- 217
- Austin, TX
I don't want rain all the time. I don't want to do a race with ridiculous, immersion breaking tire and fuel multipliers all the time. I don't want to get jack squat in credit returns for driving how, what, and were I want to drive. I don't want to drive the same events over and over just to make a buck. There is not that much to compel me to play this game now that I'm board to death with the events in there current state.
Uncork the custom race money and let us drive the way we want to and get some credits for it or watch this game die. This game should adopt a payout per mile with a car PP multiplier across the board. It should also ditch the easy vs hard track payouts and make them the same also. Why is this so complicated? If players want to run a Lamborghini around an ovel and play with top speeds guess what? We are playing the game. Shouldn't that be the goal here? Keep players playing? If players are playing the cash is flowing. If you corner players in to this 10 events that pay and 100 that don't players get board and leave. When players get board and leave no cash flows. Nobody pays money for a game they are not playing.
Uncork the custom race money and let us drive the way we want to and get some credits for it or watch this game die. This game should adopt a payout per mile with a car PP multiplier across the board. It should also ditch the easy vs hard track payouts and make them the same also. Why is this so complicated? If players want to run a Lamborghini around an ovel and play with top speeds guess what? We are playing the game. Shouldn't that be the goal here? Keep players playing? If players are playing the cash is flowing. If you corner players in to this 10 events that pay and 100 that don't players get board and leave. When players get board and leave no cash flows. Nobody pays money for a game they are not playing.