- 17
- Brazil
Tracks like Monza and Long Beach they have. Interlagos as high voted, I don't doubt they have it too.They will have a laser scan of the track. They don't need more data than that.
Tracks like Monza and Long Beach they have. Interlagos as high voted, I don't doubt they have it too.They will have a laser scan of the track. They don't need more data than that.
You do realize a laser scan is just a point cloud data used for reference? The track artists have to manually model everything on the track which takes a year of work for an average trackThey will have a laser scan of the track. They don't need more data than that.
Even the surroundings too, basically the entire track environment. The team will even need to do a recce to get a glimpse of what the environment may look like (Fujimi Kaido was a perfect example of this).You do realize a laser scan is just a point cloud data used for reference? The track artists have to manually model everything on the track
Do you realise they already did everything they needed to do in a previous game? Photographs and polygon models don't just disappear.You do realize a laser scan is just a point cloud data used for reference? The track artists have to manually model everything on the track
If they drop a straight port of a track people will complain that it looks like **** compared to every other track in the game, basically the standard vs premium thing from GT again. 2D trees and all that jazzDo you realise they already did everything they needed to do in a previous game? Photographs and polygon models don't just disappear.
Ya, okay, we had Resident Evil 4, we have Resident Evil 4 Remake, why did we even bother remoddeling everything, implementing a physics engine that can wreck havoc, upgrade all textures, when someone says it was all already there in a previous game?If they drop a straight port of a track people will complain that it looks like **** compared to every other track in the game, basically the standard vs premium thing from GT again. 2D trees and all that jazz
I will not. If they bring tracks like Monza, Long Beach, I will be okay.
You might very well be out of luck. Nobody can say right now whether the "Turn 10 is now a Horizon support studio and their dedicated office was closed" stuff is true, but it is entirely possible that nobody left at Turn 10 now has any idea what the studio will be doing following the extent and suddenness of how Microsoft gutted the studio (it was widely rumored that massive cuts to various Microsoft studios were coming last week but nobody had any idea the scope they would be); nevermind how much they can stick to their planned content roadmap for a live service game that had already bombed before they had half the staffing to maintain it.It's not too much. It's the basic. They have the 2nd half updates almost 95% ready.
The current Xbox output for games is massive.What Forza 8 really needed was more ported assets all along.
You might very well be out of luck. Nobody can say right now whether the "Turn 10 is now a Horizon support studio and their dedicated office was closed" stuff is true, but it is entirely possible that nobody left at Turn 10 now has any idea what the studio will be doing following the extent and suddenness of how Microsoft gutted the studio (it was widely rumored that massive cuts to various Microsoft studios were coming last week but nobody had any idea the scope they would be); nevermind how much they can stick to their planned content roadmap for a live service game that had already bombed before they had half the staffing to maintain it.
Considering how badly mismanaged the XBox division has been since before the start of the current console generation and how many people seem to fall upward in the org charts there, Microsoft might not even know what they want Turn 10 to do going forward.
You mean custom grid settings? It is there since day one in GT7, but unless Gran Turismo will add groups where I can force the AI in cars like Motorsport 7, I’ll stay on Xbox for a while longer.
Okay?The current Xbox output for games is massive.
It can't be denied that they are seeing successful (well-reviewed) releases and have one the biggest announced lineups of any publisher right now; even with the recent disaster caused by Microsoft forcing layoffs and cuts.Okay?
There's nothing to stop them rebuilding with 2023 assets.If they drop a straight port of a track people will complain that it looks like **** compared to every other track in the game, basically the standard vs premium thing from GT again. 2D trees and all that jazz
Which requires people, which they just lost a bunch. Did you miss the news man?There's nothing to stop them rebuilding with 2023 assets.
So thy no longer have anyone to do the work? Okay.Which requires people, which they just lost a bunch. Did you miss the news man?
look ahead and interpret yourself?So thy no longer have anyone to do the work? Okay.
You also generally don't call for the CEO of a division of a company to resign if it hasn't been mismanaged.You generally don't completely mismanage yourself into such a position.
Or do I listen to the mirror universe FordGTGuy who has such an issue with me saying this:I am not defending Xbox and Microsoft's actions; they mismanaged studios to an insane degree and management is ultimately at fault for the failures of these studios. In my honest opinion, I think Phil Spencer should step down just from the insane failure of The Initiative alone. An "AAAA" developer that never released a single game.
Considering how badly mismanaged the XBox division has been since before the start of the current console generation
Except for the lack of staffing, lack of budget, incredibly poor morale, unclear direction of the future of the game's content pipeline following the studio being cut in half and (allegedly) losing its offices directly dedicated to the game in question, unclear direction of the studio itself, unclear future of the IP in general, questionable return on investment of the title as a live service game considering the game's failure, etc.There's nothing to stop them rebuilding with 2023 assets.
