Is Gran Turismo 6 for the casual masses?

  • Thread starter Thread starter masterrawad
  • 48 comments
  • 6,534 views
Perhaps Japanese culture is so different that we even want different things from our video games.

I'd love to see what percent of gt sales come from Japanese consumers. I wonder if it's a high enough percentage that PD could care less what us westerners (and you yahoos from europe) want from our game.
 
For the offline I agree. Online I think is going to be the shizzle once the new update comes to help organize racing better. Just the new practice/qualifying/race set up is light years ahead of GT5 and gives a real feeling of immersion IMO. You even have the option as host to set up qualifying so each person gets a free run without having to deal with other cars. Not exactly realistic but a real welcome feature in Open Lobbies where consideration for other cars is often lacking.

I also have high hopes for online mode. In GT5 it was a complete mess, starting with the completely different physics. It was so bad I decided to forget about it after a month. I gave it a try now and then after every patch that claimed the online mode was fixed, only to find out it was the same every time.
 
NFS and arcade racing games are for casuals.

GT6 is for sim fans but anyone without being vetted can win in GT6 because of friendly ai. However thus can also turn people off and may have to use hard tires or low performance cars. The game is designed to play a lot. Do lots of laps, improve times. Collect lots of cars. I would say it depends on player how he wants to play.
 
I'm still not understanding where all this "hard core GT players will recognize the grind" crap keeps coming up in all these reviews. Before GT5, all of the games in the series were almost completely open ended; and GT6 is even more hopelessly linear (despite how much praise we're apparently supposed to be heaping on PD for eliminating the level system) than GT5 was.

I'm rather fond of an actual progression system. But I do miss the world map style of gt2 and gt4. But that system wasn't really intuituve.

Progressing by stars and licenses works, and the interface seems primed for expansion.
 
Perhaps Japanese culture is so different that we even want different things from our video games.

I'd love to see what percent of gt sales come from Japanese consumers. I wonder if it's a high enough percentage that PD could care less what us westerners (and you yahoos from europe) want from our game.

GT is so different from other games because of its historical design, and I love how GT was and is in this moment. GT5 or GT6 are different, in terms of interface, just for the change in the menu. The GT5's menu was classic, and in GT6 we have a modern menu, Windows 8 style, and it's good that they improve the performance in the menu, and that's great, because it's fast for us, but more easy for casual gamers, you know? I think when reviewers said that (don't know if Kaz did it) they are referring to that improvement. GT6 is like GT5, but better, without doubt, so the essence is there :bowdown:
 
Perhaps Japanese culture is so different that we even want different things from our video games.

I'd love to see what percent of gt sales come from Japanese consumers. I wonder if it's a high enough percentage that PD could care less what us westerners (and you yahoos from europe) want from our game.


you have to make the percentages yourself ;)

http://www.polyphony.co.jp/english/list.html
 
I'm fairly sure that this is a hidden rant topic about how there's no red rock valley to grind 600k credits in 5 minutes in gt6 :)
 
More no, than yes. I told my friend to get the new Need for Speed game instead of Gran Turismo 6, knowing that it would be more fun for him.
 
It looks like GT6 has alienated the casuals with the grinding aspect but have also alienated the hardcores with the terrible AI. It looks like a terrible mess and I won't be buying the game until it's fixed, no doubt it will improve but I might have to wait a year for a game that actually is enjoyable.
 
I always find it quite funny when people talk about GT being a racing sim. It's not and has never been
It's always been an arcade racer with some sim elements tacked on - namely tuning, which is largely unnecessary for progression anyway. It's always had mass market appeal, hence the mass market sales figures.
 
I always find it quite funny when people talk about GT being a racing sim. It's not and has never been
It's always been an arcade racer with some sim elements tacked on - namely tuning, which is largely unnecessary for progression anyway. It's always had mass market appeal, hence the mass market sales figures.

I think your assessment is pretty accurate.
With the progression of console capabilty, many GT fans, myself included, seem to have theorized the race sim elements would increase dramatically.
Of course PD is mostly to blame for that in IMO, having touted the academy, and most recently their collaboration with a suspension specialist company for GT6.

GT5 also seemed to be a slight teaser in that direction.

The fact GT6 lacks any difficulty level and the handling of many cars is anything but realistic, appears to indicate the main theme is still vanilla arcade for the masses.
 
The fact GT6 lacks any difficulty level and the handling of many cars is anything but realistic, appears to indicate the main theme is still vanilla arcade for the masses.

I don't think difficulty has a lot to do with whether it is a sim or not, or it's mass market appeal. Hard games can be popular, some cars are actually easy to drive at speeds and, as I keep saying on here, good ai and difficulty aren't the same thing.

The handling of the cars has everyone to do with who the games are aimed, however. The fact that a complete no-thumbed gibbon, such as myself, can hop into an LMP, turn all the assists off and still negotiate the nurburgring at a reasonable pace without too much difficulty shows that the game really isn't a sim and is very much aimed at selling as many units as possible.
 
I don't think difficulty has a lot to do with whether it is a sim or not, or it's mass market appeal. Hard games can be popular, some cars are actually easy to drive at speeds and, as I keep saying on here, good ai and difficulty aren't the same thing.

The handling of the cars has everyone to do with who the games are aimed, however. The fact that a complete no-thumbed gibbon, such as myself, can hop into an LMP, turn all the assists off and still negotiate the nurburgring at a reasonable pace without too much difficulty shows that the game really isn't a sim and is very much aimed at selling as many units as possible.

I have a 12-year old brother, no joke, that plays a couple of hardcore racing PC sims and do just fine. Just because we can do it easily in a game, doesn't mean it isn't realistic. There's just a huge gap in experience between game and actual driving, not so much that the game has to be nearly impossible for the majority for it to be called a sim.
 
GT series is not for casual gamers. something like Mario kart is for casual gamers. in fact casual gamers play on their phones/Wii and not on PS or Xbox
 
GT series is not for casual gamers. something like Mario kart is for casual gamers. in fact casual gamers play on their phones/Wii and not on PS or Xbox

PS and Xbox sales figures would say otherwise. As would GT sales figures, really.

I would actually count myself as a casual gamer these days. I play games for probably less than 5 hours a week at the moment and for years have only played games that I can play in short bursts of half an hour to an hour. And I stick to games that don't need a lot of investment of time to get anywhere in. GT is perfect for this - I can run a couple of races every day and can still progress without having to spend ages getting good at it. I don't need to spend hours fiddling with settings and stuff. I can just pick a car, win some races, then walk away. It's pretty much the definition of a casual game to me.
 
It can be! And they are trying to do that.

For us, seasoned players, having to buy the Honda Fit was plain stupid, but for newcomers its one of the easiest cars to drive and get how the car behave in the game. With all the assists, driving line, etc, it's very accessible. With the PP rating system and the recommended cars area makes easier to choose a good car for the upcoming races.

It's way more friendly than other GT games that only were friendly on the Arcade mode.
 
Back