- 26,911

- Houston, Texas, USA
- JMarine25
Time to get your creativity going again, GTP.
This time, I want to focus in on a part of the game that may not matter in some cases, but will be essential in rating a good game from a great game. And that is the presentation. I know I mentioned how incredible the presentation is in NCAA Football 2004. In that game, you are basically indulged in a college atmosphere. You know, you and your buddy watching your team play and play hard. I'll use Houston, Michigan, Notre Dame, Purdue, Ohio State, Kansas State, whatever college you want to represent. You have your team come out, fight song and all, and welcomed by the wonderful commentary of Brad Nessler, former Florida State University QB Kirk Herbstreit (if I'm not mistaken), and the colorful commentator Lee Corso. The menus are done in a nice fashion, while not snazzy. The only music in the game are either fight songs of different schools or other stuff college bands play. When you play a big game, you know that you're in for a treat. For example, there is the ever popular Ohio State and Michigan game in the Big Ten. USC and UCLA play in the PAC-10. And there is the Red River Shootout between Big XII schools Texas and Oklahoma.
In terms of Gran Turismo, how do you think the game should look and be presented? I'll start.
I'm playing Gran Turismo 2, alright? So, normally, when I want to go to the dealerships to look for a car, I have to know (especially in GT2) what city I need to be in to buy a car from a certain nationality. North City had British and German cars, East City had Japanese cars, West City had French and Italian Cars, and South City had American cars. When you go to a city, all you have to do is find a car maker and when you go to that dealer, you are presented with a small menu and a picture of one of their cars in action (like the Honda S2000 with the top down in the Honda category). If you went to Mazda, you'd normally see a showroom with the Mazda RX-8.
I'll start with presentations. First off, it would be very interesting if you could enter a big showroom, kind of like the atmosphere at an auto show (like Detroit, Geneva, or even Tokyo). So I'm saying that if you went to Honda, you should see a showroom full of Honda cars. If you wanted to find a certain car in a certain section, you can use your left analog stick or your D-pad as a cursor. I'm taking this from "R-Type Final." So anyhow, you see these top-down views of all the different cars available from the manufacturer (in this case, Honda). When you roll the cursor over a specific car, a window opens and tells you what car you just rolled the cursor over. So if you found a Civic Type-R, the Window would say something like:
-----
Car Manufacturer: Honda
-----
Car: Civic Type-R
Price: 19,980 Cr
-----
Year: 1998
Horsepower: 182
Aspiration: Normal
Weight: 2314 lbs.
Drivetrain: Front/Front (FF)
-----
Then when you choose the car you want to look at, you get a beautiful 360 view of the car under the lights of the showroom, so everything looks shiny and beautiful. From there, you see a scrolling marquee roll across the screen telling you more about the car. Of course, you will see the same information in the window above, but there will be more information. For example, you can read up on the measurements of the car, engine type, torque, and modifications (if any). And also you can choose different colors in which you want your car. Here will be something different. You can choose between different packages. So if you want the car with a small performance boost (like semi-racing tires or a special rear spoiler), you can add those options to your car. But it will cost you more money in some cases.
Now let's say you want a RACE CAR (we all do). Well, and I think ALL car manufacturers in the game should have one, but there are some special areas in some showrooms which feature race cars and rare treasures. Staying with Honda, you looked at the cars and you wanted to see some other cars either commercially available or any car that has to be earned by winning a championship or race, you can click on a certain door that will take you into the Special Showroom. The special showroom will have some sort of techno music with a classical beginning (imagine a song of Mozart's that goes right into Darude, Paul Van Dyk, or whatever), and you can choose race cars and rare machines. This is what the window would look like if you rolled over a certain car in this garage, whether it's a lightly-modified economy car, a heavily-modified car, a purpose-built race car, or even a concept car, this is what the window would look like if you rolled over the Nakajima NSX:
-----
Car Manufacturer: Honda
-----
Car: Team Kunimitsu NSX
Price: 650,000 Cr
-----
Year: 1998
Horsepower: 611 hp (maybe)
Aspiration: Normal
Weight: 2601 lbs
Drivetrain: Mid/Rear (MR)
Modification: Purpose-Built
Category: GT/Sportscar
-----
Then when you view the car, you get more information about that model, including some car history in racing.
