- 22
- iron-man151
do you like the jumps on tracks such as cape ring or eiger nordwand?
Jumps are a good idea sometimes, especially in rallies, but I don't think the GT physics engine deals with them well. Most cars seem to go nose up and land on the back axle, but if you watch clips of real jumping you rarely if ever see this behaviour. Most real world jumps appear to result in the car landing front end first.
The hops on Nurburg are a pure blast, but most other jumps just feel out of place.
I don't mind them in rally courses like the one on the Eiger dirt course but the Eiger paved course or Cape Ring is kind of lame. Why would PD even add such an unrealistic jump?
I agree with this, the one on the Cape Ring, is just stupid, but small ones, just like on the Ring' are great fun to go over, and also fun to try and stay nice and straight on the track after landing.
Totally agree with all of this. Cape Ring would be so sick without that annoying jump. On Eiger Short it is, like mentioned, "ok", the track was more a Rallye track when it was introduced in GTHD anyway.They're unrealistic and I hate them. Eiger's is OK. Cape Ring's is ridiculous and I never use any variation of that track that has the jump (ie, Cape Ring South is the only valid configuration for me). Bumps I don't mind, but ramps that launch the car 10's of feet into the air doesn't make sense.
I'm very glad that the Grand Valley and Trial Mountain no longer have the insane jumps that they did in GT1.
I like the jump in the straight at trial montain
Not very realistic but good fun to drop a jump track in a shuffle room every now and then
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