Least Favorite Tracks?

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RaceManiacGT1
Haven't noticed a thread on this...so, what are yours?

For me my least favorite is probably Tokyo R246. Long constant radius corner, flat terrain and walls are annoying especially if you are fighting understeer...lack of rhythm for me on that track doesn't help....

I also dislike the Madrid, with its low speed long corners and just generally uninspiring layout...

Tsukuba is love-hate for me. Some cars it works, others it doesn't. It is pretty boring though and annoyed that it has 2 enduro tacked on to it....
 
SSR7. It's only good for machine testing. There's no challenge to it. They should have just left in Test Course.

In my opinion, big waste of time by PD.
 
The cape ring, because it has the most dreadfull graphics of all tracks.👎
 
indy and daytona. Aside from the ovals which are just plain retarded, even the infield "tracks" are uninspiring, dull and (worst of all) flat
 
Personally I have a tinted glasses for real-life track, since they are what they are....at least for both Indy and Daytona I drove on them countless times on PC sims...its nice now they are in GT for me...
 
Full Cape Ring, in my opinion, is dreadfully awful. The course is too busy and feels like what it really is; a course designed to have multiple layouts and variations to accommodate numerous needs. I also hate the 360 degree turn and the adjacent jump. Don't get me wrong, venues designed to have multiple layouts are a great idea if executed properly but in the case of Cape Ring, PD tried too hard. If I do enjoy Cape Ring Periphery, however.
 
I dislike all the fake tracks. I'm a realism freak. In GT4, I had my Bspec driver do all the fake tracks and I did all the real ones. I hate that you can't do that in GT5.
 
I hate any tracks that don't have bump data in them, it's so lazy of PD to put them in some tracks & not in others. Most tracks in real life have bumps to some degree, they should be represented in game otherwise it just neuters the physics model.

Sir Sterling Moss was talking on TV once about Monaco & mentioned the bumpy road there as being one of the main challenges, but in GT that character has been totally destroyed. I live in London & can assure you the roads are not as dead flat as they are in GT5 either. Come on PD, up your game & invest in some laser scanning equipment, buy some existing data or at the very least put in some bumps you make yourselves on ALL TRACKS, for the love of simulation!

I'm also not keen on fantasy tracks, I prefer real world ones, although some of the city tracks are cool & Cape Ring Periphery & Inside has some great corners. Just a crying shame it's all dead flat though, that just adds to the sterility of the game & deadens the physics model even further. Why bother modelling dampers if there's no bumps to soak up, lmfao!


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I dislike all the fake tracks. I'm a realism freak. In GT4, I had my Bspec driver do all the fake tracks and I did all the real ones. I hate that you can't do that in GT5.

I don't dislike all the original tracks, some of them are awesome, my problem is that developers seem scared to create realistic tracks, or they decide they want to go crazy with their imagination because it's not real. I mean, how many of GT's original tracks could you really imagine to be a real track? I can't really see any of them being real for various reasons, and I bet if you gave someone the game and they knew nothing about motorsport tracks they could work out most of which were real and which were original.

It's not just GT5 thought like I say, Forza devs are the same in creating unrealistic fictional tracks. Why can't they forgot stupid layouts like Cape Ring with 4,000 turns which don't flow or tracks that run alongside unprotected mountains and just create a realistic believeable racing circuit?
 
Ovals because they bore me and city tracks because they feel more like tarmac rally tracks to me... Nothing wrong racing those with proper cars, but I dislike racing high powered street cars on those tight circuits.
 
I don't like any track that makes you slow down under 50 mph to make a corner, anything below that is not a race track but a parking lot...JMO
 
I don't dislike all the original tracks, some of them are awesome, my problem is that developers seem scared to create realistic tracks, or they decide they want to go crazy with their imagination because it's not real. I mean, how many of GT's original tracks could you really imagine to be a real track? I can't really see any of them being real for various reasons, and I bet if you gave someone the game and they knew nothing about motorsport tracks they could work out most of which were real and which were original.

It's not just GT5 thought like I say, Forza devs are the same in creating unrealistic fictional tracks. Why can't they forgot stupid layouts like Cape Ring with 4,000 turns which don't flow or tracks that run alongside unprotected mountains and just create a realistic believeable racing circuit?

I agree. If the fake tracks were more realistic, maybe I wouldn't hate them so much.
 
Funny about the bump and Monaco. There is that big bump exiting Casino on top of the hill that its in just about all the other video game, and the bump that you see all the driver avoid in real life. Its not in GT, but I still find myself "avoid" that bump lap after lap when I drive there. It's just so in grained in how I drive Monaco from other games I play that its just THE line to use.....
 
ovals, because they are just boring and I hate NASCAR.
Cities, Because of all the slow corners and too little space on the track, and if you have a little to much speed you will hit the wall, I'm just a too aggressive driver for those courses.
 
Why? Some of the smaller loops are ok but the full track is stupid.

Because it is fantastic fun? It has an enormous variety of corners, at an enormous variety of speeds, with some ridiculous elevation changes. What's not to like?
 
Cape ring full is dire and too long.

Don't like Fuji. Tilke is one of the worst designers in the world.

Don't like Eiger.

Don't like the ovals (they're completely pointless) or the infield course at Daytona.

Monaco is a bit half-arsed as well, even though it ought to be a good track.
 
I am not a fan of Monaco, I have never been good at that track. On the F1 game I ran like 4 races there and only finished in the top 10 once because it was raining.
 
OK, I thought of one track that I don't like so much, mostly because it takes too long to learn. The long 'Ring. Too many hills to go over when you don't know what's on the other side. Road is too narrow.
 
This came up a few weeks back, but I can't understand how people don't like the Tokyo track. That track has some of the best high-speed corners in the game (even for drifting if that's your thing). Blind chicanes, top speed straights, the crazy right-hander after drifting the back 180* turn...how can you not like that track? :)

For me it's probably Cote. I just can't ever seem to get a rhythm going on that track.

EDIT:

Correction...it has to be Fuji. I HATE that damn track for some weird reason.
 
Cape ring full is dire and too long.

Don't like Fuji. Tilke is one of the worst designers in the world.

Don't like Eiger.

Don't like the ovals (they're completely pointless) or the infield course at Daytona.

Monaco is a bit half-arsed as well, even though it ought to be a good track.

Shocked and appalled.

Especially at cape ring being too long, you must hate the nurburgring as well right?

Youre right about the ovals though, ovals are ovals.
 
Monaco, because it turns a race into a high speed parade, In-game and real life 👎
 
Tokio: nothing interesting at all

Cape ring: this track feels as if they wanted to include every type of cool turn they could think of in one track. It's a bad idea. It doesn't have the flow, the character of the other tracks created by PD. Monza (triangle with chicanes), Highspeed ring (3 turns and a S-turn) are far more simple and far more exciting.
 
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