Lancer Evolution Series are made to understeer on the track in GT5?

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I have collected most of the evos in my garage atm. , and Ive tried to tune them to be better at cornering. And they are beautiful fast sport cars, they launch themselves and dust everyone in the grid start. But it is performing really bad at cornering, the speed has to be reduced badly to actually master a corner.

However, whether I did on the evolutions, they all have the same charateristic of Understeer at the front wheels, it is very obvious when you are accelerating while turning your wheel in the middle of a corner.

Lets say for Evo IX, I have no idea about the mechanic, but anyway the front wheels "feel" like loss contact with the road while you are turing and accelerating, and you will suffer from a big understeer meanwhile.
And I am really disappointed about this situtaion because it applies to all sort of evos even with the best evo in the game - HKS CT230R.

Has anyone figured out this understeer going on upon Evos in Gran Turismo 5? Or is it the same in real-life?

Sorry if I have brought any troubles to you, but this is really disturbing me and I want to get a suggestion from anyone who is expert at Evolutions and tunning.:)
 
4WD under steer maybe? Try setting the majority of the drive (power) through the rear wheels to make it more RWD. This may affect the cars handling, I haven't tried it personally though.
I'm no Evo expert either.
 
Firstly, It is definatly a 4WD issue. ALL 4WD cars understeer on the power. Secondly, try adding front camber to increase grip.
 
Do you have the Evo X? That thing NEVER understeers. In fact, I've actually managed to make it oversteer once. Also, equip your car with racing soft tires. They help reduce understeer A LOT.
 
All AWDs that I've driven in real life behave like this. My daily driver is a 2006 WRX and doesn't have the torque distribution thingy :(. It's especially noticeable on a track day.
 
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All AWD cars understeer (to varying degrees) with steady throttle input through a turn at racing speeds. Yes, even Evos and STIs... even newer STIs with the fancy SI differential controls. It takes some throttle-lift, trail-braking or clutch-kicking to make them oversteer. Otherwise they'll understeer or neutral-steer. Neutral-steer is the best you can hope for, though some of them start to oversteer slightly when the rear differential kicks in at higher rpms. This is very dependent on differential tuning, though.

This is part of what makes the new AT-equipped STI such garbage... without being able to do a good clutch-kick, it's nowhere near as dynamic as the manual-equipped car, and reluctant to drift. The other part that makes it garbage is that it's dog-slow coming off a drag-launch.

It's the same way in the game. It takes a little Scandinavian-flick or a good toss sideways on the brakes to get them to oversteer. Throttle-lift doesn't always do it properly, due to the way GT5 models off-throttle behavior.
 
This has got to be one of those driving style issues. With a lot of the 4WD cars in the game I've experienced power on over steer. The only time I've had it in real life was once when being in too much of a rush on a wet roundabout. In game it's common for me as obviously I drive a lot more aggressively in a game.

* When approaching a corner then lifting off and starting to turn I can feel a bit of under steer. This doesn't get any better whilst adding power at the apex either. It's as though once you've started to under steer progressive power only make it worse.
* When approaching a corner, lifting off slightly before entering corner. Then, turning in hard whilst applying power at the same time (all prior to apex) generally results in oversteer or four wheel drift. If I'm too aggressive I'll end up nose right into the apex (not good when apex is barrier/wall).

@OP, It's an Evo. Try being a bit rough with her.
 
Open the front differential some.
The only tuning I normally do to 4WD cars (besides Toe and Camber) is differential tuning. I normally set the torque split to 35F/65R and go.
 
Indeed, bumping is considered spammish behavior around here.

@OP, It's an Evo. Try being a bit rough with her.

They do love to be spanked every once in a while.

Mind the leather, though.
 
I didn't refresh the page before I post so I thought there was no one replied it.

Anyway, so now we see what it causes, but what setting would actually reduce it ?
I see it seems no help with the magnitude of AYC system, or at least AYC is not fully scripted in GT5.
( I mean you can actually switch the mode of AYC during driving in real-life,it has gravel mode and 2 other modes that change how the car steer.)

I know the driving techni. can help a bit, but in fact it is a bit slower than other cars in cornering and also would suffer from other cars' bumping you at your back.

Now, I found a way to counter this understeer that is going on my Evo IX (Non-RM). Which are, let off the accelerator before I turn my wheel,get a right angle, hit the Apex, pass it and accelerate. But by doing it, it actually slows the car down with a game pad, and but indeed it will make the car get out of a corner beautifully.

Please correct me if I am wrong.
 
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I bought an Evo X yesterday, fully tuned it and took it to the nordschleife in the dream car champ., wow... I knew it'd be fast, but it's amazing :) I easily beat the race cars, which have comparable power/weight, but are, of course, purpose-built race cars. I was impressed! Didn't suffer from understeer either.
 
My two pennys:

An EVO in real life has a nose-heavy weight distribution, that means it will have a tendency to understeer on corner entry. You can choose a setup that helps, but the tendency will stay. This should be reflected I.M.O. in GT5's physics engine.

