gives the car the ability to launch more effectively from a complete stop. However, all wheel drive is not always the best alternative for downhill racing. Yes, all wheel drive will allow you to exit a corner quickly, and pull away on any straight away faster than a car with rear wheel drive, but a rear wheel car like the FD3S, Sil80, Silvia, the FC, or even the underpowered Sprinter Trueno will have superior handling when drifting. Usually an all wheel drive car, with all wheel steering, like the R33 GT-R can't be out handled. It is not the best choice for drifting because its all wheel drive won't allow you to drift properly. The emergency brake drift or clutch kick is nearly impossible to tackle in an all wheel setup. We all know how the clutch kick is executed; depress the clutch pedal while entering a corner in order to upset the traction of your rear tires. Usually this will slam your car into a rear wheel slid. Well, with all wheel steering, your rear tires and driveline are automatically going to recover from this. It is not impossible to perform the clutch kick or e-brake drift in an all wheel drive car, but it is more difficult. The FD3S is such an effective drift machine because of it superior torque distribution and its immense horsepower per pound ratio. Its turbo power will allow it to pull out of corners quick enough in order to compete with the superior handling of the cars like the Evo or Skyline. I would say that a car with an all wheel drive setup is not the best choice for drifting. It is hard to smoothly make an effective drift without violently throwing the rear of your car around, in an all wheel drive setup. It does have its benefits, but overall, rear wheel is my drift choice.

For a while now there has been a misconception about heel and toe, and the drifting style. Heel &. Toe and drifting are not the same thing. People watch Initial D and see Takumi using heel and toe before he performs his magnificent drift around the corner, and they automatically decide that he used heel and toe to accomplish that amazing drift. Well in a way he did, but not like people think he did. Heel and toe is used to maintain speed when exiting out of a drift or any kind of real sharp turn. To drift Takumi just simply shifts the weight of the car, (because he is that highly skilled) but how do you think he wins such mind boggling battles with an out dated eight-six? The truth is that he can enter and exit the corner at tremendous speeds. When entering a corner heel and toe is used to raise the RPM of the car. When Takumi is drifting he is not applying the gas. So what do u think would happen if heel and toe was not used? I'll tell you what would happen, he would exit the corner at a much slower speed then he entered it. When heel and toe is used, the clutch is pushed in and the toe of the foot is put on the brake while the heel is on the gas raising the RPM. After you enter the corner you let off the gas, clutch, brake, etc. and use whatever technique you use to drift or just simply go around the corner really fast while using grip driving. Whatever the case may be, heel and toe can be used for both. While exiting the corner you will come out at a much faster rate because you have raised the RPM which slowly drops while going around the corner when you are not stepping on the gas. When you exit the corner you should feel no jolt, or force on the car because it should be timed so that the RPM drops back down to where it was at when you entered the corner. This way you do not lose any speed. This technique is one that takes great skill and practice, but it is the best for optimum power. So in the future, let's not confuse heal and toe technique and drifting to be the same thing.

and to anyone who doesnt get the basic idea of drifting...
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NOTE:none of this is spamming, i posted all this material to help someone that might need it, in other words DONT WHINE ABOUT IT.

if picture does not show up, right click and click show picture.
 
I've got a card aswell....Anyway a Misfiring system is a piggyback system which upon completly closed throttle..more gas gets passed through the system...which is ignited causing the pressure to spin the turbo...It doesn't spool it up much at all, due to reliability issues..if iit spooled it up close to or TO full spool the chances of boost spiking would increase by like 70%....but yeah..it's a cheap way to cut through corners...
 
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