We had to use a bigger processor, as well as an improved motor driver and the closed loop electronics to handle what Trueforce is doing so you definitely can’t put the G923 firmware on G29.It’s just software probably and the progressive spring. Wonder if you can flash it on your g29 and get true force on it
Yes, the developer sends the audio stream to the Trueforce algorithm. They can tailor what they send and still allow you to adjust the levels of what they send too, if they like (Codemasters are doing this, for example, where you can adjust the engine, road and tyre “volumes”).Does true force use a dedicated tactile output signal from the game? So for older games without this output it won't function.
Does it work on GTS as per the Thrustmaster T-GT
Thanks @LOGI_Rich sounds promising.Yes, the developer sends the audio stream to the Trueforce algorithm. They can tailor what they send and still allow you to adjust the levels of what they send too, if they like (Codemasters are doing this, for example, where you can adjust the engine, road and tyre “volumes”).
GT Sport does support Trueforce already.
We had to use a bigger processor, as well as an improved motor driver and the closed loop electronics to handle what Trueforce is doing so you definitely can’t put the G923 firmware on G29.
Re: load cell, a good, reliable load cell solution that can handle the punishment that sim racing puts it through still causes problems with cost.
Trueforce - Marketing Gag or Real Innovation?
A steering range of 900 degrees, LED lights for the speed, integrated PlayStation or Xbox buttons. We already know all of this from the predecessor. What we don't know, however, is the G923's Trueforce technology . But is this really the breakthrough innovation Logitech wants to sell us?
The G923's force feedback system locks into real-time game physics and audio-supported games to improve haptic feedback. Anyone interested in the PlayStation 5 knows that this is exactly one of the most innovative features of the DualSense controller and that the Racer Gran Turismo 7 should benefit from it.
The steering wheel calls up data from the respective game up to 4,000 times per second in order to accurately reflect the engine sounds, tire traction or the condition of the ground. At least that's the theory.
Problem number one: At the time of the test, only three titles supported Trueforce technology (Assetto Corsa Competizione, GRID and Gran Turismo Sport). Other titles , including F1 2020 and the most important sim racing games, are to follow in September . iRacing is already compatible through a modification of the .ini files.
In our test, F1 2020 did not even recognize the steering wheel and refused to work. Project Cars 2 wanted to be set up by hand first. Future updates can (and will) get this under control.
Light and shadow of the Trueforce technology
Problem number two: We don't know exactly what to think of the technology.
In the first few laps with ACC on the Nürburgring, the feel of the game is outstanding . The asphalt off the racing line rattles in our hands and for the first time in a racing game we feel when we are going too fast into a curve and are about to lose traction. A novelty in around 28 years of racing game experience.
The driving experience that comes up when playing with the Logitech G923 Trueforce is unique and so new that it can hardly be put into words. You actually have the feeling of sitting in a real racing car because you can now feel every bump thanks to the haptic feedback .
The loudspeaker integrated in the steering wheel - the volume of which can be regulated in the Assetto Corsa Competizione options menu - also reproduces the engine noises. However, this is quite quiet and a nice bonus.
What is less nice, however, is that the G29, which is already quite loud, has now become even louder thanks to the G923's Trueforce technology. That literally forces us to venture out onto the racetrack only with headphones, as the noise of the steering wheel is annoying in the long run. In addition, the resulting micro - vibrations feel a little strange and even uncomfortable over time. Here, too, it is difficult to put the feeling when driving into words.
The difference between the G29 and G923 is clearly noticeable in Assetto Corsa Competizione and Gran Turismo Sport on the track . In the positive as in the negative.
Does the Logitech G923 Trueforce really deliver a better gaming experience? Not really. To be honest, we would have expected more from TrueForce technology. The system does not represent the expected game changer. However, the races always feel more realistic. And yet: we feel more comfortable with the previous model .
Hi guys, I came across a review on a German website which better explains how the Trueforce technology feels. Here's an extract (Google translated):
The full review can be found here:
There is no loudspeaker in there. All the sensations are generated by the motors.
Yeah it feels like a translation issue with the loudspeaker, it is surely all tactile / haptic feedback. Like a tactile transducer is still kind of a speaker, just without the speaker cone (and you can still hear it, if you feed it audiable frequencies )
The review also praises the feel of the feedback as outstanding and something competely new and giving the feeling of being in a real car, but then goes on to say they expected more from the trueforce... So which is it, outstanding or underwhelming?
Well from what i read the pedals aren't as nice at all on the t300, and if you want to upgrade to better it costs a couple 100s more i think. Plus the shifter is not included and expensive too, although supposedly nicer.I am the exact target market for a wheel and pedal set, not the cheapest and not high end.
Ive weighed up the offerings and because of the price of the new Logitech, i can't see why you would pick that over the Thrustmaster T300 RS GT . The belt drive is a big draw, smooth quieter.
Any thoughts? Am i missing something?
THRUSTMASTER T300 RS GT £278
LOGITECH G923 £350
But you've clearly made a decision to switch from G29 / 290 type naming convention so there was a reason to distinguish before?@John G We would be very surprised if anyone was to get confused, in the same way that people know which version of a multiplatform game title to get. The packaging very clearly indicates which platform each wheel is for, the control set on each wheel is also very distinct in the way its labelled and if you take all that aside and just look at the way the products are listed at etail, it's clear which platform your buying for.