Mag open beta

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I'm now a total of 6 hours (spread over two days) into the download with only 27% downloaded. This better be worth it!

Hoping to finish off the download in the next two days, aiming for about 12 hours download time.
 
Yeah 10th......took me 2 - 3 hours but I won't gloat as I may be shot LOL

Right quick update.....get to skill level 10! it unlocks the 256 player multi objective matches, air suport, artilery, chemical attacks, bunkers, tanks.......basicly all of it! The game suddenly makes sense when you see the whole scale of it! Your senses get a bit overwhelmed at first trying to sort out what your supose to be doing and learning the new maps which are BIG (they need to be though) Match times are about 30 minuets and the battles are prety intense to say the least especialy with all the tracer rounds flying and explosions going off from airstrikes. Coms are a lot better too with less people wandering round wondering what your suposed to do LOL

Team work is an odd one, you work as a team out of fear! You know you won't survive long as a lone gunman so you stick close to your team and you cover there backs less you find yourself the last guy standing! At one point I was defending a console in a large room surrounded by windows......8 of us held it for 10 minuets......I was sweating by the end! it was like some neverending wave of guys poping up at windows or grenade being lobed in.....I think the point where the enemy tried a mixture of smoke and gas has damaged me mentaly LOL
Quick note here, the lag.......nope nada! not seen anything quite like it, especialy towards the end of one match where practicaly all 128 of us were holding one position watching the countdown tick down for a slender victory........the tracer rounds alone were a sight to behold let alone all the RPG's being launched, just stunning.
Looking at the sabotauge missions with 32 player teams I can see zipper were using this to ease people into the main event. If you don't know what your doing and don't get to cover your going to die alot in this game.

Video of a 256 player game

http://www.youtube.com/watch?v=b3rEYNBcwOY&feature=related
 
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FWIW I began the download about 90 minutes ago and right now I'm sitting at 1.35 gigs received. My connection is rated at around 2.5 Mbs.
 
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I've just resumed download and it's going much much faster now I'm not in peak times. Hopefully should be done in a few hours.

EDIT: I've now downloaded another 27% of data, this time it's only taken about 20mins. Should have the full download before the hour ends.
 
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I'm 93% in having just started Downloading it this morning...

I've not got MW2 - and am considering getting that or this...

Comments above are making me lean towards this - as I didn't really enjoy the previous COD.

C.

EDIT : Pretty good fun - played 2 games - we lost both of them - but I suspect that's got something to do with the lack of teamwork on our team (me included) - Found sniping to be quite good fun and a lot more likely to get kills!! Grenades also kick ass.

More games later me thinks...

C.
 
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Gave it a few rounds today. This game is excellent, play style reminds me a lot of BF2. Not too much teamwork going on (yet), but I am seriously considering to get this. :)
 
I downloaded it a week ago if i remember correctly(before it went active), and left it on overnight so i don't know how long it took. I tried it 2 days ago for about 20-30 minutes and the description people used for the game being "DULL" is SPOT on. The graphics on a scale of 1-10 low-high i would give it a 6 or 7, the controls felt heavy even after putting up the sensitivity a bunch. The overall first impression was pretty bad. I will not be buying this game. From the hype it seemed to have a lot of promise, but i can promise that i will not buy this game. It feels like they took a Killzone 2 feeling and just dumbed down the graphics and controls. There just isn't anything special or different about the game besides the huge amount of people who can play at once. I may let gamefly send it to me when it's out, so i can give it a fair chance but so far i don't see a reason to play this instead of Modern Warfare 2. Thats more then enough fps shooting action for me.

[edit]-Just like in Killzone 2 i hardly have any psn friends, so i don't have people to work together with. Doing "proper" tactical gameplay with team work could definitely improve the overall experience.
 
