Let's face it, we've all been Crammond'dF1 2010-2016 

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Majarvis

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Let's face it, we've all been Crammond'd.

For any of you who remember eagerly awaiting Grand Prix 4, you'll know exactly what I'm talking about.
 
If by stolen you mean I posted it there, too, then yes. The last time I checked, there are no rules against that.

Oh :lol:. I knew I saw a thread posted there with this exact same title, but didn't recall/check the poster UN. Whoops :dunce:.
 
It's okay, lol. I'm just sharing my vast disappointment of this game with this forum, now.

There really is no substitution for a game like Gran Turismo, I suppose.
 
The codemasters forum users are an embarrassment to gamers all over the world.

I've never seen such a lack of respect towards developers. They are a ****ing disgrace.
 
so let me get this right .
you don't own the game but you still want to moan about it . jeez

Best part is I've owned it since launch and haven't had a problem yet. It was my natural tendency to change the pit lap to something besides the default setting and no other bugs have appeared for me thus far.
 
Let's face it, we've all been Crammond'd.

For any of you who remember eagerly awaiting Grand Prix 4, you'll know exactly what I'm talking about.

I remember equally awaiting GP2!!...which seemed to take as long as GT5 at the time!!

Never got to GP4 though, was it bad? As im guessing as that is whats being hinted at here, Though for me F1 2010 on the Xbox 360 with no assists, Legend AI, fuel and tyre sim On full weekends, (the way it should be played if you dont want to feel cheated IMO) with 100% race distances and a properly set Fanatec wheel is providing a pretty good Simish Game, though im only through the first full race weekend with some time trial and online for fun.
So far sure ive witnessed some poor design choices, which when i think about it are probably mostly due to the limited engine it runs on, and it being Codies first attempt at this, but overall im finding it a thrill, and all in all im having as much Fun with this game as i did with the Microprose series 1 to 3, if i want more Sim then ill hop back to Iracing, but at the moment im having Loads of Fun with it, and for all its faults it has bags more atmosphere than Iracing.
 
I remember equally awaiting GP2!!...which seemed to take as long as GT5 at the time!!

Never got to GP4 though, was it bad? As im guessing as that is whats being hinted at here, Though for me F1 2010 on the Xbox 360 with no assists, Legend AI, fuel and tyre sim On full weekends, (the way it should be played if you dont want to feel cheated IMO) with 100% race distances and a properly set Fanatec wheel is providing a pretty good Simish Game, though im only through the first full race weekend with some time trial and online for fun.
So far sure ive witnessed some poor design choices, which when i think about it are probably mostly due to the limited engine it runs on, and it being Codies first attempt at this, but overall im finding it a thrill, and all in all im having as much Fun with this game as i did with the Microprose series 1 to 3, if i want more Sim then ill hop back to Iracing, but at the moment im having Loads of Fun with it, and for all its faults it has bags more atmosphere than Iracing.

^Honestly, one of the few post here that seems fair.

The game has bugs, yes. Being the greatest of them the (apparently) AI cars not being affected by fuel loads changes in races, thus affecting unrealistically their lap times. From my experience, the load simulation on my car is convincing, with lap times in the beginning of the race being 5 to 6 seconds slower than during practice/qualifying.

The so called pit-bug hasn't affected me yet but once - when returning to pits after a puncture in my right rear tire the pit stop lasted around 12 seconds (suspension maintenance due to puncture?). On that same race, a scheduled pit stop for changing the 4 wheels took 4.5 seconds.

The puncture bug is clearly related to how much you go off track onto gravel, and how much do you abuse the rumble strips. One may argue about the "sensitivity" of the tires in game to these situations, but they are definetively related. It's possible and common to do a full race weekend without a single puncture.

All these issues are, I believe, fairly easy to address through the now confirmed patch - so I believe no worries should go there.

All in all, I find the criticism around this game too harsh. It's clear to me that there's a "love to hate" thing with Codemasters from many gamers. I truly don't know why. I never owned Grid or Dirt. I tried it once the demo of Grid and didn't like the way the car handled so I simply didn't buy it. Codemasters, on the other hand, has produced what to me was the greatest of racing games of them all to PS2 -> TOCA Race Driver 3. What a game. What a shame there's no PS3 version of it. I'm truly convinced it would be a blast.
 
The most significant gripe for me is that the cars on track don't seem to relate to their times. I just find that incredibly confusing seeing as F1 is all about accuracy as you squeeze out thousandths of a seconds of a lap to beat your competitors. Surely getting the timings right is the absolute basic necessity?

Apart from that my Career hasn't been affected (not to my knowledge) and online is fun, although I got a grey screen of death last night.
 
Its amazing how out of proportion peoples reaction to this game have been, yes the bugs are annoying if you experience them but there are workarounds for the major ones and a patch is on its way. I've done 4 GPs in career mode 50% assists off legend a.i. fuel & tire wear. Not experienced the pit bug using the strategy workaround, although it did seem as though some cars didn't pit in melbourne. Punctures seem to be related to how you drive although as bullie says this might be overdone. As for races being scripted i can't see any evidence of that, all i see is the car i'm currently battling with the a.i is really good and puts up a proper fight (even better than ssv8nc).
 
What's up with the Monaco tunnel in this game... it's banked for some strange reason and nothing like the real thing same as Chapel curve at Silverstone which is far too tight in this game suggesting they've used the MotoGP layout.
 
