MAG - GTP's faction is Valor

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Yeah the + sighn means there carrying a medic tool........it is hard to spot someone bleeding out though if there behind you unless they use there coms to tell you that is. You have to be a bit careful though as a downed soldier is good bait for the enemy to get a second kill as the medic rushes in. If I can see that anyone medicing me wil get taken out I tend to just hit the bleedout button, not everyone dose though so as a medic it's worth checking out the area before you revive a guy.

Thee are 2 types of usage for the medic though, there are those that will revive any soldier they see injured and then there are those who will use it just in those situations where it benerfits them, say when there defending an area and theres alot of comrades down around them. Both are legitimate usages but it is really frustrating to see a medic just walk past you when your bleeding out and I agree these types of players are just plain non team players.

I have the revive medic kit on 4 of my 5 loadouts, with 2 of them carrying th repair tool also, the only one without revive is my heavy sniper, the reason being that the sniper is usaly on his own and rarely is in a position to revive anyone. It dose really limit your loadouts carrying the revive tool at 1000 points though and it's a real waste to sacrifice things such as grenades and armour to carry it then not use the thing! Same goes for the repair tool at another 1000 points !

One more gripe while I'm in full flow.....vehicles, they can be key to any assault or defence, the APC has 2 roles, one is the fact it's a mobile gun platform and the second is it's a respawn point. stick it by say a burnoff tower and it can happily pumell the incoming enemy whilst delivering freshly respawned players right where they need to be.......... So please don't jump in the thing and take it for a joyride straight at the enemy! It realy anoys the guy on the gun and simply makes it useless to respawn there! As a gunner if I could knife the driver I'd happily do so at times! especialy as you usualy end up stuck in a ditch somewhere miles from your objective! Vehicles really are not being used to there full potental yet (ther'll learn) but when they do it will completly turn the tactics on there head. As a driver you receive XP for every kill your gunner makes, also you have a greater field of view than the gunner. If you use the coms and work as a two man team (driver spoting for the gunner and positioning the vehicle corectly to stop the vehicle moving under recoil and also niping out and repairing it) you can cause havok for the enemy and really give your team a huge advantage!

Great game, lots of muppets playing it, once BF2 arives those attracted to shiney new things will move on and mag will benerfit greatly from this. And one final point (as usual) as comander you can place a way marker for your team, open the map put the crosshairs on your selected area and press X, this will put a V that is visible to ever player on your squad. This can be used simply to specify a specific area to defend or as a waypoint marker for a direction you want your team to pass through on an attack, as an example placing it on a rear gate or a bridge where you know it's not defended.
 
Zipper has said they will address the SVER weapon/tactical advantage

They also said they will be adding alot to MAG.

I'm hoping for the addition of C4, more spawn points, perhaps even on a squad leader, and controllable transport blackhawks
 
Zipper has said they will address the SVER weapon/tactical advantage

They also said they will be adding alot to MAG.

I'm hoping for the addition of C4, more spawn points, perhaps even on a squad leader, and controllable transport blackhawks

Isn't C4 an unlockable item? Its been a while, maybe I'm thinking of something else. Would be nice to see if it isn't though. I hope expansions/dlc/patches add more to the skill tree, as I think thats a real strength of MAG.

The problem with more spawn points is you lose the effectiveness/tactical advantage of medics. It becomes more like Killzone2 then, which has closer spawns and the ability to spawn on squad leaders, there was less of a need for medics on the team. As they are currently they are a powerful addition to an army and you can win or lose games based on their performance.

I don't think the maps are designed for flight and air combat, it doesn't make sense for the type of game MAG is. I would say when new maps come along, you may see a few more or different vehicle types, but they will be along the lines of what you currently see in the game.
 
Agree with above. The spawns points add to the game, keeping an APC running close to an objective or a bunker from being destroyed so you keep a spawn point open adds to the games tactics. I'd like to see some new maps at some point and maybe some new game modes, though the maps and modes available now are far from getting stale. Some new weapons would be good though, as for the C4? just use the claymores......has the same effect. It's good to see Zipper adressing the "SEVER" issue though and openly stating theres an issue that they will address. SEVER has been leading the war from day one with Valor just in front of Raven though there evenly matched. I think simply downgrading SEVERS weapons a touch would do the trick, the maps are ok it just gets a bit silly when your whole squad gets taken out by one sever guy with a machinegun........there armour could also do with a little tweak also as grenades seem to have little effect on them. Saying all this going up against SEVER is allways a challenge though frustrating for many it's still more of a challenge than going head to head with Raven.