I'll have more ideas to share, but that's it for now. How do you think GT4 should look in terms of Menus and Presentation?
This time, I want to focus in on a part of the game that may not matter in some cases, but will be essential in rating a good game from a great game. And that is the presentation. I know I mentioned how incredible the presentation is in NCAA Football 2004. In that game, you are basically indulged in a college atmosphere. You know, you and your buddy watching your team play and play hard. I'll use Houston, Michigan, Notre Dame, Purdue, Ohio State, Kansas State, whatever college you want to represent. You have your team come out, fight song and all, and welcomed by the wonderful commentary of Brad Nessler, former Florida State University QB Kirk Herbstreit (if I'm not mistaken), and the colorful commentator Lee Corso. The menus are done in a nice fashion, while not snazzy. The only music in the game are either fight songs of different schools or other stuff college bands play. When you play a big game, you know that you're in for a treat. For example, there is the ever popular Ohio State and Michigan game in the Big Ten. USC and UCLA play in the PAC-10. And there is the Red River Shootout between Big XII schools Texas and Oklahoma.
In terms of Gran Turismo, how do you think the game should look and be presented? I'll start.
I'm playing Gran Turismo 2, alright? So, normally, when I want to go to the dealerships to look for a car, I have to know (especially in GT2) what city I need to be in to buy a car from a certain nationality. North City had British and German cars, East City had Japanese cars, West City had French and Italian Cars, and South City had American cars. When you go to a city, all you have to do is find a car maker and when you go to that dealer, you are presented with a small menu and a picture of one of their cars in action (like the Honda S2000 with the top down in the Honda category). If you went to Mazda, you'd normally see a showroom with the Mazda RX-8.
I'll start with presentations. First off, it would be very interesting if you could enter a big showroom, kind of like the atmosphere at an auto show (like Detroit, Geneva, or even Tokyo). So I'm saying that if you went to Honda, you should see a showroom full of Honda cars. If you wanted to find a certain car in a certain section, you can use your left analog stick or your D-pad as a cursor. I'm taking this from "R-Type Final." So anyhow, you see these top-down views of all the different cars available from the manufacturer (in this case, Honda). When you roll the cursor over a specific car, a window opens and tells you what car you just rolled the cursor over. So if you found a Civic Type-R, the Window would say something like:
-----
Car Manufacturer: Honda
-----
Car: Civic Type-R
Price: 19,980 Cr
-----
Year: 1998
Horsepower: 182
Aspiration: Normal
Weight: 2314 lbs.
Drivetrain: Front/Front (FF)
-----
Then when you choose the car you want to look at, you get a beautiful 360 view of the car under the lights of the showroom, so everything looks shiny and beautiful. From there, you see a scrolling marquee roll across the screen telling you more about the car. Of course, you will see the same information in the window above, but there will be more information. For example, you can read up on the measurements of the car, engine type, torque, and modifications (if any). And also you can choose different colors in which you want your car. Here will be something different. You can choose between different packages. So if you want the car with a small performance boost (like semi-racing tires or a special rear spoiler), you can add those options to your car. But it will cost you more money in some cases.
Now let's say you want a RACE CAR (we all do). Well, and I think ALL car manufacturers in the game should have one, but there are some special areas in some showrooms which feature race cars and rare treasures. Staying with Honda, you looked at the cars and you wanted to see some other cars either commercially available or any car that has to be earned by winning a championship or race, you can click on a certain door that will take you into the Special Showroom. The special showroom will have some sort of techno music with a classical beginning (imagine a song of Mozart's that goes right into Darude, Paul Van Dyk, or whatever), and you can choose race cars and rare machines. This is what the window would look like if you rolled over a certain car in this garage, whether it's a lightly-modified economy car, a heavily-modified car, a purpose-built race car, or even a concept car, this is what the window would look like if you rolled over the Nakajima NSX:
-----
Car Manufacturer: Honda
-----
Car: Team Kunimitsu NSX
Price: 650,000 Cr
-----
Year: 1998
Horsepower: 611 hp (maybe)
Aspiration: Normal
Weight: 2601 lbs
Drivetrain: Mid/Rear (MR)
Modification: Purpose-Built
Category: GT/Sportscar
-----
Then when you view the car, you get more information about that model, including some car history in racing.
I'll have more ideas to share, but that's it for now. How do you think GT4 should look in terms of Menus and Presentation?