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Right a few more hours under my belt and a few more suprises! I used the reassighn skill points system, every 3000XP points you get you can basicly deselect all your assighned skill points and reassighn them, I went for the sniper setup this time so I'm now toteing the tuned sniper rig, high powered scope and the bipod, also the M14socom rig with high scope, bipod and silencer and a final rig of the M14 with the forgrip rather than the bipod...........yeah I know but specific maps and taskc require a different setup, Full blown, silenced and non prone. I also tried the M4 and scar with the acog scope and bipod........extremley lethal combo! Anyway when you use the bipod as in real life sighting the enemy is a piece of cake and you can concerntrate on such things as not being spotted and counter sniping, really handy to a team if your in the right location. Sabotauge maps can now be a case of 10 ills for no deaths, ok isn't the highest kill count but the kills you make swing the match.
I've re-visited the sabotage maps and the experience of playing the 256 player maps has paid off on the smaller maps. I'm also starting to see people slowing down and thinking about what there doing, there the guys with a hight kill to death ratio. Theres a place for both types of play though, running and gunning and camping. with neither disadvantageing the others enjotment. As an example the snipers go and camp as do the defenders, a run and gun merchant comes chargeing in it just means a harder target for us to hit LOL while he has the benerfit of seeing our tracer fire and knowing roughly where to avoid on his next charge!
I think the games greatest strengh is the maps and the balanced game play, really is a strong point in Zippers previous SOCOM titles and it shines through here. which given the amount of players on the field if it were anything less than perfect it would fall apart very very quickly......but it's not all sunshine and flowers, but what game is? Some of the points raised earlier in the thread are valid, guns are not as "potent" as other FPS titles, the graphics wont melt your eyes (but they do the job very well especialy the explosions) Some could say newcomers to the game are seriously disadvantaged weapon and skill wise, and finaly if your in a squad full of mutes it's not going to be the greatest battle ever!
But these things aside I'd rate this alongside the establised greats, MW2, SOCOM, BF BC2, Flashpoint.......in some respects it goes beyond these titles and if you get to grips with what it's trying to do you'll love it, I would recomend everyone bites the bullet, download it and get to at least level 10 and experience 256 player FPS excellence!

I have a little extra to add, and it's regards the "Dull" coment which has been metioned a few times. I too found the gameplay becoming a little.....no VERY repetertive, roughly between level 6-10 you just seem to be on a neverending slog to gain XP and Skill points but once you get to level 10 things start to open up, next is level 15 where you actualy have the option to comand your squads objectives opening an even larger level of play. Please stick with it until at least level 10 to get a feel of the game, remember this is just a beta, a big slice of the game but it's still only a small part of it! the main game mode which most FPS fans will be used to is actualy locked, namely the straight out team deathmatch where the whole map can be employed rather than teams congregating on set areas. This mode I think will be one of it's biggest draws, hopefully we could get a taste of it in the open beta before it finishes.
 
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Having been a big Socom 1 and 2 player, it's strange that I'd never even given MAG a look until I saw this thread. And I'm glad I did, just played a couple hours straight, getting along swimmingly with the M14EBR.

Now I just need to figure out a way to stiffen the springs in my DS3 as I hate the soft/sloppy feel of the sticks with FPS games.
 
You can speed up the stick response in the options if this helps a little, failing that I could post you a couple of heavy duty truck springs but I'm not being held responsable for any injuries LOL
 
I tried the stick response which is great as I love fast movement, but it's the actual resistance, or lack of it that's robbing me of precision when I need it. Reading around, I can't see any mods yet, but do appreciate the offer for the springs lol. Dualshock 2 was perfect

Also, reading your sig I see you're an airsofter too (well I'm not anymore really). I used to work at Wolf for about 5 years.
 
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I think I am going to eat a little humble pie here ... :lol:

I was all set NOT to like this game because it wasn't as good as MW2. Well, I think it is just as good, but in different ways.

I've played this game solid for the past few days and racked up around 13 hours of gameplay, and I am now a level 15 sniper with command over a squad. I feel I can give the game a more favourable review, now that I have experience the game some more.

I originally complained about the quality of the shooting in MAG, it is different, but not as bad as I had originally thought. See, I found to my dismay that Raven have some pretty poor guns to start with, and they were the reason that I was having no luck killing. As soon as I scavenged an M4, I was a killing machine, shame Raven haven't got a gun of that quality. :(

One weapon that is totally rubbish is the P200T Raven rocket launcher thing. I've landed many shells at the feet of the enemy, only for them not to kill anything at all. I'm also wary about firing it through spaces too. Several times now, I have fired the rocket off, only to find it has not got through the window/opening, and instead drop at my feet, exploding in an epic fail! :dunce:

One aspect I love about the game is sniping paratroopers! I've yet to get a headshot on a guy flying in, but if I'm standing facing the transport planes flight path, I can snipe several before they hit the ground! 👍

I've also noticed a slight peculiarity when you are crouching or prone and sniping. when you fire, you will sometimes move forward a little. This can get you into bother if you are near a ledge with a big drop, as on one or two occasions, I have fallen off the edge...