Noticed a bit of a worrying trend apear last night which was people voteing the team leader to be kicked if either there not happy with his decisions or they want to be leader themselves, I had a bunch of kids trying to kick me followed by the same happening to another team leader in the following match............I think they need to patch this so the team leader needs more than 4 votes to kick them. I wasn't kicked as there were only 3 kids (same clan tag) trying to kick me and after a hail of abuse from the headset by me and a few other team members they shut there whinging up.....I wouldn't mind so much but we won the match! LOL
 
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No more spawn points necessary... yes it's annoying when your APC gets hosed - or your chopper is down... but it's part of your job to make sure they're not hosed or downed...

Things I would like to see
a) Quick Reload/fill for Medic skill
b) More Capacity skill (allow you to carry more but slows you down)
c) Allow doubling up on tertiary weapons (i.e. carry 4 grenades instead of 2)
d) Allow removal of secondary weapon.
e) Information on Squad Leader/Platoon Leader/OIC selection (i.e. is it most points (XP/Leadership)? First Come First Served? Random?)
f) Ability to join "Leaders with Mic only" games.
g) More points for Engineers.

RE: Kicking - We've managed to kick a couple of leaders out - mainly because they don't do anything... I'd rather a leader made poor decisions rather than nothing.

C.
 
Ok I'll begrudgingly go with kicking a leader if he "says nothing" and dosn't even "laydown waypoints" though I feel it's starting a dangerous trend......A better system would be to kick him as leader, he's still in the squad but the next best qualified takes on the roll.....again open for misuse. I think the leadership role goes to the one with the highest leadership points to awnser an earlier question. I personaly deselect "leadership role" if I'm unmiced or simply want to have a casual game sniping or what have you. The two instances of comander kicking (or attempted in my case) where done simply for an individual or groups gain, as in both cases myself and the other leader were using coms, giving orders, placing waypoints and actualy winning there objectives.........Ultimatly any system to boot a comander is open to misuse and as a comander your the most prominant member of the team. Because of the random nature of team selecting I personaly think it would be safer to remove any kicking of squad leader, If your into leading squads then work your way up and gain comand points to give you a greater chance of comand positions, you ca allways use your mic to "advise" poor comanders or even issue orders via coms yourself and simply live with the occasional poor comander and the few XP you'll miss out on. Remember though kids, it's a war out there and mutiny aint funny come the day of the fireing squad LOL, last note on this from me, if you don't want to comand select it on the "role" option!
 
lion-face
The problem with more spawn points is you lose the effectiveness/tactical advantage of medics. It becomes more like Killzone2 then, which has closer spawns and the ability to spawn on squad leaders, there was less of a need for medics on the team. As they are currently they are a powerful addition to an army and you can win or lose games based on their performance.

I can understand that, but its frustrating having your APC get blown up and you have no chocie but to spawn 300 meters from your objective. I mean one measly soldier can go repair the AA and sigle handedly rid you of hte helicopter spawn. Thats not right.

Also spawning on the squad leader will encourage more team play. Maybe if you choose to spawn on the squad leader they can double the spawn time or something to make it more fair.

I'm sure a middle ground can be found.

lion-face
I don't think the maps are designed for flight and air combat, it doesn't make sense for the type of game MAG is. I would say when new maps come along, you may see a few more or different vehicle types, but they will be along the lines of what you currently see in the game.

I dont see how a controllable transport helicopter or two for the attacking team will hurt on the domination maps.

Currently when your attacking SVER you have to run right in front of their building which is guarded by a million snipers and assassins. My kill to death ratio is horrendous because of things like that. If we could control the transport helicopters then someone could fly them to the top of the S.V.E.R bases and let troops spawn on the roof until someone blows it up.

It just feels so odd to have 256 infantry but only 2 jeeps or one APC for each team. If I'm not mistaken the riginal trailers of MAG showed lot of vehicles supporting the infantry. I'm also shocked there is not even one tank in the whole game. Vehicles add an extra demension to the gameplay and MAG can benefit by making them more useful then just spawn points.

A have alot of great memories from Battlefield 2 ferrying infantry around in transport helicopters while attempting to dodge enemy fire. Vehicles add so much to the battle. I'm not asking for attack apaches or fighter jets, but giving the players control over the transport helis and throwing in a tank or two would add an extra deminsion to the game. Im tired of just shooting people, I want to battle a tank or something.

