Gran Turismo is still unique game in the overall driving genre because of one unique feature that lives in the GT series since the first 1997 game - the actual consequences of the ownership and need to maintenance your vehicle. In the GT1 and GT2 it was only the Car Wash (accumulated dirt was slightly affecting aerodynamic capabilities, while washing the car was restoring them to the original values). GT3 introduced GT Auto and mileage count and need to change the oil through Oil Change or engine would start to lose power with mileage. GT4 delivered Chassis Recycle (way of driving - bumping, crashing - was influencing the virtual chassis, making car less drivable during usage). GT5 went to additional lengths by expanding the need to maintain the engine through Engine Overhaul, influenced by way car is driven (high revs, etc). All of that was one of the strongest ties of the player - owner - to each of his vehicles. Prior to the release of GT6, the official screenshots and official online manual showed next radical step in the unique GT philosophy of ownership/maintenance consequences - Body Damage Repair. Here is the official screenshot of the functionality: Description in the Online Manual - removed on the very launch day of GT6 - said the following: Instead of Body Damage we got all other existing GT Auto functionalities from GT1-GT5 period - which look like this still today: By description above, Body Damage in GT6 should have been THE MAJOR DEVELOPMENT IN THE OWNERSHIP/MAINTENANCE PHILOSOPHY which would drastically influence the behavior of the player by adding PERMANENT VISUAL DETERIORATION caused by way car was driven. This thread asks for bringing Body Damage fuctionality back, since it was evidently removed from the V1.00 version of the game prior to the actual launch.