I've played several 256 player games now as well, and whilst I like the scope, and the complex tasks of domination, I have found that the game is just one big mess with scores and scores of soldiers shooting anywhere and everywhere! It is fun though. One thing I don't like though is the fact that when you are on defence, and later on in the match, you become basically penned in to one position. It would be great if a high ranking commander could create a forward support HQ that your troops could rally around.

For example, the default soldier has a grenade in slot one, and a medkit in slot 2. To select grenade (while holding your rifle/pistol) press L2 once. To select medkit (while holding your rifle/pistol) press L2 twice, it skips past the grenade and selects medkit instantly. And so it is if you want to swap back to your weapons using R2. Once for the primary, twice for the secondary.

That is exactly how I do it now. 👍

As for Comms, if you have a headset on, your squad chatter will come through your headset, and other squad chatter in your proximity will come through your TV/Speakers.

I've also figured out how to spot my squad from the rest of the guys. My squad will show up as arrows on the map instead of dots, AND their names will be above their heads, as opposed to the blue arrow for everyone else on my team. 👍

Also, they can dish out specific orders for the squad to follow. The problem is in the current game mode, there is only the default orders to follow, blowup/defend target A/B and then blowup/defend target C. The larger game modes (made up of 64players per side and 128players per side) offer a much larger scale of battlefield and many more targets of oppurtunity for your squad leader to dish out orders on, and I feel it will be those game modes which will show you what MAG can really do. The 128player per side game mode is said to be unlocked sometime later this week for play.

Yep, I'm a squad commander now, and I found out something interesting. If I select a target to attack, I get the fragmentary order bonus too! 👍

Speaking of Fragmentary orders (fragO), everyone should make sure that they are attacking the right target, because you get bonus XP for doing so. For instance, if you are on sabotage, and you shoot a guy that is in the dimensions of the objective you are defending, you will get 5xp for the kill, plus an extra 5xp FragO bonus. 👍

Right quick update.....get to skill level 10! it unlocks the 256 player multi objective matches, air suport, artilery, chemical attacks, bunkers, tanks.......basicly all of it!

That is what I thought, but... 👍

Some also guy commented on my name - magburner, and suggested that I had created it specifically for this game... :lol: MAG is a great game, and I will definitely be buying it when it is released. Will Zipper let us carry over our characters. to the finished product? 👍
 
Nice t see you percerviered MAGBurner, and big thumbs up to wolf armouries!

Weapons and factions.....ok Raven (booo) have the most acurate weapons but this is ofset by tem being the least powerful. Sever (hiss) is the oposite, most powerful but least acurate. Finaly Valor (Yeah) are the middle ground guys I can get single shot kills to the chest at upto 100 meters with the big sniper rifle unless the enemy has the heavy armour on in which case it takes 2 shots. Headshots of course allways 1 shot 1 kill. Oh and I'm not biased towards the teams in any way LOL
 
I have to say that I am starting to fall in love with this game now that I have levelled up a bit. The 256 player games are superb, and there is so much going on, you really feel like you are in a war zone.

One thing that struck me last night was how similar this game is in scope to Battlefield 2 on the PC. That game only had 64 player matches, but the scope, like MAG was huge!

Another thing that amazes me is the size of the maps! I can't get over how big they are, and I have travelled across some, and found red-hot action in every location!

If I have one complaint is that my stats have not updated for days. I think I should be near 1000 kills by now, but I have been stuck around 234 for the past few days. Also, last night, I must of played for around an hour or two, but each game failed, and I lost around 1500 to 2000 xp. :(

I also think that Zipper should extend the public beta phase, because of these issues.

All in all, superb game! 👍

EDIT: If IW released MW3 in the same vein as MAG, I would gladly have their babies. I know I am a guy, but I am more than willing to have a womb sewn in just to show my gratitude! :lol: 💡 👍

SECOND EDIT: Has anyone had any issues with MAG causing problems with their router/internet connection? Over the last couple of days, my router has been acting all funky, and I can only assume it is down to MAG. Maybe the way the game hooks up to the servers, or the sheer number of players etc, is causing some issues.

For the record, I haven't set any specific ports, I've always used UPnP, so the PS3 opens and closes the ports as it needs. 👍
 
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No issues with the router here but it wouldn't suprise me, this phase of the beta is more or less entirely to make sure the servers are up to the job of release at the end of the month. Everytime the servers are down it's usualy Zipper tweaking something or other or maybe sowing wombs into people? anyway as the week has gone on it's become more and more stable........If you compare it to the usual dumping you from lobies and lag issues of lesser games (ahem) then everything looks very very promising. I've been in a group of 5 friends and successfully gone from one match to another for a good few hours with no issues, and the coms work excellently too! I really do wonder what devil deitiey Zipper has sold it's soul to to acomplish this feat.....hopefuly it gets tagged onto Sonys dev kit so all manufacturers can use it.
 
