Microsoft Cuts Forza Motorsport’s Development Staff by “Nearly 50%”

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A few people vs 50% of the studio, not comparable at all in scale
Nowhere did I say, nor imply, that it was.

You said that PG wasn't affected, and that gave you cause to guess what the reason for the cuts at T10 was:

You can guess the reason for Turn10's cuts precisely because Playground wasn't affected
As PG is indeed also affected, that should change what your guess is. What with it being different evidence than what you originally presented and thereby informing your guess differently.

Does it, or are you going to handwave it away - as your first response already indicates that you will?
 
And in all of this we can kiss the car-ownership simcade genre goodbye - killed by corporate greed and cannibalistic myopia. There's very little hope of FM surviving this, and Gran Turismo, which already "isn't what it used to be", will follow suit the moment Yamauchi retires.

Who else can give us any hope for the survival of the genre? PMR? Milestone seeing a market niche opening up and finally turning its expertise to car games?
Why are you bringing up GT here? It consistently sells 10-15 million copies with every game, not at all comparable to FM which topped out at 4-5 million with Forza 3 and never touched those numbers again. The difference is also that Forza is made by a revolving door of contractors, while at PD many people have been there since day 1 and have 30 years of experience with GT at this point, helping to keep the identity of GT consistent and fully intact. I don't see GT going away anytime soon, it's by far the most successful sim racer on the market.

they use forzatech, in fact, motorsport is shaped to flightsim using the 10 year support model in a single game

They don't, from the official website https://www.flightsimulator.com/microsoft-flight-simulator-2024/#:~:text=To achieve this unprecedented level,significantly evolved Asobo Studio engine.:
Pursue your dream of an aviation career with Microsoft Flight Simulator 2024. This brand-new simulator is designed to take advantage of the latest technologies in simulation, cloud, machine learning, graphics and gaming to create the most sophisticated, immersive and awe-inspiring flight simulator of all time. To achieve this unprecedented level of accuracy, Microsoft Flight Simulator 2024 is powered by the significantly evolved Asobo Studio engine.

It's the same engine as the Plague Tale games, ForzaTech doesn't even support big maps which PG has complained about before
 
So what is the Reason for that...? No Game Sales?
just cut staff for rake better profits type of thing


Hate it that other people like forza better than GT
its the older series of the two and FM always had the image of being "we have GT at home" or "GT from temu"


Game Pass hurts sales and revenue in the long run, and I've said it a lot of times again that sales are more important than daily, weekly or monthly active users and engagement. One million copies sold has more value than one million active players.
i wont extend myself much on gamepass beacuse i feel its too out of context and the layoffs are not really related to it
but, i disagree about it and I see the GP project as very lucrative, just for starters, remember that GP turns 10 in 2 years time and that people spend the price of a game each month, even if said person doesnt buys a new game on that said month

The next would be their marketing scheme, "This is an Xbox", where PC's, laptops, smartphones, tablets, Amazon Fire Sticks and smart TV's could be capable of playing Xbox games, but because Forza Horizon 5 was released on PS5, this meant that the PS5 had then become an Xbox, if not, the proverbial Xbox.
Funny you mention that on the day that a big supposed sony-owned PS5-exclusive game IP was announced for Xbox Series

for better or worst, we are getting into a post-console world where plataforms (no matter they are) are king, and consoles like we knew are a thing from the past (unless you are nintendo making extremly low developing costs but with good quality mario and zeldas)
The other problem is that, relatively speaking, the racing genre is a very small niche in the general gaming sphere. So, if they make cuts, it won't affect a large number of gamers.
i dont belive this is the end, but if is this the end, we have a bleak future for racing games, and like me, dont care much about sim racing
 
Nowhere did I say, nor imply, that it was.

You said that PG wasn't affected, and that gave you cause to guess what the reason for the cuts at T10 was:

As PG is indeed also affected, that should change what your guess is. What with it being different evidence than what you originally presented and thereby informing your guess differently.