An EVO in real (ore some models at least) life has front- and rear differentials that are able to send more power to the outside wheels, which produces ovesteer. And these differentials (as other differentials like the BMW M diff that are able to send 100% of the torque to one wheel) are I.M.O. not reproduced in GT5. At least I can't see or feel it.
 
Do you have the Evo X? That thing NEVER understeers. In fact, I've actually managed to make it oversteer once. Also, equip your car with racing soft tires. They help reduce understeer A LOT.
That's a very misleading thing to say LOL When you are at the limit, a car will either understeer or oversteer, that's part of being at the limit.Therefore, what you are saying is, since the car has never understeered, and only overteered once, is that you aren't driving on the limit, which I'd be willing to bet money isn't true LOL. What I suspect is that it still understeers (like all evo's and scoobies) but just not as badly or as noticably as the rest.

An EVO in real (ore some models at least) life has front- and rear differentials that are able to send more power to the outside wheels, which produces ovesteer. And these differentials (as other differentials like the BMW M diff that are able to send 100% of the torque to one wheel) are I.M.O. not reproduced in GT5. At least I can't see or feel it.

Very true.
 
done this already but they don't affect much in my test somehow

Add some negative front TOE, and even more negative rear toe. I run -.25 and -.75 in the front and rear (respectively) on most of my FWD racing league cars. It helps tremendously on the AWD cars as well, though you might want to tone it down a bit. :)
 
I try to set the front suspension somewhat soft with a mild camber angle, rear stiff, and then mess with the differentials front and rear (no AYC) so the front is basically non existent and the rear locks up really easy to try and kick the rear out a bit under acceleration.. I also set the torque sensing diff to 30/70.

I have this setup on an evo IV i run online a lot and, online, its amazing. Drives beautifully. I've heard toe can help as stated above, but am reluctant to try..
 
I try to set the front suspension somewhat soft with a mild camber angle, rear stiff, and then mess with the differentials front and rear (no AYC) so the front is basically non existent and the rear locks up really easy to try and kick the rear out a bit under acceleration.. I also set the torque sensing diff to 30/70.

I have this setup on an evo IV i run online a lot and, online, its amazing. Drives beautifully. I've heard toe can help as stated above, but am reluctant to try..

I absolutely love my Evo 4.
I corrected the toe and camber for more race-oriented applications, messed with the Center Diff, and then messed with the Front Diff a bit to open it up. It helped tremendously. The Evos are pretty nippy cars when you tune the understeer out of them (for the most part).
 
I just have light issues with understeering Evo´s.
LSD:
Front: 5 10 5
Rear: 10 20 10

Tailhappy 4WD Evo´s for me. But sometimes understeering happens, because of 4WD ;)
Stiffen the Springs, lower the Car
=> softer Rollbares
Damper comp. has to be soft Damper ex has to be hard (2x harder than the comp)

=> my Evo´s turn, drift and drive awsome. (for me xD)

PS: why negative Toe ?? I Run positive Toe because cars in RL have positive Toe ??
0.20 front 0.20 rear
And for me the Cars turn much better with that
 
I just have light issues with understeering Evo´s.
LSD:
Front: 5 10 5
Rear: 10 20 10

Tailhappy 4WD Evo´s for me. But sometimes understeering happens, because of 4WD ;)
Stiffen the Springs, lower the Car
=> softer Rollbares
Damper comp. has to be soft Damper ex has to be hard (2x harder than the comp)

=> my Evo´s turn, drift and drive awsome. (for me xD)

PS: why negative Toe ?? I Run positive Toe because cars in RL have positive Toe ??
0.20 front 0.20 rear
And for me the Cars turn much better with that

Positive toe(Toe IN) promotes straight line stability(Safety in real life), but gives the car a sluggish turn-in(Positive toe in the front), or a stubborn rear end (Positive toe in the rear).

Negative toe(Toe OUT), will increase the suddenness and feel of your turn in (Negative toe in the front), and help the rear follow through with more "YES SIR! One step ahead of you sir!" Attitude(Negative toe in the rear).

Hope this helps! :)
 
Slow in - fast out. That's basically the AWD formula. Though manipulating the torque distribution should help, too. Can't say I noticed anything special in GT5 compared to other console racers I played recently.
 
@Predwolf: Thanx while I read your post I thought: I´m stupid" xD

Putting neg Toe on Cars that don´t want to turn, make them trun a bit better.
Example: Enzo Ferrari. It has massive understeer (wich leads to snap oversteer), but with -0.25 front -0.15 rear its miles better :D (Lap-Time improvement Rome: almost 1.5 seconds)

Works good for AWD-Cars too

=> big THX for opening my eyes
 
Evos understeer in real life, go test drive any of them

Most cars understeer real life, even RWD, this keeps people from wrapping their new toy around a tree or sign. Since 4WD power the front wheels you get FF like understeer. I always tune the diff and LSD in order to fix this. The Audis seemed pretty balanced, but the Skylines always need some tweakin. Haven't messed with Lancers or Evos so can't really comment on them.
 
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