Launch Control

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I have not seen this mentioned yet, but there is a simple form of launch control that can be used with some careful inputs. While it may not work identical to OEM launch systems this will give a slight advantage when racing from a dead stop.

To activate launch control press and hold the ebrake for a few seconds, the light should stay on.

Now in order for this to work you need to be very precise with throttle input, gently roll onto the gas making sure not to break the 1/4 throttle threshold, you will notice as the engine slowly revs the ebrake is still engaged and you are still stationary.

As soon as you apply more gas and break that 1/4 throttle position the ebrake will disengage and you will rocket off.
 
and wheels still happily spin on take off, I don't see how that is in any way comparable to the actual function of a launch control...

btw, just holding the regular brake does not require you to control throttle at 25%. Just a slight brake depression on standstill is enough to keep the car halted. It releases just as fast and you can have the engine spinning at the appropriate revs, and in the GT series that (sadly) means just bounce the damn thing off the limiter non stop.
 
and wheels still happily spin on take off, I don't see how that is in any way comparable to the actual function of a launch control...

btw, just holding the regular brake does not require you to control throttle at 25%. Just a slight brake depression on standstill is enough to keep the car halted. It releases just as fast and you can have the engine spinning at the appropriate revs, and in the GT series that (sadly) means just bounce the damn thing off the limiter non stop.
LOL, true story!
 
and wheels still happily spin on take off, I don't see how that is in any way comparable to the actual function of a launch control...

btw, just holding the regular brake does not require you to control throttle at 25%. Just a slight brake depression on standstill is enough to keep the car halted. It releases just as fast and you can have the engine spinning at the appropriate revs, and in the GT series that (sadly) means just bounce the damn thing off the limiter non stop.

When you are using the normal brakes to launch every single time the car bounces off the rev limiter then begins to move, this happens regardless of what rpm you try and launch at, with the method I posted this does not happen the car launches directly at that point. While you may prefer your method, the car behaves noticeably different when using the ebrake launch.

Go launch a GTR black edition using the regular brakes, try to launch at 2k, 3k, 4k rpms every time you drop the brakes it bounces off the rev limiter and then begins to move.

Ebrake launch at 2k, 3k, 4k the car just goes when you mash the gas it does not cause the engine to bounce off the rev limiter.
 
What's the problem of just using TCS? For me, in the case of some cars with poor traction, I set the TCS to 1 and then turn it off in the DFGT's RA menu after I get up to speed.
 
What's the problem of just using TCS? For me, in the case of some cars with poor traction, I set the TCS to 1 and then turn it off in the DFGT's RA menu after I get up to speed.
It's because some people dislike it and they're disabled on some drag lobbies.

Can someone record a video of this "launch control"?
 
When you are using the normal brakes to launch every single time the car bounces off the rev limiter then begins to move, this happens regardless of what rpm you try and launch at, with the method I posted this does not happen the car launches directly at that point. While you may prefer your method, the car behaves noticeably different when using the ebrake launch.

Go launch a GTR black edition using the regular brakes, try to launch at 2k, 3k, 4k rpms every time you drop the brakes it bounces off the rev limiter and then begins to move.

Ebrake launch at 2k, 3k, 4k the car just goes when you mash the gas it does not cause the engine to bounce off the rev limiter.

I know what it does, and launching on lower revs makes sense for naturally aspirated cars, but even there you would want to stay around the max power revs since you don't have to worry about any mechanical parts giving in. The stranger part is that spinning tyres in GT still accelerate best from standstill and traction only plays a role once the car has gained a few kmhs. For a turbo car I wouldn't consider anything but bouncing off the limiter, as letting off throttle decreases the boost gauge. I haven't tested if it means loss of power, but so far I've always have had a good race start compared to most competitors. What I find most important in getting a good launch is the correct setting the launching gear ratios where you can just keep the car on max power and the car doesn't bog or bounce.

I do use the method you named on tuning prohibited cars with strange ratios thought, so I'm not calling it BS. I just wouldn't call it launch control.
 
Sod that!

Just tune 1st gear. Then all you need to do is bounce off the limiter for a perfect start.

It's exactly the same as using gear ratios for 'free traction control'
 
If you engage the clutch before you floor the car you get a lot less wheel spin, in the game that means roll into the throttle until the car just starts to creep forward then floor it.
 
If you engage the clutch before you floor the car you get a lot less wheel spin, in the game that means roll into the throttle until the car just starts to creep forward then floor it.
Is there any way of assigning the clutch to a button if you don't have a pedal set with clutch?
 
I have a clutch with the T500RS, but it doesn't do anything... I guess because I don't have the stick shift unit.
That would annoy me no end.

Especially considering that's the latest official wheel. Should be completely configurable!
 
Is there any way of assigning the clutch to a button if you don't have a pedal set with clutch?
I don't mean actually using the clutch, just wait until the car starts to move a little before you floor it. You can simulate clutch slip if you roll on the throttle slowly from a high rpm, if no one knows what I'm talking about you need to stop using x and square for your gas and brake.
 
I have a clutch with the T500RS, but it doesn't do anything... I guess because I don't have the stick shift unit.
Yup.
I wish we were able to assign the clutch pedal to be the e-brake...or anything for that matter.
 
I don't mean actually using the clutch, just wait until the car starts to move a little before you floor it. You can simulate clutch slip if you roll on the throttle slowly from a high rpm, if no one knows what I'm talking about you need to stop using x and square for your gas and brake.

I'm on a dfgt..

Not sure what you mean though. Will have to try. I know the game simulates it when you grab the handbrake. Be it in motion, or to build revs for a launch.
 
and wheels still happily spin on take off, I don't see how that is in any way comparable to the actual function of a launch control...

btw, just holding the regular brake does not require you to control throttle at 25%. Just a slight brake depression on standstill is enough to keep the car halted. It releases just as fast and you can have the engine spinning at the appropriate revs, and in the GT series that (sadly) means just bounce the damn thing off the limiter non stop.

Maybe that was true in GT4, maybe on GT5, but from my experiments on GT6, you certainly don't get the best launch bouncing the limiter. An amount of wheelspin can be beneficial, but full throttle is not the best, at all.
 
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