Make the car wash useful???

  • Thread starter Thread starter Veki
  • 47 comments
  • 2,270 views
Messages
31
In all the previous Gt's the car wash was a joke, it adds a little shine to your car and thats it. Wouldnt it be cool if this time around your car could get dirty? For example you go on a rally and when its done your car is covered with mud and what not, and then you wash your car and its freakin brand spankin new. Or if your in a long road race, your gonna have brake dust all over your car, rubber on your bumper, your windshield covered with bugs and so on, over all making the car seem like it was in a race. Wouldnt this add a little bit more realism?

Your thoughts?
 
Great idea, especially the mud in rally races. The only thing to consider is the computer power some of this would require. Given the amount of detail PD like to put into things it is difficult to imagine this on the now dated PS2 hardware. However i do agree with the concept of having real dirt effects. I'd buy a real ratty used car and race the hell out of it, never cleaning it. mmwwhahahha
 
I like to see a real car wash facility that really 'washes' your car. Not the one that makes your car spinning like crazy and then poof, your cars clean, what a joke. :grumpy:

Heh, heh, off topic, animated hot chicks in swimsuits will wash your car in your garage for Cr50 (currency of GT). :lol:
 
There was a pic of a Skyline with tons of rubber and filth on it. So, maybe we have a proper build-up of road grime on the cars this time. Click on the the GT Car Gallery link in my signature, then look for other links to galleries of in game GT4 images.

The cars lack of proper reflection was the reason why the car wash feature was so damn cheesy in GT3. The cars never really got dirty enough to change the apperance of a washed car.
 
You guys are blind if you cant tell the difference between a clean car and a dirty car in GT3. Take any car with no decals, do an endurance race, let the oil light come on and go check the car wash..no shine
 
Originally posted by GTO_VR4
You guys are blind if you cant tell the difference between a clean car and a dirty car in GT3. Take any car with no decals, do an endurance race, let the oil light come on and go check the car wash..no shine
It does not mean that we are blind, simply that the difference is too little to really tell. What we are trying to say is that if there was dirt, rubber, bugs, anything else on the car it would make it more clearer to see, and make the car wash more usefull.
 
A dirty GT3 car actually tops out at a mile or two per hour slower than a clean car, supposedly because of minute aerodynamic effect. It's a small effect, but it's there.
 
maybe if the "dirt" had more of an effect on engine performance, braking, and grip (ie dirty tires) then there might be a reason at least to wash other than making your car sparkle... prolly won't be til GT5 or later that we see real visible changes to vehicles though. Although after seeing the driver in the cobra, who know's what PD is capable of!
 
Well actually the car performs better as you race more. First brakes reach the temperature which they brake best at. Tires reach the temp which they have the most grip. Dirt on a car will not slow it down. At least it shouldnt make a diffrence. Its more of a cosmetics thing I am going on for here.
 
I was sort of alluding to "dirty" engine/breaks/tires would take longer to reach optimum performing temps, etc so the end result was a loss in performance, just something to make your car being dirty to mean something more than minimal top speed reduction or not gleaming in the garage view... for purely cosmetics, maybe they could really mute the colour or add a grey/brown haze to the paint colour when it's dirty?
 
When the car is dirty back in GT1 and GT2 it obvious that the car is dirty (the body/color of the car is noticably faded).
 
in gt3 get a tvr tuscan 6 with flip flop paint colour, race is for a few hundred kilometres and then check out the change you can see in the wash!
 
Well to me I could tell instantly the car was "dirty" the car had no shine, the rims had no shine very dark, but after I wash it bam it looked nice and pretty, even though i'd rather see actual dirty etc.. on the car to make it more realistic. The car did perform diffrent in GT3 but like someone said it was a real small diffrence, I also heard I belive in GT2 and 3 that if your car was real dirty you couldnt enter certain races, well that never happened to me, but they should really enforce it, so if your car is really really dirty you could enter just say a luxary car race until it was washed of a high end race series with actual race cars etc... Just so the car wash actually takes effect, heck if the car wash stays the same in gt4 I say scrap it and give us the Paint shop instead.... atleast that could be put to good use...
 