Level 10 and then the game gets fun? Do you realize how ridiculous that is?

This game sucks. It looks and sounds like it was released in 2004. The weapons have no weight. I can't find a lot of entertainment in constantly running in a straight line towards an objective for 30 minutes.
 
I managed to get it downloaded last night, but if I have to bury hours reaching level 10 again I'm gonna be pretty annoyed and probably not bother.
 
Another sceptic that needs converting!

Like you, I was dubious about this game, but it is a true star, and one of the most remarkable shooters of the last few years. If you rate shooters on how pretty they look, then MAG will not win you over, but there is a very complex and tactical game hidden away beneath those mediocre graphics.

Admittedly the guns have no weight, but if you like to snipe, like I do, then the weight issue is not really a problem. You also do not need to run at objectives for 30 minutes. You can direct the action from a far, if you have the leadership role, and you are basically free to do whatever you want in the game. In the massive 256 player games, I take the role of a free-roaming sniper, and if I have the leadership role, I act as a spotter for the mortars and airstrikes etc.

MAG is a very good game, the fact that it has stopped me playing MW2 since the beta was released is proof enough for me. Stick with it, it might look like a lump of coal at first glance, but if you you rub it up enough, it will turn into a real gem! 👍
 
Level 10 should take you 4-6 hours play, and it's not adsactly un-enjoyable trying to get there. Would be nice to hear your basic thoughts mate on the before and after beta, even if you just hit the small games for an hour.

I think the most enjoyable part so far has been jumping in with a bunch of friends and really getting tactical with this game. I find with randoms it can be a quiet affair and with that team play is reduced. There is the usual solution however, start talking and by the end of the match everyones gabbering away LOL
 
But how tactical can you really get? "Ok squad, let's hit target B before target A. That'll really throw them off. Oh wait we died, let's go again. Oh wait we died, let's go again. Oh wait..." and so on.
 
So if I like sniping, if I get leadership, it's good. But what if I don't? There's to many people and to much going on to give individual orders without knowing everyone in the squad and all having headsets, so as a normal assault troop all you're doing is following orders and being lumped with a more basic combat system but with just more to shoot at.
 
But how tactical can you really get? "Ok squad, let's hit target B before target A. That'll really throw them off. Oh wait we died, let's go again. Oh wait we died, let's go again. Oh wait..." and so on.

Like most shooters (except MW), it really depends on who is playing on your squad (platoon) - Like the basic flanking tactic - I had a session with 4 of my friends and we surpassed 40+ kills each doing such tactic. This game really is best enjoyed with a party rather than yourself.

Also, i am one of those dudes that was turned off at first. Yes the graphics is sub par, but what can you expect with 256 players on board? But yes, there's complaints. I think the shooting can be a little better. The transition with hip fire to iron sight needs to be more fluid and the animations during reload just looks cheap. Also, i think the nades are a little too powerful compared to an RPG (against enemy units). Ive fired a few onto walls/ground but the blast radius is just weak. I dont think ive killed anyone with an RPG, yet (other than ones in an APCs).

Anyway, im up to lvl 15, and im enjoying it so far. Gameplay really gets better after level 10. It's just intense seeing waves and waves of enemies marching on to your direction :dopey: target practice! :dopey: and im impressed how i havent seen a ounce of LAG. Smooth.

MAG is a very good game, the fact that it has stopped me playing MW2 since the beta was released is proof enough for me. Stick with it, it might look like a lump of coal at first glance, but if you you rub it up enough, it will turn into a real gem! 👍

I'm in the same situation. I havent touch MW2 in days. I think i can compare MAG to a large scale BFBC2 without the eye candy graphics - which is good enough for me. BOUGHT!

EDIT: BTW, are there only 2 types of guns per class?
 
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Played MW2 last night with some friends......hated it with avengence purely reactions win, I ws either being sniped constantly or had people running up behind me, was as much fun as open hart surgery.......My biggest bug bear, that stupid stupid spawning system, it just dosn't work!

Right anyway thats that off my chest, Tactics......An example!
Defence on Valor sabotauge map.