Does it, or are you going to handwave it away - as your first response already indicates that you will?
Okay, PG was slightly affected, I haven't read all the articles, only the major ones. But it doesn't change the guess, Turn10's layoffs are a direct result of FM's underperformance, I don't know what's so controversial about that statement
 
From what I've seen with WWE/TKO, cutting unused talent could lead to better talent.

I understand the talent that was cut from T10 were already great, but maybe they think that they want something better...
 
Gran Turismo 6
the only mistake of GT6 was the fact it should had been crossgen and not PS3 only
FH5 was a bigger surcess with around 50m players exactly beacuse it was a crossgen game
From what I've seen with WWE/TKO, cutting unused talent could lead to better talent.

I understand the talent that was cut from T10 were already great, but maybe they think that they want something better...
i also am with you, i think they only cut the redundant and more expensiver staff
remember, the ones that work on horizon 5 can pretty much well work on motorsport as well, its the same engine with slightly few diferences that those can learn (or even fix it) quickly
 
cough*GranTurismo6*cough
And Prologues, and GT PSP, and Tourist Trophy, and Concepts. Still GT6 sold more than the best selling FM game, and honestly it could've sold more if they rolled out a PS4 port at the same time, people moved on from PS3 very quickly
 
From what I've seen with WWE/TKO, cutting unused talent could lead to better talent.

I understand the talent that was cut from T10 were already great, but maybe they think that they want something better...
It doesn't matter how good you are. If the funny line isn't going up exponentially forever, then the Sword of Damocles will swing down on you
 
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It does matter how good you are. If the funny line isn't going up exponentially forever, then the Sword of Damocles will swing down on you
the thing is, the line is starting to go finnaly going up for FM and i am sure that the leadership is aware of it
i can see them cutting staff that they deem uncessary so can keep the thing going for longer tho
 
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But it doesn't change the guess
Why not? It changes the reason for your guess...
You can guess the reason for Turn10's cuts precisely because Playground wasn't affected, one is successful the other is not, does Phil Spencer need to spell it out openly?
Turn10's layoffs are a direct result of FM's underperformance, I don't know what's so controversial about that statement.
It's an opinion presented as a fact. Nobody outside of Microsoft knows why all these redundancies took place, and nobody outside of Microsoft Gaming knows why the decisions were taken to make these specific redundancies at these specific studios.

The idea that, to paraphrase, FM23 did bad so it's obvious that's the reason, ignores the layoffs at more successful studios, studios that sell (far) more titles, and the cancellations of titles that are well into development - and previously lauded by Spencer himself as recently as February - that haven't had a chance to sell anything at all yet. You've dismissed some of these as paring back on bloat, though I can't see a good reason to do that either.

And PlayStation did just the same in the wake of Concord. So many entire studios and games in development got binned.
 
Okay, PG was slightly affected, I haven't read all the articles, only the major ones. But it doesn't change the guess, Turn10's layoffs are a direct result of FM's underperformance, I don't know what's so controversial about that statement
Because you are stating your opinion as fact. No one knows the real reason for the layoffs, you can't make an assumption and state it as fact. Could FM's performance have something to do with it? Maybe. Could the layoffs be a direct result of it? Doubtful considering how many other studios were affected.
 
Okay, PG was slightly affected, I haven't read all the articles, only the major ones. But it doesn't change the guess, Turn10's layoffs are a direct result of FM's underperformance, I don't know what's so controversial about that statement
I think it's more due to a new fiscal year starting on July 1st and they need to make cuts to justify the huge amounts of money spent on buying Bethesda and Blizzard, huge investments into AI that haven't paid off yet, and slow adoption of Windows 11. T10 doesn't exist in a vaccuum within Micros~1's hierarchy and they also laid off another 9,000 employees elsewhere in the company about the same time, and I expect more axes will be falling elsewhere in the next few days.
 
the only mistake of GT6 was the fact it should had been crossgen and not PS3 only
That and it being a bad game that repeated a lot of the mistakes of GT5 and took years to even halfway deliver on a lot of the promises made at release, but sure.
And Prologues, and GT PSP, and Tourist Trophy, and Concepts. Still GT6 sold more than the best selling FM game, and honestly it could've sold more if they rolled out a PS4 port at the same time, people moved on from PS3 very quickly
I was giving you the benefit of assuming you only meant mainline games, because that was the only sensible interpretation. You were still wrong though.

