Is GT5 really worth complaining about

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The only real problems i can see in luminis's post:
Lack of events
Lack of tuning options
Damage
The rest is his/hers opinion which is fine i wasn't making out that its not so there you go that is the majority i was talking about.
 
only use for the licenses is to waste time i don't have, so they are meaningless if you don't need them to compete in A-spec.
 
The only real problems i can see in luminis's post:
Lack of events
Lack of tuning options
Damage
The rest is his/hers opinion which is fine i wasn't making out that its not so there you go that is the majority i was talking about.

You know three points aren't the majority, right?

Also, there are a lack of events, and tuning options; the damage I don't have much of a problem with compared to the other problems...it's just on Standard models the damage modeling makes absolutely no sense.

Again, just because any one individual doesn't have a problem with something doesn't make it any less of a fact, nor a problem for that matter. Not that am I directing that toward you but even so.
 
The only real problems i can see in luminis's post:
Lack of events
Lack of tuning options
Damage
The rest is his/hers opinion which is fine i wasn't making out that its not so there you go that is the majority i was talking about.

As I said, it's based on opinion what you're considering a problem and what you don't.

Some people will consider the lack of a livery editor to be more of a blow than the missing tuning options, not having a competitive AI will be the most disappointing thing to others.

And some people will tell you that there are no problems with GT5 whatsoever... Which I personally thing is quite laughable, but, well, that's just another opinion.
 
I removed all the petty stuff from your lists of constructive criticisms :)

You would consider being none too pleased about Polyphony simply dumping in a load of assets from their six-year-old, PS2 game "petty"?
 
You know three points aren't the majority, right?

Also, there are a lack of events, and tuning options; the damage I don't have much of a problem with compared to the other problems...it's just on Standard models the damage modeling makes absolutely no sense.

Again, just because any one individual doesn't have a problem with something doesn't make it any less of a fact, nor a problem for that matter. Not that am I directing that toward you but even so.
Well i dont have a problem with the three points i put down and i dont know if they are the majority or not tbh but there is the missing option of customisable gear ratios which were in previous titles. I think we would all like the game to be bigger :) and the damage is not as it was made out to be before the release i think we can all agree on this.

As I said, it's based on opinion what you're considering a problem and what you don't.

Some people will consider the lack of a livery editor to be more of a blow than the missing tuning options, not having a competitive AI will be the most disappointing thing to others.

And some people will tell you that there are no problems with GT5 whatsoever... Which I personally thing is quite laughable, but, well, that's just another opinion.
I see your point and it is laughable that people say there are no problems with the game because there certainly are but this is where i think opinion comes into it. Overlooking a problem or blowing it out of proportion is a difference of opinion but either way the problem is still there. It wasnt my best reply to say most of your post was about your opinion but i know what im talking about if nobody else does lol.
 
The lack of tracks and weather/night cycles on more tracks has been the biggest blow to me. A lost opportunity to see the old Rome Circuit from GT2 (it even shares part of the layout of the new one), a night version of it (a new Rome Night!), Tokyo R246 night version, SSR11, and then the old circuits from GT4 (some of the latest additions in GT5 do look as quick HD conversions, such as Trial Mountain, Laguna Seca, La Sarthe 2005... what about the other ones?) or some of the weather location listed in GT5P (at least Silverstone? It's an important GT Academy track as far as I know). There's also a lack of completely new original tracks and short variations for slower cars. And please don't tell me that there's the course maker, since it can in no way replace proper tracks internally made by PD.

Then there's the lack of tuning/settings options as mentioned by other users. Also the lack of telemetry of more technical data through the Data Logger, which is almost useless as it is now, by the way (and if PD couldn't bother implementing a more detailed version of it, what about some kind of tool to export data to a text file via USB?).

I would have liked to see more improvements in the driving physics. Again no brake fading simulation? That's why they removed brake upgrades, since they were already useless in GT4 anyway (no improvement in stopping distances, and since there was no fading simulation in GT4, they served essentially no purpose). And no way to properly monitor tire temperature (and therefore adjust camber properly)?

