Is there "Torque steer" in GT4?

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sViggy
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the sVig
Torque steer is defined as the tendency of high horsepower FR, RR, MR (maybe?) vehicles to pull to one side when power is applied. Basically, the twisting force of the engine is so great, that the entire car gets pulled to the side.

Torque steer is reduced when the driveshafts to the wheels are equal because the wheel toe will change equally between the two wheels as the suspension is loaded.

When the driveshafts are unequal, the longer shaft will experience less toe change than the shorter shaft, and an uneven suspension will tend to lean or turn the car.

This was a feature in Sega GT on the Xbox, and I'm pretty certain it was also in Sega GT on the Dreamcast. Other titles have included it too, however, it's never really been implemented into Gran Turismo, and I don't recall it in GT3 either. Is it in this time around?
 
I don't think so, it know it's harder to control at high speed but I don't believe that torque steer was put in GT4.
 
I'm pretty sure it is in the game and is noticable only with the steering wheel. FF cars are much harder to turn in comparison to MR cars at high speed cornering and you have to fight the steering wheel to stay in control.
 
Actually there is torque steer in higher powered vehicles.. even noticeable on the DS2. The nose of your car points up under torque and dives under braking.. which GT3 didn't even have.. the sense of speed and feeling of the car is awesome in this game.

Jay
 
Accelerate hard out of a hairpin in a early FF and you'll probably find torque steer (It is very noticible on the '90s Civic Type R.)
 
WRX02Slowness
Actually there is torque steer in higher powered vehicles.. even noticeable on the DS2. The nose of your car points up under torque and dives under braking.. which GT3 didn't even have.. the sense of speed and feeling of the car is awesome in this game.

Jay

Actuallly, that has nothing to do with Torque Steer. It's called "Nose Dive" (under braking) and "Squat" (acceleration). The car does that because of it's Inertia.
 
strik3out
Torque steer is defined as the tendency of high horsepower FR, RR, MR (maybe?) vehicles to pull to one side when power is applied. Basically, the twisting force of the engine is so great, that the entire car gets pulled to the side.

What you describe isn't strictly torque steer. Many use torque steer in the manner you describe, but true torque steer is a FF phenomenon coming from the fact that you are accelerating the wheels with which you steer, and those forces combined with surface imperfections causes the steering to "squirm".

You can read a decent summary here;

http://www.sportcompactcarweb.com/editors/technobabble/9909scc_technobabble/
 
Yeah, I'd say it's in. Could be my imagination, but the hairpin turn in Hong Kong in the FF challenge is nasty under full acceleration in my modified '90 Honda CRX SiR (about 200hp).

-E
 
It's more noticable from a standing start. You could really see it doing the drag runs in Sega GT when you went from standing and threw all the power on.

If any of you guys have unlocked the drag strip yet, you could try it out there for us!
 
Moadib
What you describe isn't strictly torque steer. Many use torque steer in the manner you describe, but true torque steer is a FF phenomenon coming from the fact that you are accelerating the wheels with which you steer, and those forces combined with surface imperfections causes the steering to "squirm".

You can read a decent summary here;

http://www.sportcompactcarweb.com/editors/technobabble/9909scc_technobabble/

Yeah, squirm, that as well. I knew it was one or the other lol.
 
Don't think so.

FF cars can understeer quite badly, but I felt nothing of torque steer on the FF cars that I tried. E.g. The latest Civic Type R and Integra Type R
 
Moadib
What you describe isn't strictly torque steer. Many use torque steer in the manner you describe, but true torque steer is a FF phenomenon coming from the fact that you are accelerating the wheels with which you steer, and those forces combined with surface imperfections causes the steering to "squirm".

You can read a decent summary here;

http://www.sportcompactcarweb.com/editors/technobabble/9909scc_technobabble/

I wouldn't say "Squirm" was the word...

If you've got a hefty FF car that you floor the accelerator in the wheels can judder and the steering wheel kicks!! Tends to happen a lot more in older cars as they have been around a bit more and have loosened up more... my old Renault 19 used to get it quite nicely when I floored it and steered heavily!!

C.
 
highly tuned hot hatches have this problem. Remember reading in the paper where a lad crashed his tuned Ford fiesta after not allowing for torque steer while overtaking!
 
