Just how realistic is GT5?

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66'Roadster

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I dont have a real car- cant drive tho I took lessons years ago with a mini metro/ Rover 100. But I love cars and the sensation of hairing round a track-big fans of Top Gear here! But I was wondering how much like actual driving the game is- how when you make changes to a car it makes a big difference. And is the RX- 7 really that twitchy? ;)
 
A lot of inaccuracies with the car's too, for example, the R10 has the wrong gears, and the old Mini Cooper, I'd love to see someone try and get 6 gears into that without changing the engine.
 
I noticed during pit stops on the FGT, the crew goes through the motion of removing and installing multiple lug nuts, not a big issue but Formula cars have a mono-nut setup.
 
I noticed during pit stops on the FGT, the crew goes through the motion of removing and installing multiple lug nuts, not a big issue but Formula cars have a mono-nut setup.

Never seen them take 40 seconds for a pit stop, either :P.

Also, the fuelling guy... What's his problem? Haha.
 
I own a toyota 04 echo 4 speed auto IRL. Other than the obvious things like too many gears, I find the 07 yaris fairly accurate to real life.
 
Never seen them take 40 seconds for a pit stop, either :P.

Also, the fuelling guy... What's his problem? Haha.

I know, just watched a pit stop on the Laguna Seca Enduro, added 1 minute to my lap time with 98 liters of fuel.

Granted there is no more pitting for fuel in F1.
 
Ive been driving 20 years. Ive driven some fastish road cars on track days. Mainly Impreza's but Ive had a go in a few other peoples cars on a swap basis.

Ill say this its about as real as you can get right now.

That said its not perfect and there are factors that effect it. First a lot depends on your wheel and the quality of its FFB. Im not truning this into a wheel thread but some feel better than others so the realism factor is effected by that.

For me the handling system is "quite real". What a lot of people forget is that unless you have really driven even a 100bhp road car on a track with road tires you wont know how bad understeer and oversteer can be. A lot of people say "I drive this car in real life and it doesnt under/oversteer like this". My point is IRL your not driving these cars into a hairpin bend at flat out high speeds and then stamping on the brakes to slow down into second gear. If you did do this on the road your gonna A: Get arrested or B: Die in a Horrible accident. Public roads are not the Place to race cars!!

Having said this the way Gravity works in the game could be a little better. It seems a little easy to jump cars for me. Especially going from flat to down hill sections. Ok it is possible to get a real car off the ground in this condition but I think the speeds needed to do this would be Higher?

Some people pit GT5's handling against F1 2010. Well thats al very well but in F1 2010 the handling model would be much easier to create since there is very little difference between each car. GT5 has over a thousand so im sure there were a lot of headaches trying to make each one exact to real life.

Like I said Its about as realistic as it can be Just now. Compared to Forza 3 or any driving game before, GT5 wins hands down for realistic handling IMO.
 
But does fitting an ECU or air filter really boost performance that much in a real car?

Fitting a fully tuneable ecu to a car is one of the best mods you can do to a car, quite often you can gain more horsepower IRL than the game suggests.

As for realism, I own a high powered R32 GTR and it can suffer from understeer just like it does in the game, the sound is quite a bit off though.
 
GT5 has the weight transfers pretty much right, and is miles ahead from GT4 in terms of physics, whatever everyone says. Most cars seems to handle in a way that seems realistic, by the way they understeer or oversteer.

Of course, it still needs good tire physics to be as good as the PC Racing Sims like LFS and RFactor.

This and some decent crash physics.
 
GT5 has over a thousand so im sure there were a lot of headaches trying to make each one exact to real life.

In my opinion they forgot to make sure all cars handle well or how they should handle. My guess is they putted in parameters they had into their "simulation" -engine and left it that way.
They mentioned in a video they can`t affect how a car turns out in the game they just put the numbers in. This explains to me at least why some cars are terrible for no reason. This simulation engine screws up some times because it is only a limited simulation of real life conditions.
 
okayish at best, GT5 doesn't do proper tyre simulation which hurts the "realness" of it all.

The best industry at tyre modelling is F1 but the budget a top team devotes to this is probably a considerable chunk of gt5 budget. If not more
 
I know, just watched a pit stop on the Laguna Seca Enduro, added 1 minute to my lap time with 98 liters of fuel.

Granted there is no more pitting for fuel in F1.

Most race series rely on gravity to get fuel into the car as it means less expense on the rigs required. The rigs used in f1 cost alot of money. And was open to illegal modification. That did impede the safety of the rig see verstappen pitstop from 95 german gp
 
for realism i would give a 8 out of 10, it could get a 9 thats if PD updates things like bringing back the odo, reducing the pit times when fuelling, in a pit lane they can refuel a car in like 15 to 20 seconds even less than that in some instances so a whole minute not real. The tyres you should be able to pick your brand instead of comfort soft med, hard etc i.e In formula one they use bridgestones and in rallies i think its pirellis or something similar these kind of decisions can mean whether you win a race or not just like on a car IRL, i miss the mag warehouse they had on earlier versions bring it back, doing these should bring the game to at least 9.5 in the realism stakes, anymore than that and you start taking the fun out of the game
 
Fitting a fully tuneable ecu to a car is one of the best mods you can do to a car, quite often you can gain more horsepower IRL than the game suggests.

Also, make sure you have a large plastic box in your boot, ready to pick up bits of engine, as the crank and con rods decide to go their separate ways.
 
Also, make sure you have a large plastic box in your boot, ready to pick up bits of engine, as the crank and con rods decide to go their separate ways.

Well with a properly built engine and a good tuner this will never happen.
 
Get the FREE PC game Live For Speed if you want to know MORE what it's like to drive a real car. The Physics are much better.

This is also my opinion. GT is greatly improved but LFS just feels 'right'. It's a pity it uses totally bland generic car models but it get subtleties of feel out of the G25 that aren't there in GT.

What sims will always lack is FEAR! You can't beat running into coppice at Cadwell Park too hot and ****ting your pants in real life!
 
This is also my opinion. GT is greatly improved but LFS just feels 'right'. It's a pity it uses totally bland generic car models but it get subtleties of feel out of the G25 that aren't there in GT.

What sims will always lack is FEAR! You can't beat running into coppice at Cadwell Park too hot and ****ting your pants in real life!

Oh im not so sure about the lack of fear! When i took the Mercedez AMG GT-R on a fast twisty race I found myself gettting quite nervous whenever a corner appeared. It was like a full speed chase against mclaren F1 and veyrons etc, and i was sweaty afterwards! I think its different for me because Im partially sighted, only having vision in my right eye so I can't see 3D. So to me EVERYTHING is 3D- seeing the driving position on a. 32 inch TV seems very real to me!
 
Not the best out there but I think they've done a beautiful job. There are still things missing/done incorrectly but it really is shaping up to be a decent sim unlike GT4 which was just awkward in terms of physics.

The main problem with the game is tyres. Some of the compounds provide an insane and completely unrealistic amount of grip (racing softs, sports soft) and most cars are fitted with the wrong set of tyres from the get go, leading one to believe that they've gotten the entire car wrong.
 
I think that GT5 can offer the most realistic driving experience on consoles, but, of course, its not perfect. The GTR Series on the PC felt a little bit more realistic.

But i actually think that my driving experience with real cars helped me to be better in GT5, especially when driving in the cockpit view. Unlike in other console-racing games, driving in real and in virtual cars offers a comparable feeling.
 
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