Is tire durability realistic?

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I'm just wondering. If you put on a set of tires that are equivalent to what a regular car comes with, and drive around in the game at the same speeds as you would on a normal road in real life, would the tires last several months of constant driving in the game as well?

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I guess I could ask the question the other way around too. If you drove as hard as you do in GT6 with a real car, would the tires wear out as fast as in the game?
 
..................I'm no expert but since this is a game we are talking about, no, it's not all that realistic. Yeah I mean a few AMG Mercs can destroy your $1000 rear tyres in a couple of brutal burnouts but can't really think of tyre wear in GT6 as real. What I like to see, just for a curiosity's sake, is brake fade being simulated.
 
I would have to say until Gran Turismo incorporates flat spots, hot spots, blistering, marbling, varied temperatures across the tyre rubber/carcass and punctures into it's tyre model, I would have to say no.

Another particular reason why I don't think GT tyre life and wear can be realistically compared to real life is because in GT, the tyres cool down way too quickly after being overheated. You can do a burnout, a few drifts and powerslide for an entire lap, and by the next corner, the tyres are cool again. Trying the same in real life would leave the tyres crying, excessively hot, unevenly worn across the rubber and just wrecked in general.
 
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Right, so we can safely say that driving in real life like you do in GT6 would not give nearly the same effect on the tire duration. But how would it go if you drove in GT like you do in real life? The difference now would be that the tires would almost never be under as high a level of stress, and the tire temperatures wouldn't rise very high at all (or would they?).

Are there any figures available for how much of a tire you'd lose over say, 500 miles in real life? If there are, we could try driving the same distance at low speed in GT and see how it compares.
 
You could test it but I can't see an efficient way of doing so without spending hours (or days) driving slowly yourself. May be when (if) Arcade mode gets support for tyre wear and B-Spec, you could leave Bob to do it for you while you're at work. For now the only way to test it is to drive SSR7, SSRX, Sierra or the Nurburbring endlessly in an online room.

I suppose you could try cruising around a track backwards in one of the S license endurance championships and then divide the wear rate by however much GT seems to multiply the tyre wear in those races, but I don't think it would be very accurate.
 
Just rubberband the analogue sticks on an oval with 999 laps and a poor car with ****** gear ratios that can't exceed 80 km/h :p

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actually you can just start driving the wrong way and I don't think the race would ever end.
 
On a normal road car, depending on driving style and of course drivetrain (and whether you rotate tyres, lots of other factors too) you'd be looking at around 10,000-20,000 miles per set of tyres (decent ones). On my IS 200(J) '98 (real life car!) my current set of Eagle F1s have done around 8,000 miles (due for rotation) and are about 50% spent.

When I take it to the track, they do shred a lot quicker of course, but I'd still suggest tyre wear is significantly faster in the game that IRL.
 
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I guess I could ask the question the other way around too. If you drove as hard as you do in GT6 with a real car, would the tires wear out as fast as in the game?

That depends on the situation, and given that you can change the tire wear speed, i don't think it's far off. I have seen a wtcc alfa destroy a set of front tires in 3 laps around interlagos, and last more than 20 during the race.

But i don think the simulation is accurate, i don't believe the grip loss is linear, as in the game.
 
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You could test it but I can't see an efficient way of doing so without spending hours (or days) driving slowly yourself.

I tried this a while back with a stock NSX with CH tires driving as tamely as possible on the Ring without tire heating and squeal. After 1 full tank of fuel (maybe 300 miles?) the tires didn't show any noticeable wear and still were at '10'. Unfortunately, until GT allows you to pit and take on fuel only, you'll never be able to fully test this since the game forces you to change tires every pit stop.
 
I don't watch F1 (euros gasp) so I don't know how tire wear works there. But in NASCAR, tires are designed to wear out quickly to force pitstops. If they didn't have to pit as often there would be a breakaway pack put the field several laps down by the end of the race. You gotta know by now Goodyear can make a tire last more than 30 laps on an oval.
 
i have an issue with how they wear out. i feel that if i push i only loose a little more than if i drive carefully (indicated by the tire color being white vs orange/red)

the holiday 10 lap seasonals we had with mixed rain, i would use intermediate tires and loose 20-30 percent per lap when it was dry out, nomatter how much i pushed. the difference in lap time was 10 seconds, but the tire wear was the same!?!?!, so i just pushed hard and hoped the rain came earlier instead of later.
 
If anyone follow Superlap Battle at Tsukuba IRL, back in 2011, Feed ( Fujita Engineering ) RX7 shod with ADVAN A050 R Spec G/S ( soft ) compound, only lasted for about 3 full on hot laps :eek: on each set driven at max pace, and they eat up many sets during the day, setting lap record and won the Street S Class. That would be like 5 miles on a set including warm up lap :lol:, in which they replaced the tire as the grip limit is not optimum anymore. The tires were heat up very quickly / can melt rather easily to give relatively short burst of extreme grip possible from S tire class ( semi slick ), specifically made for super sprints / time attack.
RE-Xtreme_2011_TSB_72.jpg


The used tires were probably still can be driven, but they won't give great grip like when they were new, so they may actually last longer with more heat cycle, maybe 5 to 7 heat cycle more at most.
 
On a normal road car, depending on driving style and of course drivetrain (and whether you rotate tyres, lots of other factors too) you'd be looking at around 10,000-20,000 miles per set of tyres (decent ones).

For a set of summer-only tires maybe. A good set of quality all seasons should last 60,000 miles or more. Even relatively sticky high performance all season tires last 40,000 to 50,000 miles for me on a street car.
 
My complaint with the current tire durability is that the loss of grip over time falls off too quickly. There's no reason why you should have to pit for new tires when they drop to "7" on the little tire wear indicator. That level of grip loss should really show up when they get down to "4" or less.
 
The tire wear is exaggerated in game as is fuel usage. My real life cars would have no problem doing 100 laps of the Nurburgring on a set of CM tires. I would guess at least 10 laps on a tank of gas 20-30 if I did not drive it hard.
 
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