You also generally don't call for the CEO of a division of a company to resign if it hasn't been mismanaged.
Which raises the question of do I listen to the FordGTGuy who said this about 20 hours ago:
Or do I listen to the mirror universe FordGTGuy who has such an issue with me saying this:
Xbox as a division is in a spiral right now. There's no long term planning for the console's ecosystem insofar as we know that Microsoft have changed their long term plans several times since the generation started, nevermind reports of internal happenings from mere weeks ago. They've closed studios that have delivered successful, well received games. They've closed studios that haven't delivered anything but have thrown money at them for years beyond when they should have pivoted elsewhere. They've taken an axe to the hardware development and research parts of the company multiple times. They've reportedly changed their mind several times regarding what they want to do for the next console generation beyond vague insistence that they will be there for it. They've hitched their entire wagon on a subscription service that has been reported as being anywhere from a wild success to actively hurting the success of their own published games forcing studio closures. They gambled on their two tier console specifications to collective indifference from the buying public but anger from game developers. They've had publishers decide it's not worth bothering porting games to the console, or release them so incredibly late that the hype period is gone (is anyone going to care when, or if, Black Myth ever comes out?). They've had individual members of development teams (including the one this thread is about!) speak out about how badly the overall Microsoft corporate structure/culture of the past decade impacts game development. By the end of this year there's an outside chance that their total sales of the console generation could be eclipsed by a system that came out a month ago. At a certain point the issues with the division stop being things you can blame on Don Mattrick tanking the first years of the prior console generation and start being blamed on the people there now who have presided over the division becoming increasingly irrelevant since COVID. And already this is carrying the assumption at this point that Phil Spencer, Sarah Bond or Matt Booty actually have much long term say in how the division is run anymore to begin with rather than them having a fancy title for an expense line item that Nadella would shut down at a moment's notice if it meant Microsoft could spend more money to muscle to the front of the pack in the AI race instead.
If they want to just be ActivisonBlizzard except they also publish Microsoft and Bethesda IP that's fine (not at all what we know their plans were before they completed the ActiBlizz purchase, but fine nonetheless), but they're sure as hell getting to that point in a roundabout way for being a well-managed division in an extremely successful company.
Except for the lack of staffing, lack of budget, incredibly poor morale, unclear direction of the future of the game's content pipeline following the studio being cut in half and (allegedly) losing its offices directly dedicated to the game in question, unclear direction of the studio itself, unclear future of the IP in general, questionable return on investment of the title as a live service game considering the game's failure, etc.
Developers have voiced massive frustration about the minor XBox as the had tu support its crappy hardware in order to be allowed to release on Xbox."Anger from developers"?
Where? Two tier console support has been a thing long before Xbox Series S. I guess the Playstation 4 Pro was a figment of my imagination. Supporting multiple console generations to maximize sales has been a thing for a long time. I have never seen a developer "angry" at the Xbox Series S.
So you just post to hear yourself talk. Gotcha.Oh god, here we go.
You understand that I can both praise the overall output and lineup while also recognizing failures?
I have also said that the same management style does not work for every developer.
Microsoft took a very hands-off approach with their developers. It worked for Doom The Dark Ages and went awful for Perfect Dark.
I know, wild thinking here, but I can both recognize successes and failures of the same person. Do I personally believe Phil Spencer should step down over The Initiative? Yes. Do I think the entire Xbox lineup is mismanaged and a failure?
No, it objectively is not.
Playstation 4 Pro, Xbone X and Playstation 5 Pro were absolutely not cut down versions of the main development system that nonetheless had required parity with the "main" one, no. They were upspecced optional versions (and in the case of the PS4 Pro in particular a very minor one) of the already existing base consoles that came along several years later, had much smaller attach rates and largely optional levels of required additional support from publishers.Where? Two tier console support has been a thing long before Xbox Series S. I guess the Playstation 4 Pro was a figment of my imagination.
Look a bit harder, I suppose. It's been reported several times. I even provided a specific example you could start from had you read my post instead of flipping out over the fact that I dared post it.I have never seen a developer "angry" at the Xbox Series S.
Look a bit harder, I suppose. It's been reported several times. I even provided a specific example you could start from had you read my post instead of flipping out over the fact that I dared post it.Where? When? They've stated since the announcement of next generation that it would be 1st party console release and they've never gone back and forth on whether it would have PC support. They hinted at it but when it was officially announced they, at the last showcase, they have not changed messaging.
Developers have voiced massive frustration about the minor XBox as the had tu support its crappy hardware in order to be allowed to release on Xbox.
This is not the same as PS4 to PS4Pro, this is the same as PS5Pro to PS3.
(and Pro consoles shouldnt exists, so developers can and should optimizes towards what is given -> learn how to code properly again, reduces the faultrate, bugs, and increases quality while at the same time recuding costs)
So you just post to hear yourself talk. Gotcha.