Maybe they can add a map that is very vehicle heavy

As for C4 I dont think claymores are the same thing, C4 has a much wider range of destruction and requires you to push the button. Thers nothing like watching an unsuspecting soldier step on it, then you hit hte button and he flies 20 feet in the air. It will also be useful to help defend burnoff towers

yeti
Things I would like to see
a) Quick Reload/fill for Medic skill
b) More Capacity skill (allow you to carry more but slows you down)
c) Allow doubling up on tertiary weapons (i.e. carry 4 grenades instead of 2)
d) Allow removal of secondary weapon.
e) Information on Squad Leader/Platoon Leader/OIC selection (i.e. is it most points (XP/Leadership)? First Come First Served? Random?)
f) Ability to join "Leaders with Mic only" games.
g) More points for Engineers.

A: If your talking about how long it takes to reload before you can revive someone I think its timed just right. If it was too fast you could keep reviving someone who keeps dying right in front of you.

B: I dont know, if you take alot of armor off you can carry more, and if you get full heavy you already are very slow

C: I certainly agree. I would love to have 4 gas grenades.
D: Agree again
 
I think all this freaking snow has delayed my shipment. It's been like 3 weeks since I ordered the game. Freaking USPS. Private parcel services would've thrown an icebreaker on I-95 to get my **** to me.
 
A: If your talking about how long it takes to reload before you can revive someone I think its timed just right. If it was too fast you could keep reviving someone who keeps dying right in front of you.

B: I dont know, if you take alot of armor off you can carry more, and if you get full heavy you already are very slow

C: I certainly agree. I would love to have 4 gas grenades.
D: Agree again

A) Yes : But it would be an unlockable skill!!

B) Yeah but the problem is I have to go into war practically naked because I can't carry anything else!!

C.
 
I think the vehicle issue is one of balance, If I'm defending a building and suddenly a heli simply flies over the defensive lines and drops guys on the target I'd be prety miffed. As for the C4, you have to contend with grenades, gas, artilery strikes strafing runs, precision strikes, RPG's, turet misiles, gun mounted grenade launchers and C4 on gates objectives/spawn points and road blocks then claymores, and not forgeting exploding vehicles..........theres more than enough things blowing up in your face!

Anyway, spent the night with 5 of the clan guys and had a great time, MAG really comes alive when your working in a good squad. Managed to get to level 30 and got the hollis (mp7) sidearm, unlike the pistol this thing is just point and squirt, close quaters it was droping SEVER guys easily, beware though it's ANOTHER 200 points of your loadout limit! things realy are getting cut to the bone in my loadouts LOL.

Overal players aregetting more and more tactical as time is going on, vehicles are regularly place out of harms way as spawn pointsbut not too far away as not to offer some fire suport. People are starting to take turrets out on bunkers before going in to C4 them, and you'll see forces amasing at waypoints before going foreward mob handed at objectives. Of course this is also true of defenders who are laying down foreward defence teams and abush squads at key areas! Battles are as allways fast paced but theres alot of planing going on rather than headless chicken charges. the old saying of "if you can't go through it, flank it" is being put to good use by mant teams.

With Zipper stating lots of extras to come for MAG along with the obvious I'd like to see some form of clan score and leauge table, if 2 or more clan players are in a room game together there combined score could be added to the clans score and then a simple leauge table based on this would give a little more incentive for people to play as clans more. currently the only benerfit is a clan tag after your name and a quick display of howmany of your clan are in mag, handy but they could add so much more.
 
I've got the Kurtis - SVER equivalent... it's pretty tidy when up close and personal... but it means I have to leave my acoustic locator behind!

I'm loving my Grenade Launcher - however there is definitely a bug in it.

Quite a few times I've popped a grenade off and I see it exploding in the distance - then I die. Last night I even managed to kill myself and a teammate - despite the explosion hitting a Raven guy fully (he survived)...

Still my 380 kills with it are more than worth the odd "suicide"...
(I'm quite good at actually nuking myself too - there's nothing worse than lining up a shot - pulling the trigger - and then seeing one of your mates run right in front of you - and bouncing your grenade onto your feet... with just about enough time to start moving before you get minced.)

I regularly play with a clan/mates as a group - when you have 6 or so of you all playing together - the game is absolutely brilliant... although we all know our play pretty well that team comms are often just mindless banter instead of tactical information!!!

