List the top 3 things you would like fixed first.

  • Thread starter Thread starter Wide Boy
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1. The graphics engine needs to be rethought. The framerate flux and general noise is unbearable.
2. The physics engine needs to be finished.
3. Send the AI to racing school.
I thought physics were quite good honestly.
 
1.Everything
2.Everything
3.Everything

Pretty much everything in the game needs replacing, adjusting or fixing. Although I suppose many games need things changed to improve user experience but nothing else that is mainstream needs as much 'fixing' when compared to GT6.


Edit: Now I will actually do what the thread title says.

1.Sounds
2.AI
3.Career mode (including the tyre model bugs that ruin the races that have tyre wear.).
 
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For those of you wanting the AI improved, just wipe them out before they get to you. :)
(not very helful, but it works lol)
 
1: The several duplicate cars (Need to be replaced with a bigger variety)
2: The Sounds of the cars. Tires are okay, but the engines need some work.
3: Interiors for all the remaining cars.
 
1) Upgrade all 'Standard' interiors. PD have had more than enough time to do this.
2) Engine Noises. They just aren't realistic enough.
3) WHERE'S THE 🤬 COURSEMAKER?! :banghead:

The M4 is proof that PD can update the interiors too. So frustrating that not even the semi-premiums (cars with premium exterior and no interior) have interiors yet
 
1. sounds
2. screen tearing
3. More Anti Aliasing
4. Remove standard cars

I'm also pissed by the standard cars, but I prefer them to be there than not. If we are to get rid of them, what will happen do you think? We will race only with Civics and Toyota FT86?
 
- B-spec, this was awesome in GT5.
- Sounds, can't hear the difference between a tuned 1.6 4-cilinder or a tuned 6.0 v12.
- Changing the width of the wheels (wasn't this in GT4 allready?), and changing tire width appart from the width of the wheels?? What about tire pressure?
 
Screw sound... not even going to go there. lol

- Remove the outdated AI and replace it with a smarter, more modern AI capable of passing me on a 2mile straight when the road is 4 lanes wide.
- Tire scaling ---- this has been in Forza since before GT5 prologue came out.
- A simulated rev count/limiter and/or more accurately simulated throttle response. When I slam it into reverse, then back into the first, I want to feel it and I want that engine hauling ass... not gingerly taking its time wasting 3sec.

and if I could add a 4th or replace one of the above I would add one of the following...

- Turbo/supercharger/vtec simulation. This one is literally "15 years in the WAITING" for Gran Turismo.
- actual power-to-weight ratios that you can feel rather than the old ps1-era racing philosophy of "hp makes u go fast." If an integra has 350 hp it should haul ass, not cruise to 120mph like every other car in the game with 350hp.
 
1) Performance Points Differential Bonus applied to ALL A-Spec races
2) Engine/exhaust sounds especially when upgraded
3) Car collectability is now dead and gone, so maybe more realistic tuning and maintenance pricing (an oil change on an '86 Toyota Corolla is NOT $250, and neither is it on a Zonda R)
 
1 - Offline racing (fix/start again) - cars pp to be spread according to user setting. Properly driven by AI according to a user set difficulty. All race payouts vary according to difficulty settings. All races to have tyre wear and fuel use. All cars in race can be selected by user (all above apply to career and "arcade mode")
2 - Online room setup. More setup options. From specific car selections and tuning limitations to adding AI cars to race.
3 - Sound improvement when racing and in replays. The Red Bull series' show potential.

I've crammed plenty into my three.
 
1. The horrid AI.

2. Annoying & unrealistic drift snap back.

3. Engine sounds. They're like, the same as GT1.
 
The physics are fine however:

Fix the camber adjustment to produce more life like numbers. We all know that 0.0 is not optimum for every car.

Insure that raising and lowering the front and back of cars produces what would be the actual handling and driving feel.

Verify and adjust each cars real life specifications.

Everything from HP to weight balance is off along with the gages.
The term "Real Driving Simulator" means nothing when weights and measures, suspension adjustments and dash board instruments don't reflect real world function. It's almost a joke when you think that raising the front end of a car could possibly produce over steer. That is a violation of physics and should be listed as a fail in the physics department.
However, this is still a game but 0.0 camber usually does not produce more cornering grip. It's the details that make any reproduction seem real. GT6 just as GT5 is missing the details that would make the simulation more real.

Sweating the details is what made Kaz the reputation he enjoys now. Hopefully he continues to push for realism throughout his creation. If the small things slip, GT becomes just another arcade game.
 
1. Aerodynamic Drag
2. The Pit Stop Bug
3. The F40
4. Aspects of the lighting system, mainly machine interior lighting.
 
1. The driving physics...
(most of my cars can`t brake in a straight line from high speeds) (And "rainy conditions" has nothing in common with real rain)

2. About 50-100 bugs and glitches all over
(none mentioned, none forgotten)

3. The totally annoying auto replay that starts after each race...GO AWAYYY...ANNOOYINNNG
 
1) A-FREAKIN-I. SINGLE-PLAYER IS NO FUN WITH THAT AI. A Difficulty selection like Forza is WELCOME

2) Sounds. This is the "The Real Driving Simulator" game, ok?

3) good quality car list. 1200 cars, and most of them are Standards and don't get me started on the japanese car list and the duplicates
 
1) need more communication from PD about updates and when they are going to come

2) seasonal races...I know they will come eventually but I want them now

3) Bonus points/credits for beating races with under spec cars...im tired of grinding and the only way to still have fun is to race with a car that's 100pp under the limit with downgraded tires
 
I thought of a lot of witty type remarks mentioning sounds, bugs, glitches , the half finished game, the lack of updates etc, etc, etc................

So I will simplify it to just one.

1) A completed GT7 on PS4 made by someone other than PD

And for hose that need an explanation it is because PD have demonstrated they have totally lost the the plot with GT6 and this Beta release should never have seen the light of day :-( Also there is nothing in this game that could not have been done with a moderate sized DLC pack for GT5!
 
1. The one player game. (AI, Grid starts, Qualifying)
2. The online game. (Shuffle & Matchmaking)
3. The customisation options. (Tuning)
 
1. AI
2.Shuffle and Matchmaking Options
3.Damage and Payouts for Driving Clean/Underpowered(some sort driving risk/reward thing.)
 
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