- 26,911
- Houston, Texas, USA
- JMarine25
Hello, GTPlanet.
I figured after trying out other topics of mention, I decided I'd come back to the GT4 discussion. If it is any time of day I enjoy other than sunset (and maybe sunrise as well), it is nighttime. To me, there is something about racing at night. Temperatures are cooler, the stars come out, the moon shines, and of course, on come the lights (unless you race in race series that don't use lights or have saloon cars that don't need lights). When you play Tokyo Xtreme Racer Zero or 3, you know how the city lights up in the night. TXR3 had the best case. When you're at a distance, the big light sparkle can be seen as much as in real racing, only without lens flares. Personally, some like them, some don't, but I wonder what light flares would be like with the cars sparkling in the distance. Also, while the night races in the city are interesting, I wonder how road courses will do in the later times of day. Now, you can race in the evening with the headlights on, but I don't think a ROAD course has been run in the dark for any GT game. I think that Grand Valley would make a challenging and exciting night race. Maybe I'd like to race Tsukuba with the sun going down as the sky illuminates in hues of red, orange, purple, and blue, and have stars and the moon out. And why not Laguna Seca? Hey, the ALMS is going race "under the lights" for their 2004 Finale. Then again, imagine tackling the good old Corkscrew... in the dark! What considerations do you have for tackling the darkness? I'll start.
As I mentioned earlier, brighter lights from the cars would be interesting. You know, when you see an endurance-bound prototype race car zoom through Road Atlanta or Le Mans, you know that the lights are bright so they can see through the darkness. A mini-consideration I'd like to see is being able to purchase brighter headlights and fog lights (if any) so seeing better at night is acheived. Another option (especially for rallying machines) would be lightpods and specialized front bumpers which allow for more lights. You may choose to keep those lights for regular races, or change them accordingly so that you don't have six extra lights running when you don't need too much lighting.
As far as night racing goes, I kind of want to run races under the lights at road courses. I don't mean evening and sunset, but darkness, like in Special Stage R5 and SS Route 11. If the sun is barely out while the sky gets darker, then that's a clear indication that it qualifies as a "night race." For a challenge, I want to actually challenge that my car (or truck) has enough lighting to see through darkness.
Darker night races, brighter lights, more fun. What do you think about how lighting and night racing should be done?
I figured after trying out other topics of mention, I decided I'd come back to the GT4 discussion. If it is any time of day I enjoy other than sunset (and maybe sunrise as well), it is nighttime. To me, there is something about racing at night. Temperatures are cooler, the stars come out, the moon shines, and of course, on come the lights (unless you race in race series that don't use lights or have saloon cars that don't need lights). When you play Tokyo Xtreme Racer Zero or 3, you know how the city lights up in the night. TXR3 had the best case. When you're at a distance, the big light sparkle can be seen as much as in real racing, only without lens flares. Personally, some like them, some don't, but I wonder what light flares would be like with the cars sparkling in the distance. Also, while the night races in the city are interesting, I wonder how road courses will do in the later times of day. Now, you can race in the evening with the headlights on, but I don't think a ROAD course has been run in the dark for any GT game. I think that Grand Valley would make a challenging and exciting night race. Maybe I'd like to race Tsukuba with the sun going down as the sky illuminates in hues of red, orange, purple, and blue, and have stars and the moon out. And why not Laguna Seca? Hey, the ALMS is going race "under the lights" for their 2004 Finale. Then again, imagine tackling the good old Corkscrew... in the dark! What considerations do you have for tackling the darkness? I'll start.
As I mentioned earlier, brighter lights from the cars would be interesting. You know, when you see an endurance-bound prototype race car zoom through Road Atlanta or Le Mans, you know that the lights are bright so they can see through the darkness. A mini-consideration I'd like to see is being able to purchase brighter headlights and fog lights (if any) so seeing better at night is acheived. Another option (especially for rallying machines) would be lightpods and specialized front bumpers which allow for more lights. You may choose to keep those lights for regular races, or change them accordingly so that you don't have six extra lights running when you don't need too much lighting.
As far as night racing goes, I kind of want to run races under the lights at road courses. I don't mean evening and sunset, but darkness, like in Special Stage R5 and SS Route 11. If the sun is barely out while the sky gets darker, then that's a clear indication that it qualifies as a "night race." For a challenge, I want to actually challenge that my car (or truck) has enough lighting to see through darkness.
Darker night races, brighter lights, more fun. What do you think about how lighting and night racing should be done?