C.
 
Thanks for last night thats was a really good night and like you said hereward the game really shines when you got every one in your team working together and i should be on tonight again if anyone is around.
 
Yeah I'll be around Dyer, we just have remember who's been chosen as comander LOL

Dyer the only man to flank SEVER via London on foot LOL
 
I've got a new headset. So I'll be up for some domination.
 
Right cool, so tonights GTP clan games will see

Hereward
UKOG Dyer
UKOG Erik (not confirmed but sure as eggs are eggs)
Duffers (with coms at last LOL)
GTP Dutch Customs
Wiggsy55 (with all new internet conection aparently)
Tinny
Bigjizzy

That seems to be an 8 man squad! Anyone else wanting to join PM me on the PSN and I'll message you back as and when people leave and open up spaces. start with some small matches then move onto the full fat games then try and win a vehicle capture match once everyones got there act together and roles in the team LOL I'll try and throw coffe breaks in between games so everyone can allter kit, have a fag and a beer as the night goes on. First in send the invites out Friday night usualy see's a few big clans online so hopefully therll be some tough compertition out there......but not to tough LOL
 
Sounds great!, I'll be on from around 20:00 CET (give or take a few minutes), which should be 19:00 GMT.
 
Just a quick one for those not fully up on frago points. say your comander sets your objective at A you'll see A is flashing on screen, right if your at A and XP you get is basicly doubled! you'll see this on screen as such

heal 10xp
Frago bonus 10xp

just a quick heads up to get you ranking up as I know some people don't know this
 
i will be there too. But i play Raven. love that game. played 18 hours now on it. at least less cheaing than CODMW2 on pc!!
 
Just a quick one for those not fully up on frago points. say your comander sets your objective at A you'll see A is flashing on screen, right if your at A and XP you get is basicly doubled!
Not only that, you get various boosts when staying close to your squad leader. :)

So, stick to the objective and stay together. 👍
 
BTW - "Major" objectives always attract FragO points...

SO if you're defending a Burn off towers - FragO the Bunker and you will get FragO at the Bunker and at the Burnoff.

C.
 
I've just got to pop out but what time are we expecting to start?
 
Zipper has said they will address the SVER weapon/tactical advantage

I'm not sure but if I remember correctly, they stated that they will investigate if there is an advantage and will address it if there is such a thing.

I don't want to start any kind of war but a lot of the comments considering about other factions from SVER Veterans that have switch factions after level 60 have been something like this: people have less mics, less medic kits, there are groups full of snipers sitting on respawn and more stupid behaving (for example team killing. One guy told he got stabbed 5 times in a match. I'm now on level 49 iirc and I haven't been killed by a team mate on purpose ever). This is just what I've heard. Personally I've been playing in SVER since the beginning and I think I will switch factions after level 60 to see it myself and for the interest to play the maps in to different direction. It's possible that somehow kids find Valor&Raven and their cool stuff more interesting and maybe SVER has more mature gamers? I don't know, but I just wanted to comment this "SVER guns/maps/every freaking thing is overpowered" conversation. Could be, but it's also possible that it's not the case, only Zipper knows for real. I would be very interested to see some statistics.

But clearly Raven&Valor are getting their gear together better than in the start. We get our ass handed to us in some matches. And that's great! At the start some games became very boring, now there's proper fighting going on 👍
 
I don't believe SVER is overpowered either. There are some bugs though, like being able to defuse explosives from the inside. But that applies to other factions as well. If they take that out, it's pretty much even.
 
Man this totally sucks. I wish I had the game now so I could play with you guys. Freaking postal service.
 
Man this totally sucks. I wish I had the game now so I could play with you guys. Freaking postal service.
It is the government getting back at you for all your political views. :sly:

Do you have a tracking number?
 
It is the government getting back at you for all your political views. :sly:

Do you have a tracking number?

Lol, you're a funny guy. Everyone knows USPS tracking numbers don't mean squat. "Arrival Scan" was Feb 4. It was supposed to be delivered on the 8th. I guess it's buried under 2 feet of snow somewhere. I'll have to wait another week for that to melt and then another month for them to deliver the soggy cardboard box. :lol:
 
Tonight's games were great! 👍 Got up another few levels and racked up a lot of res and heal points. :) KDR is poo of course, but that's not my main focus anyway, being a medic.
 
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