- 6,318
- West Virginia
- HBR-Roadhog
- HBR Roadhog
I also think it would be cool to have an option in public lobbies for the host to be able to set the License required to enter the race.
People aren't going to learn because you make them go through hoops. In fact if the license test is for learning, it's best left optional.
What leveling and mandatory licenses do is make people memorize something, pass that something, and then no longer care. If on the other hand, someone wants to learn, they'll probably pay attention.
Mandatory licenses are just a hoop for people who won't benefit a single thing from them or a way for people who like to shove their life goals checklists in everyone else's face.
I must say I like the idea of saving time as skilled driver by choosing the license path instead of the time consuming level alternative.I really like this concept, but instead why not after each license test add in a leveling system? Where one must gain a certain amount of levels before they achieve or are allowed the next driving license test, thus it will promote improved technical driving before doing the actual test. Then when the test comes up everything you learned by leveling up is then used for said test.
Hope that is understandable. Either way I can see problems with both of our systems, but you have a more clear cut one.
Absolutely. Getting all gold in the S-license didn't mean anything when I went online anyway, I still had to readjust my driving to other competitors, as opposed to the lame AI.
I also think it would be cool to have an option in public lobbies for the host to be able to set the License required to enter the race.
By "I don't remember seeing it" means "I read it and it wasn't there in the opening post."
I have a perfectly fine memory and I read your original post 4 times and never found mention of that point.
And I'm not minimodding.
I just think that this topic would be better discussed in a larger thread. As well as the fact that physics and customization are commonly seen as bigger issues than licenses and therefore that's why they seem to do better as their own threads.
First off I'd like to say if this has been done to any degree please move it, but I did search and go through several pages and didn't see an exclusive thread to this. The reason I think this has merit to be talked separate from others for several reasons, mainly each iteration of GT from 1-4 were done with License as that main credential of a qualified driver in GT and was quite realistic but also gave a feeling of accomplishment and deserving to drive higher profile vehicles.
Another issue is that the replacement to license test, which is now a mock system of other games that make progressing static and don't really show if one is deserving to drive with a group. Yet leveling also is directly linked to what cars one can drive, it would be much easier to put them under licenses groups. One easily has to do certain events to bring their level up quickly and a more strict licenses test like those seen in 3 and 4 would be quite helpful when selecting drivers for series.
I'm not sure if the following is a good idea, but additionally you could handle the licenses so that they automatically give a certain level boost or even jump. Like every license gives you a plus of 5 leves, or you hit certain stages such as lvl 0 with nb (obligatory (easy) tutorial), lvl 5 with na, lvl 10 with ib, lvl 15 with ia, lvl 20 with s license.
The licenses in general and the higher the respecitve licenses are, they would need to have a much higher difficulty level though.
But maybe it's too fast this way and you'd really need the level system as brake to balance things. But then it should be handled so that you still have an advantage by doing licenses, just not too extreme if you complete them all right at the beginning.
I also think it would be cool to have an option in public lobbies for the host to be able to set the License required to enter the race.
Yes. Yes. Yes.
If I have enough credits to purchase a car, I should be able to buy it regardless.
The level to me is meaningless anyway. Anyone can advance up in level without being able to drive that well. There were only a couple of events in A-Spec that really required much skill those being the Historic Race cars and the FGT. They weren't that hard but at least you could not drive a car that was 10x better than the AI cars.I can't tell you the number of level 40/40 people I have kicked from my lobby. (see my signature)
Forza 2 to the best of my memory had 2 restrictions of buying cars. 1 was the region you choose. There were some cars that were locked in all but a given region. You could change you region but it cost you credits and each time you changed it it costed you more than the last. There were also prize cars that were locked until you ran a given event then they became unlocked and you got the car for free.Absolutely could not stand the GT5 leveling system. Forza 2 had a similar element and it killed the game for me. If I have enough credits to purchase a car, I should be able to buy it regardless. The license tests in GT1-4 were tedious, but they also added another challenge to the game. Because they weren't a required part of the progression system in GT5, I had no incentive to do them.
People aren't going to learn because you make them go through hoops. In fact if the license test is for learning, it's best left optional.
What leveling and mandatory licenses do is make people memorize something, pass that something, and then no longer care. If on the other hand, someone wants to learn, they'll probably pay attention.
Mandatory licenses are just a hoop for people who won't benefit a single thing from them or a way for people who like to shove their life goals checklists in everyone else's face.
So do I, that's one thing I'm hoping PD does.
So yes. Levels should be taken out of GT6 and go back to the GT4 way. 👍
License tests should be dropped entirely. Stop as close to the line as possible, do a right hand turn, slalom, blah, blah, blah. Be like the real world and your license will be based on your ability on the track. Contact with cars, type and severity of contact, do you have many offs because you brake too late or is the car a POS, or do you refuse to use the brakes? Are your laps consistently improving?
iRacing has this sort of system right? I don't subscribe to iRacing, so I don't know it inside and out.
One huge thing GT6 has got to do is get far away from these stupid little 2 or 3 lap races.
Then again, GT6 needs to be more entertaining (aka not so friggin boring that it turns off race fans even further). It has to be engaging to the aspiring pro. Yet friendly enough that a 7 yr old could get some fun out of it.
The 9 Hours of Boredom at Tsukuba may have turned my 13 year old daughter off to Gran Turismo (and a lot of adults too).