It's only right to thank Devs when they do something good

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I quit GT7 around 7 months ago because there was so many things I just couldn't look past. Like how engines and parts were exclusive to the roulette wheel. How credits were harder to obtain then real life cash.

It's nice to see they added a ultimate tab to the tuning shop. And you can buy engines directly. This makes the roulette wheel far less frustrating. Granted it's still hot garbage but atleast you don't feel fomo from using it. This should have obviously never been done in the 1st place and they could have made these changes a long time ago but atleast its been done and it shows they are taking onboard feedback.

I just hope when Sophy is finally finished we actually get some real new content added. Like some missions, menu books and maybe even a GT tour of races to work through. We can only hope thou 😉

I highly doubt it but if you are reading
Thanks PD Devs for changing this!
 
You are right but there are so many easily improved features that are just not done because of lack of.. i don't know... care?
Like the game remembering our choices in the lobbies, or knowing when the races has started in the lobby. Or why do we lose all the previous time laps when hitting retry in a TT? So many little things that have been overlooked and would make the game feel polished and comfortable to use.
 
It's one of those weird situations where I think a lot of us would like to know what PD actually sees or reads. It'd be nice if there was a definite platform on which to both thank PD for the good changes they make (so hopefully the same mistakes won't be made in the next game) but to also give constructive feedback on the things that could do with adjustment/fixing/attention.

Trouble is, for every person who says something positive or constructive, there's probably a great deal more who'd use a platform like that to throw abuse that doesn't help anyone. I could imagine a lot of very valid complaints from genuine people about many forms of media (not just GT7) get lumped in with the sorts of people who are negative for the sake of it, and those genuine complaints get written off.

But, I'm getting off track. The addition of the ultimate tuning shop, car selling and engine swap purchases (and VR2 for those that have it) has really given GT7 a lot more replay value. It hasn't fixed everything but after how the launch went, it's really good to see positive steps.
 
You are right but there are so many easily improved features that are just not done because of lack of.. i don't know... care?
Like the game remembering our choices in the lobbies, or knowing when the races has started in the lobby. Or why do we lose all the previous time laps when hitting retry in a TT? So many little things that have been overlooked and would make the game feel polished and comfortable to use.
As much as I agree with your points still thou surely if they are making these changes now they mite continue to make positive changes in the future. This is a sign that they are listening to the community and beginning to steer the direction of the game in the right direction. Stay positive and maybe some day we will get the GT7 we want. Other then I can't see them removing buyable credits. But everything else anyway 😅
 
You should've stopped there. This thread started off in a positive light but you've immediately sucked that positivity out of it and turned it into yet another complaint thread.
Back in the GT5/GT6 days, there would be a dedicated "bitch and moan" thread for the complaints people had, and the rest of the forums would be pretty positive overall.

Nowadays, however... it seems the whole place is a bitch and moan thread, and people need to make dedicated threads just to praise the game.
 
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Our frustration with the game is as such a level that it's so incredible fun to play but things that should never have been a problem gets a thank you thread 🤠
Yh I do agree that these should never be problems in the first place and I think everyone else does. But if we praise them for good changes then we could get more. It's good that they are fixing these issues and listening to the community rather then just leaving it how it is. With the launch of Forza Motorsport round the corner and the new direction that game is going in its looking like a direct competitor to Gran Turismo rather then before how it was more its own style. This could potentially be a good thing for GT fans as competition is healthy for consumers. This will hopefully make both games do more to keep their players happy. This mite be why GT added the buyable ultimate parts and engine swaps but I could be wrong. Either way it's nice to see the game heading in a positive direction and I prey that these updates continue to happen in the future.
 
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It's one of those weird situations where I think a lot of us would like to know what PD actually sees or reads.
Trouble is these days the only way you get to communicate your feedback to developers is if your a high profile content creator. With all games these days it just matters about keeping them happy. But allot of content creators won't say anything negative about a game because they are worried about upsetting the company and loosing access to early play tests and so on. That is what's got us in the world of modern gaming. Even critic's these days are bribed and black mailed into leaving only positive reviews. They obviously make their money from early information and Sony actually blacklisted someone for less then good enough Last of us 2 review. But that game generally divided the fanbase for that game. Some people liked and disliked it. So you can't even trust anyone to tell you about a game pre release anymore. So now developers add shady stuff after release like GT7 cutting rewards and upping prices. So now it's wait a couple months till after release to actually see what your getting.

