So what is the Reason for that...? No Game Sales?
Game Pass hurts sales and revenue in the long run, and I've said it a lot of times again that sales are more important than daily, weekly or monthly active users and engagement. One million copies sold has more value than one million active players.
You can brag about having how many players all you want, but how many of them
actually bought and owned the game?
Think of it as like a Netflix subscription, you subscribe, watch a series and cancel when you're done. It works with movies, but not with video games.
It leads to an impression where gamers don't need to buy games and rely on their Game Pass subscriptions just to keep playing and to try other games, but this really doesn't support the studios at all. If your subscription expires, so does your access to the game unless you own it outright, whether physical or digital. Just
paying for the subscription alone won't do enough to support the developers.
But for games before they're delisted (e.g., FH3, FM7, FH4), you're given a token to redeem to give you complete ownership of the game.
Designing a game around Game Pass also even encourages bad game design habits (FOMO mechanics, always-online requirements, incomplete and buggy games at launch, sometimes with a regression on features and content) revolving around a live service. Live services don't have to mean things like that.
Then there's this conspiracy theory that revenue from Game Pass, as well as the removal of UWP emulators on retail mode, were all in order for Microsoft to acquire Activision Blizzard.
The next would be their marketing scheme, "
This is an Xbox", where PC's, laptops, smartphones, tablets, Amazon Fire Sticks and smart TV's could be capable of playing Xbox games, but because Forza Horizon 5 was released on PS5, this meant that
the PS5 had then become an Xbox, if not,
the proverbial Xbox.
All in all, I honestly think Game Pass is the worst thing to have ever happened to the Xbox brand, leading to these poor decision choices that's slowly destroying them from the inside out and killing off the identity of what made an Xbox, an Xbox. If this keeps up, the next Xbox would might as well be the last one.
Scrolling through my LinkedIn I'm seeing many Turn 10 people leaving.
Seems to cover almost every department: community, analytics, vehicle & track art, audio, physics and a bunch more.
Some of the people being let go were with Forza for well over a decade.
And because of this, this might as well be the last ever Forza Motorsport, if ever the updates still continue as intended, which we'll have to wait and see. Already many people are sparking rumors that Turn Ten have been reduced to a support studio or subsidiary of Playground.
Game Pass is the epitome of greed killing off creativity and human spirit when it comes to game development. Turn Ten could only do so much, but the greed of Phil Spencer, Matt Booty, and whoever else is at the higher-ups at the Xbox brand and Microsoft are stagnating their true potential with whatever they're imposing on them.
This is basically the story of
WipEout Fusion but with game development, grand, ambitious plans, only to cause major backlash and an inevitable doom and downfall.
So, are future updates already pre-planned months ago (for the third-fourth quarters of 2025)? What does this mean for future updates, especially if the replacements are not that passionate with motorsport and cars and all that? Will FM23 regress back to FH4/Early FH5/Early FM23, content-wise, with all the recycled cars?
Updates may likely come out slower and/or with reduced volume.