Is gt4 really a sim

  • Thread starter Thread starter cobragt
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It seems RSC is trickling through to GTP... :D

I think the weight transfer and apparent inertia in GT4 replays is among the best if not THE best I've ever seen.


Of course GT has still some shortcomings, like lack of cockpits/dashes, no additional peripheral support like 3-pedal bases or USB shifters, internal and external damage, tear, wear, perhaps compromised tyre modelling, etc., yet it is an awesome series in my opinion and I hope most shortcomings will be rectified on more powerful hardware like the PS3.
 
Well I've played quite a few different driving games over the years, and IMO GT3 is not a real racing sim, espically if you compare it to GP4 or GPL. I do feel that PD are limited as to what they can do, because they know that 60% of their customers are going to be childern. If they make it too hard, then they will lose business, and at the end of the day, they are in it for the money.

I honestly can't see GT4 being much more relistic, but you never know. I'll hold judgement until I've played the game.

Does anyone know if there has been any mention of players having to use a clutch, before changing gear? That would be a nice touch as a option.

Cheers

Jamie
 
I think I said in the E3 thread that, much like games like Deus Ex, GT manages to craft it's own niche, an intricate balance of a number of aspects and genres, making it almost impossible to emulate.

And what's wrong with John's phrasing? I found it straightforward and comprehensible in a convoluted, indecipherable manner :D You know we love you John ;)

Btw, what's RSC?
 
RSC = RaceSimCentral

Former racesimcentral.com, now rscnet.org. 50k userbase with a most awesome mod team, diverse field, very family friendly and work safe to browse, promotions, news, dev interactions.



Some of the members are present here as well, and as i sometimes post links to GTPlanet on there some people might come over here.
 
Despite the fact that Gran Turismo is technically a racing game not a traditional simulation, it's attention to detail and realism is so impressive that we couldn't help but give it the honors. Granted, this fourth iteration of the series still doesn't allow for real-time car deformation, but when weighed against everything else does it matter? Not only does each and every automobile look and move just like its real life counterpart, the stages and A.I. that control the vehicles within them are eerily authentic. Don't be fooled, Gran Turismo 4 could be truer to life than any other PS2 game around.
:rolleyes: lol
 
So I actually am loved around here, thanks (again), Eagle. I don't know if this thread was for a good laugh, to practice our flaming skills, or to just come in and answer Cobra's question. And as in Eagle's signature, there is no such thing as a stupid question, but there are stupid people. Only thing, however, is that Cobra is not stupid at all. Maybe crazy for a thread like this, but there is a difference. Stupid meaning "not funny at all even though the person's intent was to be funny" or "outrageous and despicable (right spelling?)." So, I'm more than thankful to answer your question, Mr. Cobra.
 
The thing is this - Famine's description is correct, at the start of this thread. And in the light of that definition, every game that at least aims to imitate real life is a Simulation. A game that instead focusses on the gaming aspect is what we refer to as Arcade (although even that is confusing because the best Simulations were once found in the Arcades). Often a game that is Arcade will very clearly indicate this, by virtue of Checkpoints, Kudos and so on.

Gran Turismo very clearly aims to Simulate but ALSO has an Arcade mode. But the way the Simulation part of the game has been designed clearly suggests it intends to Simulate rather than offer a 'game'. Compared to specialized PC games GT certainly lacks features, especially when looking at the race end, but what's being forgotten is that GT also offers a lot of stuff many other sims do not (washing the car, engine break-in and wear, oil change, parts upgrades, performance test tracks for 400m and 1000m times, top speed, etcetera. This was already present in GT3, and we have as yet hardly a clue of what will be finally present in GT4.

Also noteworthy is that road cars handle very impressively like the real thing already in GT4 Prologue (particularly on Street tires), and that is without tire wear or anything similar being implemented yet.

In the end a lot depends on what you ask from the game. Driving a street car that comes with ABS stock, without TCS or other assists selected, on Tsukuba or Fuji Speedway and with Street Tires fitted is already quite realistic in GT4 Prologue. It will be interesting to see how realistic the game will or can end up once it is finished. The main thing keeping it back from being as 'hardcore' a Sim as some of the games that focus on a specific car or car-type is that it has to deal with over 600 cars, and any variable it implements, it must implement realistically for all those cars. So if PD decides they will finally allow true ABS-free driving, it will have to deal with new pressure calculations that render realistic braking characteristics and then set the right parameters for all those 600+ cars.