Polyphony chose to sell GT6 on the PS3 only, and frankly if they had released a game with PS2 assets on the PS4 then the entire gaming community would have made them a running joke for the next decade. It was a bad game, and Gran Turismo games don't sell 10+ million units simply on the back of having GT on the cover. They have to not suck as well, as evidenced by how long it took for GT Sport sales to ramp up to "normal" GT numbers.

And frankly, judging game quality by sales is always going to be pretty iffy. And even more so when you're talking about console exclusives. We've known this for literal decades, but people still try and wave their sales number around like it's going to get girls to go home with them.
 
Was Forza ever really any good?
I really liked 1, 2, 3 and 4, but then they lost their way in 5 and 6, so I jumped ship to GT and never went back.

But the very fond memories I still hold makes me saddened to read this news

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Why not? It changes the reason for your guess...


It's an opinion presented as a fact. Nobody outside of Microsoft knows why all these redundancies took place, and nobody outside of Microsoft Gaming knows why the decisions were taken to make these specific redundancies at these specific studios.

The idea that, to paraphrase, FM23 did bad so it's obvious that's the reason, ignores the layoffs at more successful studios, studios that sell (far) more titles, and the cancellations of titles that are well into development - and previously lauded by Spencer himself as recently as February - that haven't had a chance to sell anything at all yet. You've dismissed some of these as paring back on bloat, though I can't see a good reason to do that either.

And PlayStation did just the same in the wake of Concord. So many entire studios and games in development got binned.
Obviously it's just my opinion, like any other posted here. The scale of layoffs are the difference, laying off 5-10% of workers in a studio is not great but understandable as some positions are considered redundant and the team can still continue working more or less normally, laying off 50% is a significant cut that impacts the ability to develop projects dramatically, not to mention the psychological effect on the remaining workers that half the people they worked with are suddenly gone. I bet the morale at the studio is not too great right now.
 
It's not just the simcade genre that's suffering, IMO. The whole racing game genre is. In the space of 20 years we went from a blooming scene with tons of titles to a landscape where the only arcade options are Forza Horizon and its clone (The Crew), simcade has underfunded and slow Gran Turismo and nearly dead Forza Motorsport, and the rest is all sims/smaller titles.

I blame the changes in gaming but also the spike in licensing price driving away most would-be competitors.
I'd still put Forza Horizon in the "simcade" category. Yes, it takes a lot more artistic licenses than Motorsport, but at the end of the day it's still based on a physics simulation. The Crew is, and will forever be, a chore to play first and foremost, and I honestly could never tell what they're trying to do with the underlying driving mechanics, but I suspect the -cade component to be a lot stronger than it is in Horizon. A chorecade, then?
On the other hand, the true arcade racer - the Burnouts and Ridge Racers we all loved to play, and the more out there options like WipeOut - is dead as disco, and it's hard to claim the increase in licensing costs as an excuse for its demise.

Again: my only hope (which is obviously influenced by no small amount of patriotic pride) is that Milestone will realize there's an unsatisfied audience, and finally give us a game much alike Ride, but with cars instead. After all, they have dabbled with the genre in the past (SCAR and Evolution GT were developed on a shoestring budget and definitely don't hold up to scrutiny, but they were very much avant la lettre in some aspects), and probably have the technical know-how and artistic capital on hand to throw their hat into the ring. However, they haven't shown any interest in such an undertaking, rather throwing their resources behind Screamer (what did I say about arcade games being dead and buried? Scratch that). Such a new IP would also ultimately be in the hands of Embracer/Fellowship - aka the Great Satan itself, who would at best fail to promote their new game and leave it to wither and die with a player base in the double digits.

At least the sim genre seems to be thriving, but it's always been a niche within a niche and it could easily come crumbling down in an instant. And I wonder how closely related the two phenomenon are - nowadays everybody is obsessed with authentic simulations, and games like Gran Turismo or Forza, which drive better than they ever did, draw ridicule instead of praise.
 
