Is it just me, or has aquaplaning been added!

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MonGnoM

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There was a previous bug that race tires were faster than intermediates or heavy rain tires, even at a full wet track.

Ok i thought, so i still had my race tires on, as it began to rain.
At approx. 40% track wetness and heavy rain, at the middle of the straight, the car just began to get really light, and i started sliding around with absolutely near-no-grip!
That's awesome! Aquaplaning!

Also in the seasonals was this the case!

So PD has fixed the bug with wet-tires being slower and added aquaplaning to the game!
Well done PD!
 
Hmm. But, there could always be a physics change with an update, you might have read it in the forums. You'll never know. Also, the slipperyness of the cars was also for me kind of new, in a race before (also with the grip on real) it wasn't feeling slippery as this.
 
Hmm. But, there could always be a physics change with an update, you might have read it in the forums. You'll never know. Also, the slipperyness of the cars was also for me kind of new, in a race before (also with the grip on real) it wasn't feeling slippery as this.

Before, it got a little bit slippery, sometimes you where just to fast.
But i never lost it on a straight...
 
I think it's just a combination of grip reduction being set to real and the fact that SRF is on in those races.
The transition from grip to slip becomes very sudden with that combination.
 
I think it's just a combination of grip reduction being set to real and the fact that SRF is on in those races.
The transition from grip to slip becomes very sudden with that combination.


I just noticed, as like in real, at the beginning, the racing line is always a little bit less wet.
As soo as i moved on the dirty side, there was no grip at all!
I love it!
 
The only thing I haven't noticed before is that the track stays wet even when the water indicator drops to 0%. The dry line is perfectly dry at that point, but as soon as you leave the dry line you kick up a lot of spray and if you're on slicks you lose traction. Perhaps it's always been like that, but regardless if it's new or not it's still pretty awesome :)

I wonder if you can make IM tyres last longer by leaving the dry track on the straights and cool the tyres off in the wet? Tyres seems to last longer in the rain anyway.
 
The only thing I haven't noticed before is that the track stays wet even when the water indicator drops to 0%. The dry line is perfectly dry at that point, but as soon as you leave the dry line you kick up a lot of spray and if you're on slicks you lose traction. Perhaps it's always been like that, but regardless if it's new or not it's still pretty awesome :)

That has always been there, on GT5 I had a online race at Spa when I was on wet tyres, and some reason they were white hot, so I was putting wheels on edge of grass along les combes to find water to cool them down :lol:
 
If Racing tyres are faster in the rain than Wet tyres, you know that Track Grip Reduction is set to Low. That's how all GT5 and GT6 career races are. Seems like PD finally got some sense knocked into them for the latest seasonals 👍

I can also vouch for parts of the track staying wet even when the wetness indicator is zero. I got caught out a couple times in the Suzuka 10 lap survival race. Just stick with Inters for the whole race and you'll be fine. We know that wet lines are simulated in the rain already, it seems that dry lines are now also simulated when the track is drying. Awesome stuff 👍
 
Everything mentioned above by everyone has been in since GT5 as far as I remember. Maybe people just notice things around the time of an update because they are purposely looking out for possible changes?

Wasn't there a GT Academy TT back on GT5 at Spa, between Les Combes and the end Pouhon? It was very noticeable even back then and the quickest line was to actually stay off the normal racing line.
 
I was bearing down on the first place Xanavi Nismo on lap 9. Pulled out of the slipstream just before the pit exit only to find quite a lot of standing water off line.......
I was taken by surprise as initially, I only got the two right hand tyres 'in the wet stuff' and, like a real life situation, the Raybrig I was driving twitched and slewed to the right as if the sudden resistance of hitting the water slowed that side down. This was soon replaced by that horrible 'floating' sensation as all four wheels were now fully on the wet side of the track, sliding along side the Nismo.
Getting it straight and back on the dry line before the right handers was a mixture of skill and luck (OK, more luck than skill LOL) but it was a great experience all the same.
Maybe next time I'll stick to inters for the final stint rather than the RM's I was using......
 
The only thing I haven't noticed before is that the track stays wet even when the water indicator drops to 0%. The dry line is perfectly dry at that point, but as soon as you leave the dry line you kick up a lot of spray and if you're on slicks you lose traction. Perhaps it's always been like that, but regardless if it's new or not it's still pretty awesome :)

I wonder if you can make IM tyres last longer by leaving the dry track on the straights and cool the tyres off in the wet? Tyres seems to last longer in the rain anyway.

Agree. And also, some areas have indentations have small 'puddles', racing line or not. But racing line tends to dry faster. As you look back you notice very little or no spray on leveled or slightly raised surface; depending on how long ago did the track water surface got to 0%; then puddles with more spray on lower areas or indentations.

Weather these changes to the surface have an effect is a different thing. Not sure. Never had that happen to me.
 
I attempted the 24 Minutes Of Le Mans ( a race where I unashamedly admit to abusing the hell out of that bug) and when I attempted it this time, the car was damn near impossible to drive on softs in the Wet. It was constantly slipping and hard to keep in check, which is absolutely nothing like before where I would still have massive grip through the corners on Soft Racing tires in the wet. This has only been tested with the wheel so far, but the difference felt huge to me.
 
I attempted the 24 Minutes Of Le Mans ( a race where I unashamedly admit to abusing the hell out of that bug) and when I attempted it this time, the car was damn near impossible to drive on softs in the Wet. It was constantly slipping and hard to keep in check, which is absolutely nothing like before where I would still have massive grip through the corners on Soft Racing tires in the wet. This has only been tested with the wheel so far, but the difference felt huge to me.

The difference you saw is a big proof. Same race, same settings, just the update apllied and wow! So, yes, it is greatly better simulated now when you go on wet track on slicks.
 
The difference you saw is a big proof. Same race, same settings, just the update apllied and wow! So, yes, it is greatly better simulated now when you go on wet track on slicks.

Which may very well be simply that they finally figured out how to set their own options so that wet races are now... well.. wet. Something may well have changed, but it might not be anything more than that.

It didn't seem to be any different than what I expect from wet driving in GT6, although there were a few odd spins when just pushing a tiny bit too hard that seemed more like what I get when PD forces me to drive with SRF than when driving in the wet normally. So I tend to think it's a combination of SRF and the very fast tire time progression which leaves such an extreme difference between the wet and dry areas. That difference is of course compounded since they couldn't figure out a way to give a proper indication of the degree of off-line water. They obviously can't do it graphically on track without sacrificing something else that they consider really important, but I'd be happy even if they just made the numbers on the hud reflect it to make up for that. The gauge is now purely an indicator of the racing line itself instead of some sort of average like it seemed to be in GT5.

I found the ridiculous variability of the AI's pace much more frustrating than the water. Whether it is due to random spins and accidents or just the usual awful rubber banding it always seemed like the faster that I go the farther ahead they are.
 
Nah, for the past few weeks I've been doing the 24 Minutes of Le Mans quite a lot, trying to do it in the lowest PP possible. The race always starts at 50% and slowly dries as the race progresses. I've always run RS tires, so if there was a change in the update I would have noticed.
 
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