I have played many Sims and I loved almost all of them for specific features, but as an overall experience I currently prefer GT4 Prologue.
 
I dont think it is a sim, but kind of real and really good looking from what I have seen so far, I have never seen a game that makes you really feel like you are racing, I would not use the word sim, but real instead;)
 
If you want a real racing sim on consoles get Forza Motorsport once it comes out on Xbox, with all the sim settings, it's more realistic than any Grand Turismo, at least according to various previews, but the graphics may not be on par iwith GT4.
 
Originally posted by Rockybalboa2k5
If you want a real racing sim on consoles get Forza Motorsport once it comes out on Xbox, with all the sim settings, it's more realistic than any Grand Turismo, at least according to various previews, but the graphics may not be on par iwith GT4.
May I see these previews? Not the one ign gave, because that statement about it have more realistic physics is bs.

This is the probably the most overwhelmingly realistic video game project in development anywhere, and we can't wait to get our hands on the final version, currently scheduled for release in November 2004. Europe will see the release of Gran Turismo 4 Prologue next week, on May 28.

Link
 
well cobra, give me one good reason why forza COULDNT be more realistic? Give it a chance at least man, it's not out till next year, and the dev team are huge GT fans.

btw cobra, forza incorperates stuff that gt4 doesn't, such as tires heating up etc
 
GameSpy
The Nurbergring is also world-renowned as the numero uno place to road test your company's sports car. For example, Nissan's Skyline GT-R (R34) tested with a lap time between 8:15 and 8:20. This test was done with a very experienced professional, who knows the track like the back of his hand. That same driver is also a big Gran Turismo fan, and he happened to use the same vehicle on the GT4 representation of the track.His lap times were within five seconds of the real numbers. Sheer craziness! If that doesn't show the dedication to accuracy that Polyphony has, I don't know what does.
Link

Forza more realistic? Yea right.
 
Cobra, has it ever accured to you that forza isn't finished? You can quote all you want, but the fact remains, Gt4 could be out done in the realism stakes. Heck, it allready has *looks at gtr*

ofc I aint played forza, but the stuff I've heard about it makes me want to own it, the detail these guys are going into is abit spiffy.

I'm not saying forza is more realistic, because I don't know, but at least give it a chance cobra!
 
Originally posted by code_kev
Cobra, has it ever accured to you that forza isn't finished? You can quote all you want, but the fact remains, Gt4 could be out done in the realism stakes. Heck, it allready has *looks at gtr*

ofc I aint played forza, but the stuff I've heard about it makes me want to own it, the detail these guys are going into is abit spiffy.

I'm not saying forza is more realistic, because I don't know, but at least give it a chance cobra!
Ok, I'll respect the game but it's no gt4 killa, like some have said. GTR is perfect but the only thing I see it doing better than gt4 in is acceleration. All the power of the goes is released. Hopefully pd will this with gt4.
 
The customization also looks sounds more realistic than GT games, there's nothing wrong with being being able to put an unlimited amound of decals on your car, adding body kits, etc, just because Need For Speed Underground has it doesn't mean it's unrealistic like some people here are saying. When do you ever see a race on TV where there's cars with no decals, different colored hoods, or doors, etc?
 
Hello?
Is there anybody in there?
Just nod if you can hear me.
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Originally posted by daan
Is there anyone at home?


mirror_into_the_future.jpg

:lol: :rolleyes:
 
Originally posted by cobragt
Ok, I edited. I guess I should spell out bmw and gt4 :rolleyes:
Were they in Famine's list? Nope. So don't get all salty, or I'll remind you of the rules. In fact, I'll do it anyway:
* No slang words that promote laziness, ie; "r", "u", "plz", etc.

* Half decent grammar is expected. Use of capital letters starting sentences is looked upon favorably. Spelling half decently is also encouraged.
 
Relax, I'll need some information first
Just the basic facts
Can you show me where it hurts.....


What is it with the Floyd quotes....ROFL


Anyway, back on track, I think that Gran Turismo is a sim insofar as handling, engine sounds etc etc, but is deliberately limited so that it can be played fine with a PS2 controller.
 
What he said, it is limited in certain aspects, but by definition of the word Simulation GT4 is a simuilation, as Famine answere in post 2.
 
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