Forza Motorsport and Gran Turismo both peaked at 4. Everything afterwards was downhill.
They were probably the most
inspired titles in the respective series, but honestly I'd much rather play FM23 than FM4 (although I wouldn't say the same about Gran Turismo - perhaps this stems from the fact that Forza was never a very inspired series to start with).
Of course, this is largely a consequence of technology marching on - but on the other hand, how much of the universal praise bestowed upon FM4 is a result of nostalgia? And how much the large and lively community surrounding the game, and the relative weakness of its main competitor at the time (Gran Turismo 5 is generally considered the nadir for the GT series, as far as I know) helped a game that was ultimately not all that impressive from a technical or content standpoint punch well above its weight? Or, in short: was Forza Motorsport 4 really a better game than FM23, or did it just have better
vibes? Oh, and let's not forget that
FM2 was completely different than FM3, there's no real comparing them. FM3 was pretty much a rebrand of the entire franchise, and I feel it took the franchise to its overly polished, commercialized death.
this was far from an unpopular opinion in the FM3 and FM4 days. So even if the answer to my questions is a resounding "no", I don't think the opinion that FM4 was "the peak of Forza" was as universal back then as some people remember.
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I also think you're missing the point I was raising in my original post. In a post-Jimmy Broadbent world, where everybody is obsessed with realism and authenticity and 700€ direct drive wheels are more common than ever, do you think FM4 would've been met with praise? I, quite frankly, struggle to believe that. FM23 was an attempt to cater to changing tastes, but with no real vision to back it up - and how could it? If you didn't know how Microsoft (and really, any major public-traded company these days) operates, well, you probably should've figured it out by now: it's all temp workers led by an incompetent buffoon whose personality consists of dressing like a dork, trying to make the magic numbers go up so that they won't be kicked to a curb.
Those games have turned into Mario Kart, Trackmania and Hot Wheels. There's a few still out there, but they're kinda niche. Mario Kart aside I guess, but it's special in it's own way and we've already seen countless other games try and overthrow it and fail.
There's a Wipeout clone called Redout that put a couple of games out. I think that's the most recent one I've seen, which is a shame because I miss Wipeout. I wish they'd port Omega Collection to PC so that we can have it forever.
Mario Kart and CTR (and the Infogrames/WB games from the early 2000s, and God knows what else) always felt like they belonged to a different subniche to me - one not bound even by the flimsy pretense of visual verisimilitude. The same goes (albeit for different reasons) for Trackmania, which honestly is in a genre of its own - as an hypercompetitive arcade with basically no single-player value proposition.
Of course I know about Redout (patriotic pride strikes again!), and while they're great games, they miss that
je ne sais quoi which Pacer was supposed to bring back in spades - until it didn't. Then again, perhaps I'm sounding like a hypocrite, saying this after I lambasted everyone else for wearing rose-tinted glasses. Speaking of...
That's a memory unlocked right there, I forgot about the headlight covers in the old Forza Motorsport games. When did they get rid of them? FM6, right?