- 613
- Lilday / GTP_Lilday
Hey, without causing a console war I'd like to see what you guys think about the question.
First of all here is my view...
I was in a lecture today about the video game industry etc (Completing a 'Computing in Society' module at University, Computer Games Technology is included in the course). And when talking about the capabilities of hardware it got me thinking, wondering why I'd never thought of this before.
The PS3 is overall a better machine (Again - forget the console wars, the PS3 is a more powerful and capable machine based on its hardware specification.) However the bigger issue is the Blu-Ray format. The dual layer disc allows up to 50GB of data to be stored, whereas the 360 is limited to 9GB discs.
Developers who develop games on multi-platforms must therefore compromise the PS3's capabilities to suit the needs of the 360. If they make a game exclusive to PS3 they loose the majority of their market, and so to keep everybody happy games like Need for Speed, Call of Duty and Fallout are created, and then slightly edited to fit on either the 360 or PS3.
So developers are handicapped, in the way that their games could include 5x more content if they developed all games on a blu-ray level.
The 360 occupies more of the market than the PS3, so developers of course want to make money. They are scared to release for example... Grant theft auto 5 on PS3 @ 50GB and on 360 @ 9GB because the differences would be endless, and 360 fans would think that the developers are treating them badly and cause mayhem on the internet.
I hope I've explained what I mean - Its hard to explain without getting all mixed up haha, I'll try and shorten it...
TLDR:
Is the 360 handicapping game developers by limiting them to 9GB, when they could be developing at 50GB? Therefore holding back the entire generation of video games until MicroSoft come up with a more capable machine?
First of all here is my view...
I was in a lecture today about the video game industry etc (Completing a 'Computing in Society' module at University, Computer Games Technology is included in the course). And when talking about the capabilities of hardware it got me thinking, wondering why I'd never thought of this before.
The PS3 is overall a better machine (Again - forget the console wars, the PS3 is a more powerful and capable machine based on its hardware specification.) However the bigger issue is the Blu-Ray format. The dual layer disc allows up to 50GB of data to be stored, whereas the 360 is limited to 9GB discs.
Developers who develop games on multi-platforms must therefore compromise the PS3's capabilities to suit the needs of the 360. If they make a game exclusive to PS3 they loose the majority of their market, and so to keep everybody happy games like Need for Speed, Call of Duty and Fallout are created, and then slightly edited to fit on either the 360 or PS3.
So developers are handicapped, in the way that their games could include 5x more content if they developed all games on a blu-ray level.
The 360 occupies more of the market than the PS3, so developers of course want to make money. They are scared to release for example... Grant theft auto 5 on PS3 @ 50GB and on 360 @ 9GB because the differences would be endless, and 360 fans would think that the developers are treating them badly and cause mayhem on the internet.
I hope I've explained what I mean - Its hard to explain without getting all mixed up haha, I'll try and shorten it...
TLDR:
Is the 360 handicapping game developers by limiting them to 9GB, when they could be developing at 50GB? Therefore holding back the entire generation of video games until MicroSoft come up with a more capable machine?