- 4,004

- Croatia
So, basically we have these we know already for some time about and we wondered what are they about:
And now we have these:
It is safe to say that GT5 will introduce Level system as new way of leveling the player. Numbers 11 (A) and 9 (B) obviusely corresponds with "Level" of particular mode.
Further logic says you need to collect something in order to level up, so we may presume that Points for A/B-Spec are back, but now their collection results with leveling.
Also, we may presume that License tests will be graduated though those Levels, because Levels are obviously restricting factor for entering particular race/event - as particular License was in previous games (A, B, Internationals, Special..).
So, further logic tells us that higher/harder instance of Events will require higher Level, ergo give more A/B-Spec points after the race.
If we expand the A/B-Spec point system, it would be more than perfect if some kind of "backup engine" - similar to one in COD games for instance - would constantly monitor our driving during races and award more points after the race (not just prior to the race, depending of factors descriptive for A/B-Spec points in GT4 <GT5?>) for clean racing/racing without damage/non-usage of assists, etc.
I wonder would the Levels be descriptive factor for the online Matchmaking, because if executed even remotely closed to system I've concieved above it would solve almost any problem imaginable for Public Races.
Discuss if interested, thanx in advance for constructive thoughts.
And now we have these:
It is safe to say that GT5 will introduce Level system as new way of leveling the player. Numbers 11 (A) and 9 (B) obviusely corresponds with "Level" of particular mode.
Further logic says you need to collect something in order to level up, so we may presume that Points for A/B-Spec are back, but now their collection results with leveling.
Also, we may presume that License tests will be graduated though those Levels, because Levels are obviously restricting factor for entering particular race/event - as particular License was in previous games (A, B, Internationals, Special..).
So, further logic tells us that higher/harder instance of Events will require higher Level, ergo give more A/B-Spec points after the race.
If we expand the A/B-Spec point system, it would be more than perfect if some kind of "backup engine" - similar to one in COD games for instance - would constantly monitor our driving during races and award more points after the race (not just prior to the race, depending of factors descriptive for A/B-Spec points in GT4 <GT5?>) for clean racing/racing without damage/non-usage of assists, etc.
I wonder would the Levels be descriptive factor for the online Matchmaking, because if executed even remotely closed to system I've concieved above it would solve almost any problem imaginable for Public Races.
Discuss if interested, thanx in advance for constructive thoughts.