The Car Wash will probably return and probably serve just as little purpose as it has throughout the series so far. Setting the shine on a car isn't phenomenally important to a lot of people, particularly if they don't watch replays and drive with bumper cam.

I like the idea of realistic build up over the course of a race, seeing cars finishing the Montreal F1 GP with dirt all over the helmet, the side pods, the rear wing, always looks cool. It makes the cars look like they actually did something for the last 90 minutes.
 
As I heard about GT3, I heard that a dirty car in GT3 meant that aerodynamics would be negatively affected. And to me, GT3 gives you a nice indication as to whether or not your car needs a wash-off. If you note that the car isn't reflecting very well, you'll have to take it to the car wash. While some of you girl-crazy people are probably wanting to see girls in bikinis and sandals washing your car for you (and give them a tip of 5-20 Cr), GT4 needs to give you better indication of your car's dirtiness. There should be a little level when you go to select your car from the garage. The levels will range from the same colors as with the tires during a race. So that means that a clean car has a BLUE level, while a very dirty car has a RED level. And to help you make sure if you really need to wash the car, this level will have a percentage. So if a car is very clean, you'll see 0%. If it is dirty, 100%. If your car is junky on the inside but clean outside, it's 0% (just wanted to joke around). Anyhow, my problems only relate to the dirtiness of the car.
 
I concur with that last statement...

I like the idea of real dirt but suspect that it might not be really visible in the race but when you look at your car in the garage afterwards then it might be covered in crap... (This way computing power wouldn't be decreased)

Either way though it is a really pointless feature.

C.
 
Car Wash is a significant factor of car aerodynamics since the first game.

It adds/takes up to 7% of aerodynamic performance in total. Washing cars was never just an cosmetic feature in GT.

As for making cars really dirty, it is impossible without the HDD support, because it would need an storage space for additional texture layers for aech car, depending of the track car raced on. Dirt courses would cover the car with lot more dust, crap and so on then race tracks. If HDD support would exist, then even the schratches, tyre marks and so on would be possible. You should see an excellent job that German developer Synergy didi for Xbox version of Mercedes Benz World Racing game in terms of tyre marks trugh game. HDD suppoet would be highly welcomed improvement for imaginable and unimaginable aspects of the game.
 
If they can add a shinyness factor that's rendered, I'd imagine they could actually add a dirtyness meter, instead of dropping the sheen and reflection, just add a random amount of brown/black to selected zones of each car... That'd get complex.
 
I think it is quite different techinique required - for shining, they make a shiny, "full-reflectable" car as a default - it is a state of a new car. With "mileage", they just take off/switch off some of the reflections from existing layering, and bring them back after the "washing".

Making car dirty should require adding on new layers, and that is where problems begins. You can maybe add them on, but you can't save them, not in situaton that you must allow 200 cars (as in GT3) to be stored in garage with different settings, wheels and - "level of dirtyness" (this sound like a meter for Christina Aguilera or so). 8MB of MC is just not enough, no matter of that you're gonna say that GT save file take just 120 KB or so. If additional layers would be required on cars, depending the tracks they've drove, I think HDD would become necesarry.
 
Why not just have the dirt layers added as decals? Plenty of games out there allow you to add decals to your car (NFS:U allows you to add layers and layers of decals). I don't think the HDD would be necessary.
 
I'd have a decal if it was something cool...


...like a grim reaper chopping someone in half. And biting someones head off.
 
Originally posted by Travis Ward
Why not just have the dirt layers added as decals? Plenty of games out there allow you to add decals to your car (NFS:U allows you to add layers and layers of decals). I don't think the HDD would be necessary.

NFS:U has about 1/20th the cars and tracks that GT4 will, so that’s not really comparing apples to apples…
 
Back