Target A..........sniper role get up on the high gantry of target C building and start holding them back, also make sure you comunicate enemy positions to team, you need a few guys on the far right to stop flanking manouvers also if you can get another sniper in the bell tower it helps but you'll need a second guy in there to defend him.

Target B............ Forget snipers with this one too much cover apart from position directly above target B in the tower but your very vunerable to RPG and counter sniper. best course of action is to push 2/3 of your team foreward but no further than the edge of the houses, this then puts the enemy in the position of having to cover open ground.

Target C.......... Eassy half in, half out, 3 entery points, left right and center put a team outside by each. As for snipers get them to cover the church as this is where the paratroopers land (ie most of the enemy at this point) if C is taken swamp it, but only with the guys inside! if everyone rushes in from outside as well your outer defence is very hard to re-establish.......

Ok so thats just one map and thats just one way of doing it. You'll find if you give the orders over the headset people will do as you say as most stick close to the rest of the team, you'll allways get those who just want to do there own thing but there after high kills so they will usualy do what the rest are doing as thats where the engagements are.

Another qick one here, for the the attacking role timing is critical, how many times do you see A captured and B isn't then visa versa, flip floping like this right through the match. You need to remember on the small attacking maps there 2 squads attacking each target not just 8 of you, on the cross hair you can talk to the other squads, simply time your attack on both locations with ALL 32 of you! take both targets at the same time and thats it onto C! Also if you have a map where 1 target is easy to take and one is hard to take then it may be worthwhile sending 3 squads at the hard one! you can also see this is a tactic the enemy use whilst defending, the'll let you have one target whilst putting 24-32 guys at the target which is easy to defend.........and yes I have seen this! it wasn't prety LOL

Of course this is not taking into account what the enemy is doing to counter your tactics....there human after all! so being able to switch tactics quickly is key, this comes down to the overall comander and if he's no good then well your going to have to sort it out between the lower comanders! At comand levels theres a whole seperate XP sytem which goes up as well as down you'll usualy find these guys at the back hiding in a tank watching the map........If you can firnd the enemy comander and take him out or listen in (proximity chat) you can really put the cat amoung the piegons LOL

If you find your simply running headlong into the enemy only to get shot......you need to stop doing it, simple. Here's a simple thing to remember which I learnt in the army, works well in airsoft and FPS too......if the enemy is in front of you and you can't go through them simply go round the side of them........commonly known as the flanking move, it's the basis of military tactics and has been for over 2000 years! It works LOL

Quick one on leadership roles. You have an 8 man squad, anyone over level 15 can apply (press triangle) for leadership role, if theres more than one of you applys then the highest rank (leadership rank) gets it.....But those with lower leadership ranks can STILL give orders out using the crosshairs! you can't however call in all the air and mortar strikes on the big matches. Ultimatly though use your headset you'll be suprised how people in this game actualy follow orders!

With 2 days left of the open beta I have to say it's been a bit of a rollercoaster, MAG dosn't grab you straight away, it dosn't have the graphical wow factor and the first time you hit a 256 player match it's a confusing spectacle, this of course isn't helped by the huge maps. It took about 3 days to really get into it and I nearly binned it along the way, but when you get to a level where your remembering certain maps and tactics it suddenly starts to work. What is more interesting though is what lies hidden in the full game? we haven't yet seen the vehicle capture maps or more importantly the team deathmatch games which I think could be quite spectacular! Think about most online FPS, the most played mode is team deathmatch......we haven't seen this yet on the open beta!
And what of clans? the option is there I wonder how it will be incorperated? I Do know jumping on mag as a party of friends is really where the game shines, excellent coms, no members droping out between or mid match, you really start to play as units when playing like this.
Also one thing which stands out is the lag on this game, or rather the lack of it, I can nail a guy whos running left to right half way accross some of the smaller maps....and I'll hit him! If I miss I miss it wasn't lag making me miss, there is bullet drop, seen most noticabley on the RPG rounds and there is a minute delay of bullet leaving gun to striking target, all are constants so sniping isn't as easy as it seems.

Ultimatly it's up against MW2 and EA's BF:BC2 but I think MAG goes beyond these two games in it's sheer size, now some people won't like this and will prefare the close combat of the other two. which is fine, I don't like the close combat of the MW series but do prefare the bigger map layouts of SOCOM and Flashpoint ......but there only downfall is the amount of people on the map.......MAG puts the right amount of people on there for me! Couped with the vehicles and tacticle strike aspects it has it all.

EDIT: BTW, are there only 2 types of guns per class?

