- 28,471
- Windsor, Ontario, Canada
- Johnnypenso
My recent foray into Grid Autosport has reminded me just how enjoyable offline racing could be given some enjoyable physics, good sounds and AI that behave in a near human fashion. But GAS has a couple of advantages in crafting good AI that GT doesn't and can't have. The physics model is quite simplified (albeit effective and it feels darn good through the wheel) and a relative dearth of differing cars.
I'm wondering if these advantages for GAS aren't bordering on near insurmountable obstacles in creating good AI for GT. Perhaps there are just too many cars, with too great a variance in handling and grip between the differing car models and too large variety of tracks to be able to create one AI model that works in every circumstance to produce good, close racing, that's scalable to different skill levels and tastes.
Do you think it's possible that GT's greatest strength, variety, is also responsible for it's great weakness, poor offline racing? Are we asking for too much from a $60 video game? For the more technically minded, is this a hurdle than can be overcome with such a wide variety of cars and tracks? Should we temper our expectations and perhaps hope for good AI only within a fixed class of car or one-make races?
I'm wondering if these advantages for GAS aren't bordering on near insurmountable obstacles in creating good AI for GT. Perhaps there are just too many cars, with too great a variance in handling and grip between the differing car models and too large variety of tracks to be able to create one AI model that works in every circumstance to produce good, close racing, that's scalable to different skill levels and tastes.
Do you think it's possible that GT's greatest strength, variety, is also responsible for it's great weakness, poor offline racing? Are we asking for too much from a $60 video game? For the more technically minded, is this a hurdle than can be overcome with such a wide variety of cars and tracks? Should we temper our expectations and perhaps hope for good AI only within a fixed class of car or one-make races?