F1 2010 is great, i enjoy it but often enough a bug pops up that spoils it.

1. Punctures - had to turn off damage due to these, was getting them every race, even had one while about to start a flying lap in qualifying, the moment the computer gave me control.

2. Your leading the race, you get the message that hamilton is gonna pit this lap, putting on the options (hes 2nd) next lap around you check and notice he's still in second, and he's still not that far behind, you still have to pit, you pit and hamilton takes the lead, you finish 2nd, hamilton wins without ever pitstopping.

3. Pitstop, (nevermind the big bug) if you exit while another car is passing you can get a penalty for illegal blocking, even when the computer is controling your car.

4. You're behind a car, 1st lap of the race, he finishes his lap with a timing of 12seconds faster than you, despite that you crossed the line almost the same time

5. handling, the car spins out sometimes in ways that just angers me, as it is so far from realistic, gah... yet at the same time its fairly easy to drive when its not doing its random twirls.


But aye, its a good game, hopefully they can fix some of the annoying bugs and sort the handling out for 2011
 
Never heard of it. See what i mean?
You don't even hear about these games a few months after release.
Either the game is crap or severly underrated.

My point was that there's a huge community that still plays NR2003 to this very day and there are a TON of mods for it in the way of everything from graphics to seasons to sound packs.

There are a lot of online leagues that race NR2003 and we are nearing the end of 2010. Because you haven't heard of it personally doesn't mean they all disappear in a couple months.
 
The codemasters forum users are an embarrassment to gamers all over the world.

I've never seen such a lack of respect towards developers. They are a ****ing disgrace.

Codemasters are an embarrasement to developers all over the world.

I've never seen such a lack of respect towards gamers. They are a ****ing disgrace.
 
The puncture bug is clearly related to how much you go off track onto gravel, and how much do you abuse the rumble strips. One may argue about the "sensitivity" of the tires in game to these situations, but they are definetively related. It's possible and common to do a full race weekend without a single puncture.
Punctures seem to be related to how you drive although as bullie says this might be overdone. As for races being scripted i can't see any evidence of that, all i see is the car i'm currently battling with the a.i is really good and puts up a proper fight (even better than ssv8nc).


This is 100 percent incorrect, sorry.

Four separate times, I have received a tire puncture while sitting in the garage, waiting to go out.

I changed tire compounds, hear the pop/his, and then went down the pitlane. The very split-second I was in control of the car after the pit-out line, the engineer said "your left front tire is punctured." This happened to me four times. Four separate races.

So, it has nothing to do with how you drive in this game, and it has everything to do with code that randomly generates punctures.
 
I went into a time trial with the Ferrari at Abu Dhabi, with around 7/7 downforce. In the gear ratios, they were all in the middle, and the projected top speed was around 350kph. Then I went into Valencia, same car but with lower downforce (3/1), and the gear ratios all in the middle, but the projected top speed was 307kph or something.

On the track, the Abu Dhabi straight line speeds seemed so fast - easily hitting 330kph, even with 7/7 downforce. But at Valencia I was struggling to make 300, with 3/1 downforce.

Is this a bug? Or am I missing something? Surely not air temperature or something. Downforce is the only thing that can make that much of a difference.
 
Humidity can effect outright speed (thicker and moist air) but I seriously doubt this game has anything sim like.


Other than that, it's probably the length of the straight at Valencia.
 
This is 100 percent incorrect, sorry.

Four separate times, I have received a tire puncture while sitting in the garage, waiting to go out.

I changed tire compounds, hear the pop/his, and then went down the pitlane. The very split-second I was in control of the car after the pit-out line, the engineer said "your left front tire is punctured." This happened to me four times. Four separate races.

So, it has nothing to do with how you drive in this game, and it has everything to do with code that randomly generates punctures.

I've only ever got punctures when I:
a) Bounced over the kerbs on the Monza chicanes (In the run off zone where you can cut it)
b) Overheated my tyres in the gravel
c) Had a wear % of <20% on my tyres.

I wouldn't call that "random"
 
No. It's not the length of the straight.

I only had time to test this out on a few circuits. In probably all cars (tested with McLaren, Ferrari, Virgin), there are two distinct levels of acceleration/top speed across the circuits.

At Abu Dhabi, Brazil, Korea, Japan, in time trial, the speeds are noticeably higher than Bahrain, Australia, Silverstone.

Look at the gear ratios. On some circuits, the projected top speed is around 300kph. But then go to another, and it could be 350kph. And it's not about the length of straight. The car has greater acceleration/top speed on these circuits over others, even with the same downforce level.

Ferrari/Valencia, with 6/6 downforce, I'm shifting to 7th at around 265kph (i.e., at the limiter). At Abu Dhabi with 6/6 downforce, I'm shifting to 7th at around 300kph.

It almost feels like there is more drag on some circuits over others. Is there a mandatory range of downforce applied on particular circuits which the user-adjustable downforce does not take into account? (i.e. 6/6 on one circuit could be different to 6/6 on another)
 
I think maybe the game gives you a base downforce setting for a specific track and you adjust from there but the level of downforce (3,6,4 etc) isn't an actual representation of your actual downforce and is purely subjective you get me? So 2 downforce on Valencia might actually be equivalent to 6 downforce on Abu Dhabi.
Just a guess.
 

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