Torque steer is defined as the tendency of high horsepower FR, RR, MR (maybe?) vehicles to pull to one side when power is applied. Basically, the twisting force of the engine is so great, that the entire car gets pulled to the side.
Torque steer is reduced when the driveshafts to the wheels are equal because the wheel toe will change equally between the two wheels as the suspension is loaded.
When the driveshafts are unequal, the longer shaft will experience less toe change than the shorter shaft, and an uneven suspension will tend to lean or turn the car.
This was a feature in Sega GT on the Xbox, and I'm pretty certain it was also in Sega GT on the Dreamcast. Other titles have included it too, however, it's never really been implemented into Gran Turismo, and I don't recall it in GT3 either. Is it in this time around?
Torque steer is reduced when the driveshafts to the wheels are equal because the wheel toe will change equally between the two wheels as the suspension is loaded.
When the driveshafts are unequal, the longer shaft will experience less toe change than the shorter shaft, and an uneven suspension will tend to lean or turn the car.
This was a feature in Sega GT on the Xbox, and I'm pretty certain it was also in Sega GT on the Dreamcast. Other titles have included it too, however, it's never really been implemented into Gran Turismo, and I don't recall it in GT3 either. Is it in this time around?