- 628
- Atlanta, GA, USA
- Bhowe83
Now, I had iRacing for about 4 or 5 months earlier this year, and I will say the physics and graphics and detail were stunning. However, it isn't truly fun.
Now let me explain, I love a hardcore sim-racing game. I love the challenge of racing against real people in realistic cars and tracks and having to exert every ounce of skill to be good. I loved having to work my way up the ranks from rookie to Class D, C, B, and A while learning more and more on the way.
But, I did not like the price box you are put into. To play, you had to pay. Your success and license depended mostly on your wallet.
But now, into the bigger chunk of my argument, the safety rating. I absolutely hated this. This forced you to drive on pins and needles to make sure you made absolutely no contact with a competitor or a track object. This made the racing experience terrible. Instead of racing the whole race trying to have fun and just push hard, you spend the entire time making sure you don't get a 2 or 4x. It took the racing element away. You are no longer able to beat and bang a little or shoot for a gap that may not be there, because you fear the repercussions doing so will have on you SR. Don't even get me started on restrictor plate racing, where you must bumpdraft to be fast. Therefor, to be fast, you must constantly have a 0x because of the contact, causing double the chances of a 4x when there is a wreck because the possibility that the guy pushing you or that you were pushing is involved, sub-sequentially involving you by association.
So I quit iRacing. I cancelled it and went back to my league in Nr2003. Since then I have enjoyed racing so much better. I have virtually the same physics (iRacing was built on Nr2003, only thing new is the tire model), but now I can race as hard as I want. If I hit the wall, oh well, if I bump a guy, oh well, if I cause a wreck, I serve my EOLL and apologize and oh well.
So ask yourself, is having to race with the worry of tarnishing you SR hanging over you the entire time really worth it, and is it really fun?
Now let me explain, I love a hardcore sim-racing game. I love the challenge of racing against real people in realistic cars and tracks and having to exert every ounce of skill to be good. I loved having to work my way up the ranks from rookie to Class D, C, B, and A while learning more and more on the way.
But, I did not like the price box you are put into. To play, you had to pay. Your success and license depended mostly on your wallet.
But now, into the bigger chunk of my argument, the safety rating. I absolutely hated this. This forced you to drive on pins and needles to make sure you made absolutely no contact with a competitor or a track object. This made the racing experience terrible. Instead of racing the whole race trying to have fun and just push hard, you spend the entire time making sure you don't get a 2 or 4x. It took the racing element away. You are no longer able to beat and bang a little or shoot for a gap that may not be there, because you fear the repercussions doing so will have on you SR. Don't even get me started on restrictor plate racing, where you must bumpdraft to be fast. Therefor, to be fast, you must constantly have a 0x because of the contact, causing double the chances of a 4x when there is a wreck because the possibility that the guy pushing you or that you were pushing is involved, sub-sequentially involving you by association.
So I quit iRacing. I cancelled it and went back to my league in Nr2003. Since then I have enjoyed racing so much better. I have virtually the same physics (iRacing was built on Nr2003, only thing new is the tire model), but now I can race as hard as I want. If I hit the wall, oh well, if I bump a guy, oh well, if I cause a wreck, I serve my EOLL and apologize and oh well.
So ask yourself, is having to race with the worry of tarnishing you SR hanging over you the entire time really worth it, and is it really fun?