- United States
I think motorcycles would make the game funner in GT6. Are u going to add it in GT7? It would make the game more challenging.
And still no horses!"Gran Turismo X - the real driving simulator"...
The problem I have with bikes in video games is how to control them! I have tried a few titles and they were all terrible with a hand controller.
I use a wheel for GT6, but that would be completely unrealistic with a bike video game. Some kind of handlebar based control system would be needed to get immersion in the game - perhaps scooter style and at the Logitech DFGT level. Even then, if it didn't have a proper hand clutch and foot gear change it wouldn't feel very realistic - perhaps a Logitech G27 / T500Rs equivalent. It would probably need to replicate a touring style riding position with the person sat on a normal chair or sofa as a racing crouch is not comfortable when static - when you ride a sports bike in real life the wind against your chest takes the weight of your upper body off your wrists unless you go down into a full crouch which is not necessary on the road and you would only do on a track day.
Like others I would rather PD concentrate on cars, sound, tracks, liveries, event creator, track creator etc first. Once they have made the TT track and Pikes Peak for GT7 they will have some great tracks to launch a new Tourist Trophy, but they will need to partner with Thrustmaster or someone similar to come up with an appropriate control device because as an experienced driver and biker I find hand controllers poor for a car, but worse than useless for a bike simulation.
I dont know if anyone has made a motorcycle handlebae for games, but I did a quick sketch.
The clutch and front brake are hidden at this view. The gear selector is tricky to try to accommodate foot pressure. So I made it as a stirrup.
It's the other way around. My bike is a measly 120 kg dry, and it's very sensitive to the position of my body weight at low speed. At high speed, you can ride in a straight line with the bike canted over, because it's so stable.That's actually a fairly decent idea. But getting physics/controls to work with that would be ultra complicated. I mean, it wouldn't work like the one stick for lean and the other for steering, because the steering does most of the work there. In real life, low speed steering is done with the bars with very minimal body movement. But at speeds above like 15KM/H it's all in the lean, replicating that in game would be very difficult. But then again, recreating the handling of a car is very difficult, and it's been done.
It's the other way around. My bike is a measly 120 kg dry, and it's very sensitive to the position of my body weight at low speed. At high speed, you can ride in a straight line with the bike canted over, because it's so stable.
That's due mostly to the gyroscopic force of the wheels: my front is 21", so at 40 mph it's an appreciable effect.
The lean angle is obviously required to balance the bike's wanting to fall inwards under gravity against it wanting to fall outward under the angular acceleration.
Because of the gyroscopic stability, purely leaning does little at high speed. You have to initiate lean by exploiting the bike's inertia: turn the bars right and the bike wants to carry on forwards, so it falls over to the left; then you turn left to catch the lean, and go around the left hand corner. This is the most responsive way to ride at low speed, also.
For pad controls, the most intuitive and controllable approach is to use the stick to specify lean angle, and then an AI supplies the simulated real controls to achieve that angle. TT already did this.
For us pros (), allowing a 1:1 "steering only" mode would be interesting, even on the pad. In the case of a handle bar controller, the AI would be left in control of body position, unless a pressure pad could be utilised.
EDIT: the handlebar base could be sturdily centre-sprung and articulated like a joystick.
Your body weight is very important, yes, it's a large proportion of the total weight. Moving your body moves the centre of mass, which affects the handling, naturally.Well that's explained 20 times better than I ever could. But how on earth would you ride straight with the bike leaned over? Whenever I lean I naturally turn, and if i tried to go straight with the lean, I'd naturally go upright again.
I might be getting this wrong, but what I meant with the low speed body movement was that you don't do much of it, because at low speed your body placement is very sensitive. So you don't move much to avoid falling over and breaking the rear brake lever (I've totally been there ), hence why I said minimal body movement. But at high speed you use your body and lean the bike in and yourself in to get through the turn.
Though it is quite likely that anyone else here who says they ride is more experienced than me, I've only been on the road for about a month.