Another annoying thing is that the option to send images directly to USB is gone, so one to transfer images to a computer has to quit GT5 and do the job via the XMB menu. It takes much time to repeat this process for quick photos.

These are only a few of the many disappointing or annoying things I have in mind about GT5. Of course there's much more, but the post would get probably disturbingly long.
 
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I personally do not see any real issue with the XP system until late in the game and this could be solved by giving us Xp and credits for online racing which I think we will see soon. I hope so at least.

One thing that I thought was weak on Forza is thier Xp system. It was way to easy to get to level 50 and then nothing. I used to hear people bragging "I am level 50" it's like yeah. I was level 50 in one week and have been level 50 on two accounts for a year. Not much meaning to it over there. At least in GT5 you have to work a bit harder and longer to max out the XP and you are rewarded by gaining access to more cars and events.

It would be better if there were more races and a lot better if the system was applied to online but it is not bad as it is.
 
Is GT5 worth complaining about? No. Is the GT/Sim mode worth complaining about? Yes, but only briefly. The other 90% of the game will be most enjoyable; with the online play, promised updates, GT Academy competition improved car physics, etc. But some people don't like one or two things and love to tell people about it. :rolleyes: Why not think about what GT5 does offer? I'm predicting that once people get finished with GT Mode the complaining will almost cease as they will begin to enjoy the fruits of their labors, or quit for something easier like Hot Pursuit.

Jerome
 
Most people think Kaz nad his team have been playing around with real cars and they should have put in more effort.To be honest GT5's graphical and achievments is nothing short of bar raising and the physics for a console game are jaw dropping so ignoring that and complaing the STandards don't have working wipers is Just lame.
 
It's a good job it didn't take six years then isn't it?
Prologue in 2007 could have already mostly been what GT5 is now, possibly better if in addition to all cars from GT4 all tracks were included too, as originally planned for GTHD.
In 2007, a PS3 HD version of GT4 (all cars and tracks returning) + some new tracks + some "future sneak peek Premium cars" explicitely intended as a bonus, would have made way more sense than GT5 now (80% of the content from GT4, 10% from GT5P, the rest completely new content), at the end of year 2010 and six years after GT4.
 
Most people think Kaz nad his team have been playing around with real cars and they should have put in more effort.To be honest GT5's graphical and achievments is nothing short of bar raising and the physics for a console game are jaw dropping so ignoring that and complaing the STandards don't have working wipers is Just lame.

👍
 
Prologue in 2007 could have already mostly been what GT5 is now, possibly better if in addition to all cars from GT4 all tracks were included too, as originally planned for GTHD.
In 2007, a PS3 HD version of GT4 (all cars and tracks returning) + some new tracks + some "future sneak peek Premium cars" explicitely intended as a bonus, would have made way more sense than GT5 now (80% of the content from GT4, 10% from GT5P, the rest completely new content), at the end of year 2010 and six years after GT4.

I don't agree.
 
I think PD can turn it around and make a great game out of GT5.

Come on, the car list ist really good. Physics are great. Sounds... Ok, not so good. But a decent online mode.

They just need to remove/change the xp/money (reward) system and they need to give us atleast 20 more events, including long championships and a possibility to save between championship races.
And yeah, maybe they could change the used car lot system too.


IMO GT5 would become a much better game after some minor changes.
 
Yes it is worth complaining about. For all the reasons already listed.
 
I see lot's of people complaining/debating/suggesting/etc. Lots of things leave me scratching my head (ex.: why is there rain only in one High Speed Ring, only in Sarthe with chicanes, etc.)
And yet, when journalists get together with Kaz, all they ask is "what car do you like most?".
There must be a reason for GT5's limitations. Be they technical, licensing issues, or conflicts with brand name owners, whatever. It would be nice if PD had an open dialogue for us.
Maybe if we knew why "this" or "that" happened, it would be easier to build arguments and such.
 
