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Except the numbers don't corroborate this hypotheses in terms of "more people playing online". In terms of total players online the numbers for GT6 appear relatively low. Rarely more than 1000 I'd guess most times of the day or night in open lobbies. Private "friends only" lobbies I'd guess not many since I rarely see anyone on my list in a "friends only" lobby but it's speculation of course. Weekends bring higher numbers but probably not more than 2000. That's not a lot considering 2+million people have bought this game.
Agree 100% But, there does need to be a series of missions or challenges for casual players to work through by skill level that helps them progress over time and awards things that help them get to the next level. Like an online career mode of sorts. That might keep them interested in playing beyond a few online spot races. Real racing has tiers for different levels of competition, why not Gran Turismo?Blame the players, casual gamers make up the vast majority of gamers and many seem to have become increasingly impatient, wanting everything at once. If GT6 was as hard as GT4 or even GT3 many of those would probably be put off the game, while some will resort to proclaiming it is 'broken' or 'impossible' just because it takes more than 2 attempts to get past a certain point. The older GT's were quite good all rounders for difficulty and the bronze times have always been fairly achievable even for less accomplished drivers.
Your best response to empirical testing is that you don't agree because nostalgia? This has nothing to do with laptimes, it's measuring the difficulty of license tests.
You are talking in broad generalities when the study undertaken by the OP has very specific parameters. Overall "hard" or "easy" is not the discussion. Re-read the entire OP for further understanding.Well no, I'm saying that I don't think the driving itself is actually harder and that there is probably more at play here than simply how hard the games are. As others have said you have a lot of people who've been playing GT for a very long time now so they have likely improved along with advancements in racing wheels it's not hard why you'd see times improve.
You are talking in broad generalities when the study undertaken by the OP has very specific parameters. Overall "hard" or "easy" is not the discussion. Re-read the entire OP for further understanding.
It's not hard to believe that someone who is getting record times has probably been player for some time and has likely improved since the early GT games. To add to that, the person who scored that record time in GT3 was probably using a DS2 or a very low tech wheel while the people making records in GT6 are probably running T500s.
Equipment may have changed and that may be a reason why some of the gaps are larger, but the onus is also upon PD to acknowledge that and make adjustments as necessary, which they didn't obviously.
If there is a DS3/wheel performance gap, they might also reflect that in the license tests, or simply introduce another level, perhaps a Platinum award which reflects a much higher difficulty and the better result that can be achieved by wheel users and the elite DS3 pilots as well. Platinum could be for accolades only, with all prizes given for achieving gold as it is now.Exactly... there must be some procedure gone through for setting license test times and then times are set according to those procedures based on where they feel the difficulty level should be and then they set the bar accordingly. Either they set the bar lower or the procedure for setting it does not accurately reflect the actual difficulty, in either case the results are the same.
If there is a DS3/wheel performance gap, they might also reflect that in the license tests, or simply introduce another level, perhaps a Platinum award which reflects a much higher difficulty and the better result that can be achieved by wheel users and the elite DS3 pilots as well. Platinum could be for accolades only, with all prizes given for achieving gold as it is now.