I recommend looking outside of the ""AAA"" games industry. This is kinda like saying "modern music sucks" when you only listen to pop hit radio stations.
What a sad state the "AAA" industry is in. Literally thousands of peoples livelihoods lost to corporate greed and stupidity. Shaking my head.
Alas, unlike music, where anything but Čajkovskij's
Ouverture 1812 can be realized with relatively affordable means, certain kind of videogames require developers with rather deep pockets, and racing sims featuring an encyclopedic amount of licensed content certainly top that list.
But besides that, there's a fact that ties with some of the discussion we were having previously: it used to be that you found out about that undiscovered gem the press didn't even bother reviewing because you stumbled upon a thread of enthusiastic supporters on a forum, or maybe one of your favorite Youtubers started a LP; but the Internet I grew up with has replaced by the increasingly-en****tified algorithms of soulless corporate platforms, and the mindless regurgitators of drivel who churn out content for a passive audience in the hope Sir Lord Sundar Pichai's minions will let them eat the scraps that fall off their table.
Hell, in a rather poignant example I found out Signalis
existed only because lorexplainer slop started popping up in my Youtube feed, how sad is that?
This may well be one of the last bastions of an Internet not dominated by some multinational trying to sell your ad clicks to another multinational. The days of the
online community are gone; in their place, the
network, a model we all embraced without realizing what we were throwing away. The obsession with
networks and
engagement and whatever other ******** word some Silicon Valley puke is putting on slides these days is a product of the other mega-trends that caused the decline of Forza we were hitherto discussing, while at the same time greatly accelerating said decline by destroying what
truly made FM4 a great game.
Whatever, I'll go be a moody prick somewhere else.