gee, can't imagine why you think it sucks so bad.
The AI gets a lot more fun to race against when you give yourself a car that doesn't blow them all into the middle of next week. Also if you race like you would against real people, and drive the way you would in real life... meaning if you smashed into something you get hurt.. You'd find that it is much more fun.
I have to chime in on this. It seems that PD took a page from Turn 10's philosophy on Forza bots. If you drive like a tard against them, they respond in kind. If you drive properly, they tend to be way more professional and realistic. I suspect most of the complaints from those who don't like the AI treat them like crap, and unfortunately, this isn't explained well at all in the material. But I remember Kaz mentioning this in a few interviews. When I race properly against the bots and treat them like friends or fellow competitors, they behave very much like people I've raced online. The one thing that does need work is braking. They STILL slam on their breaks like they did since GT1.
You just aren't playing the SP part the right way to make it a challenge obviously. You just take the easy way out and say it's too easy. GT lets you decide, if it's too easy it's your fault.
Quoted for truth, but more on this in a sec.
GT5 doesn't have the balance or depth in single as much as the older GTs though, that's the problem with it. It's not that the entire idea behind a career mode is flawed you say.
Along with everything else, at some point, there need to be MANY more single player events. This would require only some basic game coding and wouldn't be that hard. We all don't live online, and some of us simply can't play online, and have to do updates and online stuff at a friend's house. I don't know the cars and tracks well enough to be competent online just yet because I'm spending all my time for a while grinding and collecting cars.
On this point, until the economy is tweaked a bit to allow for more credits (and maybe more prize cars) and XP, I need easy races to grind. I need to be able to blow the bots away in grinding in order to be able to afford a race car once in a while, since very few prize cars are good for subsequent events. Collecting cars is more expensive this time, and credits are stingier. And this is complicated by the ridiculous paint system, so if I want a certain color, I have to buy a freaking car each time to "acquire" its paint scheme. Add to this the number of cool rides I simply must have, and then mod, and it's kind of a second job right now.
If GT5 was designed like GT4, it wouldn't be a big deal. Like many of us did, I could grind the equivalent of the DTM race for the Mercedes CLK and come out after the series with more than 700,000 credits. But since GT5 is so stingy, I have to blow the bots away in a quick high payout race like the American Championship, which in GT5's economy gets spent pretty quickly.
I wanted to also thank Shirakawa also for the translation, very much appreciated.
I also wanted to add that what Gran Turismo has that no other game does, is the essence and spirit of motorsports and car enthusiasm, given to us in a very polished and enjoyable package. Even as frooky as GT5 is with the paint shop, weird prize cars, puny A-Spec, limp online system, skimpy economy and frustrating XP system among the many grouches I have with it, I have no desire to play a PC sim or Forza. They just don't have what Gran Turismo offers.