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Lets hope this does not mean they kill the game. Yes the start was bad but at this moment the game is in a good state and very mutch a good way up! Try it before you scream the game sucks. As of today i dont know what i would play as racegame on PC like this. I love GT7 but its not on PC and GT7 is also a bid stuck at the moment.

O and feel sorry for the people of course.......
 
Obviously it's just my opinion, like any other posted here.
Yet it's coming across as something you think is fact.
The scale of layoffs are the difference
We've seen one studio shuttered entirely, and some that were working on games for release soon (this year or next) having had their games - the only games they're making - cancelled. These can't have been for reasons of game reviewed/sold bad, because... they're not games for sale yet.


Bisecting T10 seems like the very stupidest of all worlds.

Clearly there's people left (estimated around 75) who are doing... something, they're just not the people in charge of sounds or live service for the one game they made; removing key staff working on the current title suggests that's not what the remainder will be doing. The studio has been 100-plus people since FM5 (and maybe earlier), so the idea that they're going to be working on the next one with fewer people than they've had in a decade - excluding any contract workers they may hire, which is also a problematic notion - seems a bit of a stretch too. So... what are they going to be doing?

Obviously Microsoft Gaming recognises that there's necessary talent at T10, or it'd have been shut down, but for what is it necessary?

Spencer's email to the staff basically says "we're doing great, so thanks, also bye". Shocking.
 
We've seen one studio shuttered entirely, and some that were working on games for release soon (this year or next) having had their games - the only games they're making - cancelled.
Did I miss something? Which ones aside from Perfect Dark and Everwild? Both of these were in development hell for almost a decade and still were nothing more than concepts and ideas with no clear direction or a release target in sight, neither was gonna release for another 3-5 years and understandably MS said enough is enough. Both were rebooted 3 or more times as well, a complete mess and a justified cut.
 
Which ones aside from Perfect Dark and Everwild?
Among others, ZeniMax (TESO) was working on an MMO from a new IP, and then there was this headliner from my post about PG being affected:

 
I really liked 1, 2, 3 and 4, but then they lost their way in 5 and 6, so I jumped ship to GT and never went back.

But the very fond memories I still hold makes me saddened to read this news

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Forza Motorsport and Gran Turismo both peaked at 4. Everything afterwards was downhill.
I'd still put Forza Horizon in the "simcade" category. Yes, it takes a lot more artistic licenses than Motorsport, but at the end of the day it's still based on a physics simulation.
Yeah, something like Forza Horizon 5 is probably a better simulation than some of the early FMs or GTs. But it's realism heavily tempered with a filter of fun. It's like playing GT with Super Soft tyres - it's not actually realistic, but all the same driving techniques still work and it's still a hell of a good time.
On the other hand, the true arcade racer - the Burnouts and Ridge Racers we all loved to play, and the more out there options like WipeOut - is dead as disco, and it's hard to claim the increase in licensing costs as an excuse for its demise.
Those games have turned into Mario Kart, Trackmania and Hot Wheels. There's a few still out there, but they're kinda niche. Mario Kart aside I guess, but it's special in it's own way and we've already seen countless other games try and overthrow it and fail.

There's a Wipeout clone called Redout that put a couple of games out. I think that's the most recent one I've seen, which is a shame because I miss Wipeout. I wish they'd port Omega Collection to PC so that we can have it forever.
 
Forza Motorsport and Gran Turismo both peaked at 4. Everything afterwards was downhill.
No way man, GT4 was very good for it's time but the limitations of the hardware limited it's potential and it's not that great to go back to now, only 6 cars on track, poor AI, no dynamic conditions, lack of real world tracks, long loading times, poor sounds, no multiplayer, no customization or paint editor. GT7 solves pretty much all of those issues, but it needs a better SP mode similar to those classic ones and incorporate sophy AI into SP along with standing starts. If they can do that in GT8 then it will be the ultimate GT game by far.
Forza 4 I can agree with kinda, but at the time it was considered a minor upgrade over FM3, which itself was a minor upgrade over FM2.
 