Or are you just triggered again that I joked about someone saying they should have ported more assets into the second ground up game and are trying to crowbar in after the fact a way I was wrong while saying the same thing you already had?
Speaking of:
View attachment 1463094
The studio is likely to be relegated as a support studio. The franchise is almost certainly dead. The amount of brain drain that happened to what had been one of Microsoft's flagship studios will likely never be recovered from, even if Microsoft was interested in doing so. Their latest game was a bomb and suffered from a tumultuous development cycle in no small part due to Microsoft's well documented corporate policies negatively affecting it. And yet he's still out here, fanboying out for the moment. Is there even any reason beyond if besides not falling in lockstep with the Team Green PR wire? Who knows. But I also miss the days of 2013. Things were looking up so much.
It's being spread around like wildfire in the fallout of last week that Microsoft upper management might not even care how successful Xbox is as a division if they can hack it up to save money to put into AI instead.
And yet:
Playstation 4 Pro, Xbone X and Playstation 5 Pro were absolutely not cut down versions of the main development system that nonetheless had required parity with the "main" one, no. They were upspecced optional versions (and in the case of the PS4 Pro in particular a very minor one) of the already existing base consoles that came along several years later, had much smaller attach rates and largely optional levels of required additional support from publishers.
So they were in fact not "a thing" long before Series S.
Look a bit harder, I suppose. It's been reported several times. I even provided a specific example you could start from had you read my post instead of flipping out over the fact that I dared post it.
Look a bit harder, I suppose. It's been reported several times. I even provided a specific example you could start from had you read my post instead of flipping out over the fact that I dared post it.
Or don't. I don't really care. You're clearly not actually reading posts despite how much time I spent looking stuff up for them, and it's not like you were actually going to contribute much of anything to the discussion anyway when you were already picking a fight over someone saying the same thing you did a day ago, so it's not worth your time to do so (though I've no doubt you will!); and certainly not mine.
You could if you wanted, same way people unlocked ps1 and ps2 tracks for GT5 hidden in the files, there would be issues of course but nothing unsolvable, but they wouldn't look great side by side with new tracks.It is well known that you cannot just directly port assets like tracks from previous Forza titles to FM2023.
1. on a pc you always can put a disclaimer: "this game is not supported by the hardware" and cut the starting sequence. you cant do that on a console.Almost every developer that has expressed "frustration" with XSS has supported their games for even worse hardware on PC. A single developer for Control said mandatory support for XSS will hold back development; yet Control runs at a pretty much locked 60 fps on XSS.
You could if you wanted, same way people unlocked ps1 and ps2 tracks for GT5 hidden in the files, there would be issues of course but nothing unsolvable, but they wouldn't look great side by side with new tracks.
Every game released on XSX is on XSS; almost all run as well as the PS5/XSX version.1. on a pc you always can put a disclaimer: "this game is not supported by the hardware" and cut the starting sequence. you cant do that on a console.
2. control on a xss at 50fps - with deactivated features, a massively reduced resuloltion, and propably graphical errors that a xss customers selectively chooses to not see.
Yes, there are game engines that are so very well optimized that they can or could deliver; they are not the norm. But even then these run better on a propper system that wasnt designed as an insult to sanity and an entry to gaming for low wallet gamers that now will be scared for live.
Digital FoundryBy and large, it's an excellent experience regardless of which system you play on, and in terms of sheer playability, it's the best way to enjoy the game. It's also at this point that we can factor in Xbox Series S. It lacks the 30fps RT mode and targets performance only, delivering a 60fps experience at native 900p, with a temporal upscale to 1080p. You lose precision from the reduced resolution, but the gameplay is still golden and it compares favourably to Xbox Series X and PlayStation 5.
![]()
Control Ultimate Edition - the next-gen experience compared on PS5 and Xbox Series consoles
Remedy's Control Ultimate Edition is out now for next (current?) generation console systems, delivering a substantial r…www.eurogamer.net
In software development there are always issues and problems, you put one line of code in and suddenly the whole project stops working and you don't know why. Hell Forza has some bugs that have been around for 20 years and nobody knows how to fix them."There would be issues."
In other words, you cannot just directly put a track from previous Forza titles in FM2023.
I get why people want to be optimistic; I just don't think optimism correlates with Microsoft's approach here.
Microsoft's playbook is not "we need to cut x staff from Turn 10 and y staff from Rare and z staff from The Initiative to get to the headcount we want", it is "Forza Motorsport and Everwild and Perfect Dark aren't going to be making us money this year or next, so ice those projects and eliminate the teams working on them". It's the same reason Tango and Arkane Austin were the victims last year - they had just put out games (without long-term recurring revenue potential), so were the furthest out from putting out their next one and making MS money.