HyperSpeeder
(Banned)
- 954
- Brazil
The new face in yesterday's #ForzaMonthly stream was Matt Sentell, who was introduced as Design Lead for Turn 10's products. I learned he used to be employed at Papyrus and did a little search on him.
Turns out he was one of the prominent staff behind Grand Prix Legends, which is one of the most passionate (and difficult!) sim racing games ever made. I think GPL was the first game to have pre-aero F1 cars. It featured the 1965 F1 season with its cars and tracks, and had neat features such as a fully animated shifter with individual shifts (the driver would shift into 3rd, 4th as in real life) and one of the most praised physics engines of its era, if a little too difficult.
GPL sold almost nothing (only 200,000 copies), but people were asking for more passion from Turn 10's staff in the making of Forza Motorsport and I think Matt fits the bill. He went on to work on the Medal of Honor games afterwards.
Thoughts?
Turns out he was one of the prominent staff behind Grand Prix Legends, which is one of the most passionate (and difficult!) sim racing games ever made. I think GPL was the first game to have pre-aero F1 cars. It featured the 1965 F1 season with its cars and tracks, and had neat features such as a fully animated shifter with individual shifts (the driver would shift into 3rd, 4th as in real life) and one of the most praised physics engines of its era, if a little too difficult.
GPL sold almost nothing (only 200,000 copies), but people were asking for more passion from Turn 10's staff in the making of Forza Motorsport and I think Matt fits the bill. He went on to work on the Medal of Honor games afterwards.
Thoughts?