Forza Motorsport and Gran Turismo both peaked at 4. Everything afterwards was downhill.
That's generally how I feel about these franchises - both seems as if they have been chasing their ghosts (no pun intended), and with that they've been doing a pretty poor job overall.


If I'm honest, from a console perspective, Gran Turismo 4 and Forza Motorsport 2 are some of the greatest racing games of all time.

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And WHOEVER put together the soundtrack for Forza Motorsport 2 has changed my music tastes permanently.

 
No way man, GT4 was very good for it's time but the limitations of the hardware limited it's potential and it's not that great to go back to now, only 6 cars on track, poor AI, no dynamic conditions, lack of real world tracks, long loading times, poor sounds, no multiplayer, no customization or paint editor. GT7 solves pretty much all of those issues, but it needs a better SP mode similar to those classic ones and incorporate sophy AI into SP along with standing starts. If they can do that in GT8 then it will be the ultimate GT game by far.
Forza 4 I can agree with kinda, but at the time it was considered a minor upgrade over FM3, which itself was a minor upgrade over FM2.
FM3 was a huge upgrade from 2, it added cockpit view, much superior visuals, rewind, much higher quality car models
 
Forza Motorsport and Gran Turismo both peaked at 4. Everything afterwards was downhill.
They were probably the most inspired titles in the respective series, but honestly I'd much rather play FM23 than FM4 (although I wouldn't say the same about Gran Turismo - perhaps this stems from the fact that Forza was never a very inspired series to start with).

Of course, this is largely a consequence of technology marching on - but on the other hand, how much of the universal praise bestowed upon FM4 is a result of nostalgia? And how much the large and lively community surrounding the game, and the relative weakness of its main competitor at the time (Gran Turismo 5 is generally considered the nadir for the GT series, as far as I know) helped a game that was ultimately not all that impressive from a technical or content standpoint punch well above its weight? Or, in short: was Forza Motorsport 4 really a better game than FM23, or did it just have better vibes? Oh, and let's not forget that

FM2 was completely different than FM3, there's no real comparing them. FM3 was pretty much a rebrand of the entire franchise, and I feel it took the franchise to its overly polished, commercialized death.
this was far from an unpopular opinion in the FM3 and FM4 days. So even if the answer to my questions is a resounding "no", I don't think the opinion that FM4 was "the peak of Forza" was as universal back then as some people remember.

.

I also think you're missing the point I was raising in my original post. In a post-Jimmy Broadbent world, where everybody is obsessed with realism and authenticity and 700€ direct drive wheels are more common than ever, do you think FM4 would've been met with praise? I, quite frankly, struggle to believe that. FM23 was an attempt to cater to changing tastes, but with no real vision to back it up - and how could it? If you didn't know how Microsoft (and really, any major public-traded company these days) operates, well, you probably should've figured it out by now: it's all temp workers led by an incompetent buffoon whose personality consists of dressing like a dork, trying to make the magic numbers go up so that they won't be kicked to a curb.

Those games have turned into Mario Kart, Trackmania and Hot Wheels. There's a few still out there, but they're kinda niche. Mario Kart aside I guess, but it's special in it's own way and we've already seen countless other games try and overthrow it and fail.

There's a Wipeout clone called Redout that put a couple of games out. I think that's the most recent one I've seen, which is a shame because I miss Wipeout. I wish they'd port Omega Collection to PC so that we can have it forever.

Mario Kart and CTR (and the Infogrames/WB games from the early 2000s, and God knows what else) always felt like they belonged to a different subniche to me - one not bound even by the flimsy pretense of visual verisimilitude. The same goes (albeit for different reasons) for Trackmania, which honestly is in a genre of its own - as an hypercompetitive arcade with basically no single-player value proposition.

Of course I know about Redout (patriotic pride strikes again!), and while they're great games, they miss that je ne sais quoi which Pacer was supposed to bring back in spades - until it didn't. Then again, perhaps I'm sounding like a hypocrite, saying this after I lambasted everyone else for wearing rose-tinted glasses. Speaking of...

That's a memory unlocked right there, I forgot about the headlight covers in the old Forza Motorsport games. When did they get rid of them? FM6, right?
 
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