I hate how things have gone in the industry. It's so difficult to guage what games are gonna be good now. So many good companies have gone down the toilet. Ones which were known for good games and no bad consumer practices. So even if you bought several games from the same company and loved them you can end up feeling comfortable throwing your pre order in just for an update 2 weeks after release that makes the experience no longer fun. Their needs to be far stricter regulations on what practices these companies use when paired up with real life cash. Making people addicted into spending real money on micro-transactions is no different then making someone addicted to gambling. It's the same part of the brain that is triggered.
 
You thank people when they do a kind gesture. PD employees doing their job is not a kind gesture. It’s work they get paid to do.
You can also thank people by politeness.

Or when you want to help induce a new direction for their job; the addition of this ultimate tab in the tuning job could very much be contrary to initial game plans (keeping them locked behind roulette tickets), thus not "doing their job"…

Should say that we don't know anything about internal plans about the game though. It probably isn't the most deserved "thanks", but it's still probably a good thing to thank for that (… making a thread about that feels a bit excessive to me, though)
 
(… making a thread about that feels a bit excessive to me, though)
I know a thread mite seem excessive but I was hoping that if we can get more people showing positivity towards PD then hopefully we can see more changes like this in the future.
 
I know a thread mite seem excessive but I was hoping that if we can get more people showing positivity towards PD then hopefully we can see more changes like this in the future.
You should have created an appreciation thread, as that would give PD a reason to thank the community for supporting them. Though, I’m not saying PD would actually come here to do that.

Thanking someone doesn’t motivate them to do more. In fact it has the opposite effect, as it leaves the impression they’ve already done what was needed. Basic psychology.
 
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Thanking someone doesn’t motivate them to do more. In fact it has the opposite effect, as it leaves the impression they’ve already done what was needed. Basic psychology.
Interesting take given that most people tend to stay engaged, motivated and overall continue to do the same, if not more and/or higher quality work when they feel appreciated and valued. Giving thanks is a very common and basic form of showing appreciation and making someone feel valued. When people don’t feel valued or appreciated it’s common they tend to disengage and become demotivated. Obviously when it comes to work pay is usually the biggest factor, but most people aren’t going to offer game developers money for doing something they appreciate, so they may choose to thank them via a forum or social media platform in hopes they see it.

It’s fine if you don’t personally care for being shown appreciation or being thanked, but for the majority of people, aside from pay and benefits (obviously) feeling appreciated and valued is what helps keep them motivated to do what they do. Though incredibly high pay/benefits can help retention where no appreciation is given and there is no feeling of being valued.

I‘d be interested in seeing the study that concludes thanking people demotivates them.
 
Interesting take given that most people tend to stay engaged, motivated and overall continue to do the same, if not more and/or higher quality work when they feel appreciated and valued. Giving thanks is a very common and basic form of showing appreciation and making someone feel valued. When people don’t feel valued or appreciated it’s common they tend to disengage and become demotivated. Obviously when it comes to work pay is usually the biggest factor, but most people aren’t going to offer game developers money for doing something they appreciate, so they may choose to thank them via a forum or social media platform in hopes they see it.

It’s fine if you don’t personally care for being shown appreciation or being thanked, but for the majority of people, aside from pay and benefits (obviously) feeling appreciated and valued is what helps keep them motivated to do what they do. Though incredibly high pay/benefits can help retention where no appreciation is given and there is no feeling of being valued.

I‘d be interested in seeing the study that concludes thanking people demotivates them.
Example 1:

GT Community: “Well done PD”
PD: “Thanks GT community”

Example 2:

GT Community: “Thanks PD”
PD: “You’re welcome GT community”.

See the difference? The first example should motivate PD to keep trying to improve, whereas the second example implies that PD’s job is complete, which isn’t motivational.
 
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You thank people when they do a kind gesture. PD employees doing their job is not a kind gesture. It’s work they get paid to do.
This. 100% this. There is no need to thank PD for doing their job which part of their job is to be listening to consumer feedback and implementing changes accordingly.