Erm no, I don't know if the guns available in the beta are the full amount available in the final game but both the sniper and assault rifle classes have 3 guns available i the beta with 3 attachments on each pluss around 5 skills for each?

By attachments I mean, scopes, bipods, foregrips, silencers. And skills you have fast reload, steady aim ect ect. When you look at the weapons you'll see theres a performance box for them with stats in there, depending on your style then certain loadouts are better than others....remember though you only have 5 loadout slots available and when you start putting attachments on your "C" limit really comes into pay in what you can afford and can't....I have 3 sniper rig loadouts and one assault and one suport gun loadouts, I know with the sniper rigs I could really do with more but the game restricts you which means compromise.......stops me carrying a supergun I supose, I do know with my big sniper rig I'm practicaly naked with no room for such basics as body armour, claymores, RPG's ect, I think I just cramed in 2 grenades, 2 smoke and a personal low level health kit!
 
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I've put a couple hours into this game, and could see how people do and don't like it. The game is very deep. The way you get "perks" for staying close to your squad leader is a great idea, and I really like the way that you can spend you points to unlock new guns and make your guy better. It's almost like a RPG in that respect.

The big problem with the game besides the subpar graphics, and the lack of any feel at all to the guns, is that it will be very, very hard to get people to play this game the way it needs to be played. If you could get 256 people that will communicate and work as a team, this would be the greatest shooter ever. But that will never happen. I have only played 1 game that my squad tried and work together to win. We completley dominated that game. We won it in less then 5 minutes.

I really like what zipper tried to do, but the majority of gamers do not have the sense to see how you are suppose to play this game.
I also started playing socom again after the map pack was released with about 10 clan mates, and it has completely done away with all my other games. I really can't see this game turning me away form socom at all. Socom is finally the game it was meant to be. My suggestion is to forget this game, download the socom map pack, and take part in the greatest shooter ever. Then maybe zipper will give up on mag and make the next socom, so that it doesn't take over a year for /6 to get the next socom to work right.

All in all, MAG could be a great game, but I hate to say this, it just takes to much team work for the game to be fun for me. Don't get me wrong, I love tactical games, but to many COD fans will ruin the experience of MAG. It will never be able to reach it's full potential because of the run and gunners that will be playing. The lack of feel to the guns also really, really turn me off, but I would eventually get use to that.
 
Have to agree to an extent with bevo.........for thihs game to work you need to play as a team. But I disagree with needing 256 people all playing as a team......4 of you can turn the frustration into glory and with such a stable friends system thats very easy to acomplish......theres even a GTP clan! Having run and gunners visit from MW is great.....you get to shoot them time and time again as they run headlong at you LOL

If you take 8 of your socom clan mates onto mag's battle field thats a complete squad......with that many of you working as a cohesive unit well, you can imagine the havock you could reek. One think to remember this is just an open beta, people are wandering in and seeing whats what, and with the deadline aproaching theres little to motervate them into leveling up.......I think much more will happen when the full game arives and theres lots of clans jumping into squads.

Oh yeah and SOCOM has allways been an underapriciated gem of a game!
 
Have to agree to an extent with bevo.........for thihs game to work you need to play as a team. But I disagree with needing 256 people all playing as a team......4 of you can turn the frustration into glory and with such a stable friends system thats very easy to acomplish......theres even a GTP clan! Having run and gunners visit from MW is great.....you get to shoot them time and time again as they run headlong at you LOL

If you take 8 of your socom clan mates onto mag's battle field thats a complete squad......with that many of you working as a cohesive unit well, you can imagine the havock you could reek. One think to remember this is just an open beta, people are wandering in and seeing whats what, and with the deadline aproaching theres little to motervate them into leveling up.......I think much more will happen when the full game arives and theres lots of clans jumping into squads.

Oh yeah and SOCOM has allways been an underapriciated gem of a game!

You're probably right. I'll be waiting after the release to hear your feedback on the game. It would make it much more enjoyable if I was in a clan that worked together. I'm not sure if I will buy it or not. I'll have to wait to see how many people on my friends list purchases the game before I make a decision. Again though, it is a very ambitious game by zipper, and if it's played right by enough people, it could help to bring something new, and needed to FPS.
 
If anyone wants to squad up once the game is released, im down :D Gots to get me a headset.

Anyway, its disappointing how there are only a couple of guns per class. I pray to Chuck Norris that there will be more variation at release. The M4 and SCAR just aint enough for me :(
 
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