To be honest GT5's graphical and achievments is nothing short of bar raising and the physics for a console game are jaw dropping so ignoring that and complaing the STandards don't have working wipers is Just lame.
Bummer that you have to be in photomode to see these jaw dropping premiums. Even then in replay, there is stitching on sheet metal gaps on the non-sun side of the car. Looks horrible.
 
Bummer that you have to be in photomode to see these jaw dropping premiums. Even then in replay, there is stitching on sheet metal gaps on the non-sun side of the car. Looks horrible.

On the non-sun side of the car? That would be the shade then? Stitching on sheet metal gaps? I think a screen shot is required...
 
I think PD can turn it around and make a great game out of GT5.

Come on, the car list ist really good. Physics are great. Sounds... Ok, not so good. But a decent online mode.

They just need to remove/change the xp/money (reward) system and they need to give us atleast 20 more events, including long championships and a possibility to save between championship races.
And yeah, maybe they could change the used car lot system too.


IMO GT5 would become a much better game after some minor changes.

I love the used car lot and it keeps you playing more
 
On the non-sun side of the car? That would be the shade then? Stitching on sheet metal gaps? I think a screen shot is required...
I said non-sun so people were not thinking of shaders/shade and shadowing. Screenshot? Just replay on your TV.
 
I said non-sun so people were not thinking of shaders/shade and shadowing. Screenshot? Just replay on your TV.

HDMI on a Sony 1080p LCD - I don't see it. Are you saying there is actually stitching? Like needle and cotton style?
 
HDMI on a Sony 1080p LCD - I don't see it. Are you saying there is actually stitching? Like needle and cotton style?
Bummer you don't see it (well, that is actually good that you don't). Others do. And yes, that is an example being used to describe it's appearance.
 
YES, YES, YES, and YES.

GT5 is so far below the previous GT standard as far as structure and content, I don't no how anyone who calls themselves a true GT fan could not bemoan the loss of such anticipated potential. (especially after the Dev time endured)

Our only hope for a return to quality and content is to express our displeasure at this situation. Perhaps Kaz will reinstitute the former standards that made GT a great and un paralleled game franchise .

The big problem with all this, as I see it, is the influence of Sony in it.
I firmly believe this is the primary reason GT5 is the game it is, and I'm not sure there is anything that can effectively be done about it, particularly if GT5 sells as good as previous releases.
Therefore, nothing personal, but I hope it's sales bomb.

God forbid, but perhaps the GT franchise will go the way of many others with the advent of online play.
Becoming nothing more than "online pimps" in the P.T. Barnum tradition providing the game in the form of the next DLC fix to be meeted out to the duped and addicted gamer.

If so, what a truly sad fate awaits for what formerly has been "the King of console racing games".
 
GT5 has a number of great features--not least of which is the core handling model. Just think how much better it could have been if PD had not tried to include so many things but focused more effort on fewer areas.
 
QFT. If you see this as complaining (obviously avoiding that every one of these are in fact valid) then tough 🤬 is all I can tell you. There's a such thing as getting straight to the point, and this does just that.

It's criticism. Deal with it.

Don't like that majority of us "complain" don't read our posts then, go play WoW or something. :lol:

Let's put it in black and white since giving examples didn't seem to help you two at all. Constructive feedback pin-points a problem and then offers suggestions for how it could be improved. Complaining finds everything that makes the person unhappy and claims it's crappy or that it sucks and does very little to point things in the right direction. EVERYTHING Luminis said was complaining. How valid the points are is irrelevant. Even if everything on there was 100% true, he still just said it was a problem and he wants someone else to come up with the ideas on how to fix it for him. That's complaining. The person who mentioned the XP and leaderboards in online racing isn't just saying "The online experience sucks." or "It's a mediocre experience". He was saying what exactly he thought could be done to improve it. That is called constructive criticism. See the difference?
 
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