WRX02Slowness
Actually there is torque steer in higher powered vehicles.. even noticeable on the DS2. The nose of your car points up under torque and dives under braking.. which GT3 didn't even have.. the sense of speed and feeling of the car is awesome in this game.

Jay

Someone has already mentioned that this is not torque steer but I would like to point out that GT3 did has dive and lift, it was just very fine. I believe there is a drag setup for either the viper or the supra where this is most noticeable.
 
So what about the rear wheel drive cars. Do they squirm under acceleration from standing because of tyre imperfections/surface imperfections etc in GT4?
 
manx
Don't think so.

FF cars can understeer quite badly, but I felt nothing of torque steer on the FF cars that I tried. E.g. The latest Civic Type R and Integra Type R


Front wheel drive cars do natural tend to understeer
 
yeti
I wouldn't say "Squirm" was the word...

If you've got a hefty FF car that you floor the accelerator in the wheels can judder and the steering wheel kicks!! Tends to happen a lot more in older cars as they have been around a bit more and have loosened up more... my old Renault 19 used to get it quite nicely when I floored it and steered heavily!!

C.

The wheels juddering is the drive shaft movement under heavy acceleration and wheel spin
 
I found even some of the 'not so powerful' cars exhibted some torque steer, when doing the tests for the B liscense. Case in point when you full revved on the start, the car would slightly veer to one side or the other with no steering input.
 
Torque steer will only typically present itself on FF cars, in real life. Mash the gas and the front of the car will more horizontally, because the wheels are literally about to break away from the surface of the road. The new TL by Acura exhibits this a bit, but Grand Prix's have some serious torque steer.

Click here for definition
 
Could've been my DFP wheel not being dead-straight, but under the acceleration tests for the B license, the FF cars definitely wiggled around a bit laterally. As did the Viper's tail.
 
NIck_chap
Good point. Anyone know? Tends to happen to high powered front wheel drive cars. Apparently the Focus RS has lots and that is in gt4

Rofl ? no kidding it's in game ?? this would really kick ass :)
I own a FRS in real life and well I don't feel it anymore after 2 years driving it...
tonight I enter the highway already way over the speed limit lol didn't even notice the speed until I overtook 2 cars right after entry and tought "wth are those slugs doing on the highway?" oops...ahah nice car I love it :)

Can't wait to drive on the nurb with it :)
 
Smoke_U_24/7
Actuallly, that has nothing to do with Torque Steer. It's called "Nose Dive" (under braking) and "Squat" (acceleration). The car does that because of it's Inertia.

Duh, I know that.. I threw that stuff in to attribute to how well the physics are in GT4. I know my car stuff, mmk.
 
xcsti
Someone has already mentioned that this is not torque steer but I would like to point out that GT3 did has dive and lift, it was just very fine. I believe there is a drag setup for either the viper or the supra where this is most noticeable.

For some reason, I never noticed that in GT3.. every car felt flat under throttle and never nose dived under heavy braking.. nothing like in GT4 anyways.. that was the first thing I noticed when playing GT4 was how much the nose dipped down the first time I slammed on the brakes.. was very accurate.

Again, I can see how my reply made it sound like I was saying nose dive and front-end lift had something to do with torque steer. I think I was still exciting about all the new things I noticed in GT4. ;)

Jay
 
I feel that there is a little torque steer on FF cars.It dose seem to pull to one side under full throttle.There is definetly a bind on the drive wheels if you have the car turned to sharp out of corners.It boggs down untill you eas up on the turn.
 
Take out the Alfa 147 GTA if you want to see if true 'torque steer' is in the game...
 
FreewayDrifter
I drove the SRT-4 with no aids and 274 hp and it had torque steer at the take off and almost all through first gear. Maybe a LSD will help a little.

LSDs don't help cure torque steer, in real life anyway.
 
Yep, the Alfa GTA will do it fer sure.. Nice, but oh so nasty to drive fast/clean.. 'Tis why I traded her in :-(

Basically anything high-powered & FF..
Try exiting a wet roundabout in a 177Kw/333Nm Nissan Maxima with the TCS turned off....
Um, I want to go left, but the sterring wheels a jumpin' in my hands, the wheels are shredding themselves, and why am I going STRAIGHT AHEAD!!??
FF's fine for small, low powered cars only.. Oh, and in a straight line maybe
 
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