Just finished the game and started a New Game+ in which a bug with the game not removing quest items from your inventory has got me in a place where I could continue, but I don't want to until a patch fixes it. Aaaaand here is my two cents on this new galactic venture, put in a practical listicule format.
- The writing is a lot more solid than that of the basic trilogy - we'll have to see how BiowarEA will handle the eventual sequels, but they can't do worse than what they did with Mass Effect 2 (sorry guys, I loved that game too, but it's a mess). In the original trilogy there were so many characters holding the Idiot Ball for so long that the game's main plotline sometimes felt like the World Rugby Tournament For the Mentally Impaired, and the Paragon/Renegade morality system deprived the player of any real moral agency by essentially giving you a clearly marked "good guy" vs. "bad guy" choice in any situation. Andromeda is a lot more nuanced, and the way the various plots progress and the characters mature far more readable and, yet, believable; the possibility of choosing the tone of your answer, instead of its morial orientation, allows the player to actually steer the conversation in the way they prefer and limit the amount of times they will eyeroll at what comes out of Ryder's mouth to a minimum, while multiplying the number of difficult but meaningful choices; and while I understand why people in the Mass Effect fandom can be so vocal in their defense of Shepard, let's admit it, the Commander's characterization (which was purposefully kept to a bare minimum, until it became impossible to do so) was pretty bland. Some dialogues, however, are about as lifeless as Habitat 5, and there is very little exposition on what actually happened in the 14 months between the Nexus mutiny and the Hyperion's arrival in Andromeda.
- The gameplay has some ideas which, if properly developed, could be interesting. It's a nice mix of elements of Mass Effect 1 (which is still my favorite game of the series) - like the vehicle exploration, the cover system, the separate cooldown for each ability and the ability to loot mountains of scrap and pieces of equipments to use, deconstruct or sell - and the latter two games of the original trilogy, but at the same time it's a lot more frantic and, well, mobile. Getting rid of classes was for the best, and the new approach to levelling is a lot more RPG-like than it was in the past two Mass Effect games. However, I can't help but think that depriving the player of any control over the squadmates' use of their powers - a decision no doubt dictated by the increased pace of the gameplay - is regrettable. Still, it's a pretty decent formula that won't probably require excessive changes in the future.
- The crafting system could provide some interesting mechanics (and I love my Vintage Heatsink weaponry), but as it is now it's profoundly counterintuitive and, also, extremely glitchy. Contrarely to many professional commenters on the matter I don't believe the split between "research" and "development" to complicate things (and besides, it seems like the only way to allow the player to build different versions with different augmentations of the same piece of equipment), but I'm sure the interface can be streamlined, and the effects of many augmentations fixed. Also, by the end of your first playthrough you will likely be drowning in Milky Way tech points, while going around kett camps and angaran settlements scanning every piece of equipment with the desperate hope that you've missed something worth a few precious Heleus RPs.
- Finally, there's the bad of the game. FaceFX clearly doesn't cut it anymore, the game is plagued by non-overlookable glitches that somehow made it past QA in a five years long development cycle, the sidequests are - for the most part - tedious fetch quests, and the AI, especially that of squadmates clearly needs a lot of polishing. All of this is hard to accept in a game which would otherwise have much to offer, although apparently borked is the new normal.
All of this means, in short, that I am not very pleased with this game overall, but I am more than willing to give the eventual sequel a chance if they can deliver a more refined product and/or fix the most prominent bugs in the game via patch - because I found the basic gameplay dynamics to be solid, the new narrative universe is really fascinating, and the plot got me hooked
far more than the original trilogy ever managed to (although of course they could always kill Ryder at the beginning of Andromeda's sequel, have him resurrected after two years, and repeat the same old mistakes again). Perhaps, five years from now we'll all be chalking this up to Early Installment Weirdness.