Is GT5 not "raw" enough?

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I'll touch on this a bit. When i said "Raw" I didn't mean driving fast cars on horrible tires. I ment a hightend sense of speed, power and noise.

I can drive powerfull cars on soap bars all day but you will never get this feeling out of GT5.

If i was going to make a game I would make the power and braking feel so harsh that you have no choice but to hold on tight. The cornering in GT5 is great and one of the best physics out there for consules but the "raw" power feeling or even G-forces are almost non existent.

Again this is just my view on things.

Try:
Cockpit view
Again, low grade tires
Nordschliefe
Maybe a Ferrari F40

There you go. Have fun. Not feeling it? Maybe try the day/night transitions. Night racing does give some more sense of speed.
 
Well if that's really what you meant, you probably should have worded the question better. Perhaps consider a wheel? When you worded the question it sounded like you were asking the GT5 cars to be a little more twitchy in things like braking and turning, not the vision effects G-Forces have.
 
I just checked out those videos, I didn't know you could take a sharp turn at 145mph. Need for Speed is designed to be exaggerated compared to reality to appeal to... well people like you.

I hate arcade racers never liked them. I also said that i would take the corner physics from GT5 as they are far and above other racing games and add alittle more "spice" to the acceleration and braking.
 
I'll touch on this a bit. When i said "Raw" I didn't mean driving fast cars on horrible tires. I ment a hightend sense of speed, power and noise.

I can drive powerfull cars on soap bars all day but you will never get this feeling out of GT5.

If i was going to make a game I would make the power and braking feel so harsh that you have no choice but to hold on tight. The cornering in GT5 is great and one of the best physics out there for consules but the "raw" power feeling or even G-forces are almost non existent.

Again this is just my view on things.

Re-read your first post.
picard-facepalm.jpg

You said they were to controllable. If you dont drive on soft slick tires like you probably do you will see its like "riding a wild bull". The slicks in this game are incredibly unrealistic. The hard slicks are like real life soft slicks
 
Re-read your first post.
picard-facepalm.jpg

You said they were to controllable. If you dont drive on soft slick tires like you probably do you will see its like "riding a wild bull". The slicks in this game are incredibly unrealistic. The hard slicks are like real life soft slicks

I'd respectfully disagree. Having driven a stock car on hard slicks, I'd actually say the hard racing tires in GT5 are pretty accurately modeled. Coming from a street car, slicks, even hard ones will seem to have just an epic amount of grip. GT5 does a very good job of modeling that dramatic difference.

As for GT5, I actually think GT5 makes driving a little harder than real life since you can't feel how the car is doing through a TV screen. On the other hand, you don't have the fear factor you would if you were actually doing 150 mph on a race track.
 
Not only that but the X1 is a model... how would anyone know what an actual car of that magnatude would actually handle/drive in real life??
 
I have to agree with OP. Gt5 is not very adrenaline pumping especially compared to games that exaggerate racing sensations like shift. However, the physics blow any other console game away and to me and I'm sure many others, physics are the most important part of a racing game. If you're looking for a rush, throwing comfort hards on a minolta with no aids isn't going to provide one, it'll just make the experience different.

At the end of the day it's a video game though, go out in the real world and go autocross or to a track day. That's the only way you can achieve a rush IMO.
 
s0ul_chicken
Not only that but the X1 is a model... how would anyone know what an actual car of that magnatude would actually handle/drive in real life??

Actually, with computer simulations these days you can get fairly accurate representations of how something will act/react in real life.
Of course, real driving will always show any flaws but still, you're not going to spend money designing and building something if you don't have a good idea that it'll actually work.
Racing teams and the aerospace industry have been doing this for years. :-)

I actually think the game 'feeling' is quite good. It's hard to get any real sense of driving though when I only have a DS3. Lol. G27 is on it's way though. :-)
 
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I kinda of have to agree with the OP. The first time i took the Zonda R out in NFS shift (1) I was blown away by how nasty and mean it felt. Shift was a horrible game in my opinion but the way the camera moved in cockpit and the sounds give it that visceral hold on for dear life feel. On the other hand i take the zonda R out in GT5 and its still very fun to drive and demands youre foucs, but feels flat compared to shift.

If they changed how the camera moves so you feel the G's and the bumps insted of just shaking the heck out of the camera and improved the sounds, it would improve the experance a ton.
 
If they changed how the camera moves so you feel the G's and the bumps insted of just shaking the heck out of the camera and improved the sounds, it would improve the experance a ton.
I think this is partly what the OP is talking about. I can understand that, but I think the feeling you get from the physics is really good though. Try to seriously throw a car around a track if you're using a steering wheel. Try it out on the Autumn Ring /Reverse because it's short enough with a variety of hard turns to drift and "throw your car around".

I think zodicus is right. Although Shift isn't GT5 (physics), they got the "emotion" of racing right. Just a more intense feeling visually than what you get from GT5.
 
I think your experience of the game can largely depend on your driving style. I'm a very aggressive driver, probably to compensate for the fact that I can't control the car very well, but as such I get quite a rush out of difficult races where I really have to push the car to the limit and screech 'round corners. And I do get a sense of fear driving a fast car on the Nurburgring; I absolutely dread that track but it is a real thrill. Surely everyone's experienced that feeling where you know you're going way too fast for that corner and you're almost grinding your heels into the ground and screwing your face up in anticipation of spinning out or smashing into the barrier.

I think Gran Turismo wants to mould you into a 'perfect' driver, like the AI, who follows the driving line but I find that rather dull. Even for some of the licence tests I would sneak in a bit of handbrake to flick the car around a corner.
 
serious troll thread is serious?
Besides all the valid points about assist and the right tire choice, im afraid no video game will deliver G-forces to your house.
Try shaking your head wildly against each corner. Maybe that helps.

PS: Do everybody a favour and dont drive IRL. ty
 
serious troll thread is serious?
Besides all the valid points about assist and the right tire choice, im afraid no video game will deliver G-forces to your house.

Reminds me of driving my Alfa years ago on a track day at Amaroo Park in Sydney years ago - apart from the G-forces at the time, my neck and shoulders were aching the next morning from them.

Re. the OP - he has a point. Shift 2 duplicates the *impression* of driving on a race track much better than GT5. GT5 is quite clinical in comparison - its physics are more accurate however. GT5 also has instant response while Shift 2 has its infamous lag, but from what I remember race track response (on street tyres) wasn't instant either - somewhere between the two.

Own both!
 
I get a very good feel for the cars in GT5 more so than any other console racing game ive ever played. Just a few visual and audio tweeks would deliver that visceral, racing experiance i think we all want.
Like, i want my view point to slide back as i accelerate, not much. This should be consistant with the cars rate of accleration (AKA the fastest cars would move the view the most) and same with braking and cornering.
Yes i know the driver is strapped in pretty good and dosnt move, but thats real life and this is a game you need some sort of visual que. Do this for the hood view as well (and add a rear view for the hood cam, seriously why isnt it there?) Then calm down the "head shake" a little.
They do all that and make the cars sound better and it would do wonders for this already solid racing sim.
 
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Im glad everyone started to reply with contructive posts. I was starting to think it was going to be a big troll thread after the first page of replies.
 
I know exactly what you mean. It's the squirelling under heavy acceleration and brakes, the real feeling that the tyres are on the limit of adhesion. Sadly, I'm not so sure anything this side of a pc sim with full setup including buttkicker will completely deliver that sensation.
 
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