Would you thank a chef at a restaurant for making you a hamburger? No, because that is their job.
 
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Example 1:

GT Community: “Well done PD”
PD: “Thanks GT community”

Example 2:

GT Community: “Thanks PD”
PD: “You’re welcome GT community”.

See the difference? The first example should motivate PD to keep trying to improve, whereas the second example implies that PD’s job is complete, which isn’t motivational.
The difference is that you interpret a ‘thank you’ or ‘thanks’ as “good job, you’re done” and will then apparently quit, whereas most normal people take it as appreciation for doing something right/good and/or acknowledging they’re doing a good job and should continue to do so. Imagine if every time someone thanked you for something you just stopped doing what they thanked you for and never did it again. I’m guessing your boss or customers (whatever line of work you’re in) wouldn’t be too happy with that.

Your statement that thanking someone demotivates them (opposite effect of motivating) simply isn’t true for your average person.
 
I sometimes wonder, and this is more of a philosophical pondering rather than a proper contribution to the thread - but if games were made and released like they used to be back in the olden days, as in, what is released on release day is it, can’t be changed, can’t be patched - would people be complaining about them as much, or would they just get on with enjoying them, warts and all? Instead of like “I want them to change this, that and the other - why aren’t the devs listening to meeee?”

I dunno. I only started playing GT7 very recently, it’s pretty good. Different, but pretty good so far. Thanks PD!
 
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I sometimes wonder, and this is more of a philosophical pondering rather than a proper contribution to the thread - but if games were made and released like they used to be back in the olden days, as in, what is released on release day is it, can’t be changed, can’t be patched - would people be complaining about them as much, or would they just get on with enjoying them, warts and all? Instead of like “I want them to change this, that and the other - why aren’t the devs listening to meeee?”

I dunno. I only started playing GT7 very recently, it’s pretty good. Different, but pretty good so far. Thanks PD!
I didn’t care, until I joined gtplanet. :lol:

Seriously, if I bought a game that was garbage, I didn’t play it any longer and traded it for a different game. I don’t do that today. As it is, players can choose to wait out what improvements, additions or future products a developer has in the works.
 
You should've stopped there. This thread started off in a positive light but you've immediately sucked that positivity out of it and turned it into yet another complaint thread.
Wasn't aware of doing all that... Sorry wasn't my intention.
As much as I agree with your points still thou surely if they are making these changes now they mite continue to make positive changes in the future. This is a sign that they are listening to the community and beginning to steer the direction of the game in the right direction. Stay positive and maybe some day we will get the GT7 we want. Other then I can't see them removing buyable credits. But everything else anyway 😅
I got nothing against positivity but the changes that I commented can be done in a week by just one programmer, and my point is how disappointing is that those little things overshadow the rest of the good features of the game. Honestly I feel that we get a lot for the money. Some of us spend hundreds or thousands on wheels and pedals, etc and just a mere 60 euros on the game that brings hours and hours of enjoyment.
 
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Would you thank a chef at a restaurant for making you a hamburger? No, because that is their job.
Uhh yes? I don't understand where this idea came from, where people should never be thanked for their work. While I'm not going to go back to the kitchen for it, I'd still thank the server at least since they're the one I can actually say it to without being weird about it.

Are you also the type to only leave negative reviews, since a positive review is just thanking them for doing their job?

These are real people, trying to earn a living, and in this case through giving you something for entertainment. You don't have to like the game, not everything is for everyone, but you don't need to **** on them forever because you don't like it, while refusing to praise the aspects you do like. It's a cycle of misery for yourself, where you mainly acknowledge the things you don't like, and that will extend to the workers who then hear nothing but negativity about the thing they've worked so hard on.

This was an important realization for me. May it be one for you too.
 
There's nothing wrong with thanking people, I thank people for doing their job all the time, I dont thank people for doing a bad job. But do thank cashiers, waiters/waitresses, taxi drivers, I'll thank the guy fitting my new bathroom once it's done etc. I only won't thank them if they've done a bad job.

As for praise demotivating people, it's really the opposite. I thank and praise my team at work regularly when it's deserving, not just for the sake of, and we've hit targets 7 years running.
 
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