Microsoft Released Forza's Final Car List

  • Thread starter ak
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Thx for the link.

To relate it to GT4, I am surprised to find the 1966 GT40 in this list. This car was modelled by PD and in GT3, but lost in GT4.

Forza defines the race cars better then PD does. By adding the driver, it is easier to find out in which race it competed, and that helps to define the specs which the car had to comply with.
If don't they mess the race car specs up like PD seems to have done in GT4 (see threads below), it might get tempting to invest some 200 EUR in an X-Box + Forza.

https://www.gtplanet.net/forum/showthread.php?t=53016
https://www.gtplanet.net/forum/showthread.php?t=53877&page=1&pp=20
 
Yeah, the car list looks pretty good, but judging from the screenies and videos, who cares? Forza's graphics look amateurish compared to GT3, and laughable compared to GT4.

This is the best Microsoft can do? Oh, please! We have an Xbox and a MadCatz wheel that works with it, but from what I've seen so far, we're not going to waste our money on Forza...

(BTW, if Forza can have Ferraris and Porsches, why can't GT? So much for the EA "exclusive".

And another thing: Are both PD and Microsoft unaware of the existence of the Trans-Am series in the U.S.? Neither game has any of those bad boy Jags, Corvettes, and Mustangs. Darned shame.)
 
Zardoc, the graphics aint amazing, but it does play pretty well, cars sound cool and has some good features. REMEMBER GAMEPLAY OVER GRAPHICS? The garage battles, car swapping, modding, online racing and damage sound interesting to me :P

but judging from the screenies and videos

Thought as much.

Meh. Silly people.

(BTW, if Forza can have Ferraris and Porsches, why can't GT? So much for the EA "exclusive".

because GT isn't the only car game out there. Simple as.
 
The "damage" sounds singularly uninteresting to me. I quote:

"When gamers scrape the wall at more than 100 mph, the resulting damage will accurately affect the both the look and performance of their car – just like in real life."

If you scrape the wall at more than 100mph in real life, it's unlikely there will be enough left of your car to have the look and performance affected...


"Unprecedented Fleet" my arse.
 
Well famine, while I would love damage to be 100% realistic, you can't really expect it to be. IMO any advancement is good (hell damage itself is a bonus imo, better then nothing), it's not like any sim can 100% copy real life in any way what so ever anyway, so the best your gonna get is a rough version of what the real car feels like (in any racing game), a rough version of what it sounds like, etc, you get the picture.
 
damn.....no street BMW's.....no Mercedes SL's....no RS4......no a lot of good cars......

they do have the Volvo S60 R and Caddy CTS-V though......sweet
 
If you can't do it properly, you shouldn't try - and then claim it's "just like in real life"...

Accurately simulated vehicle damage -> No damage ->->->->->->->->->-> Dented door from 200mph collision with 2 billion tonnes of rock.
 
Well Famine, it's a good job you can turn it off eh. I could say the same about GT4s engine sounds, if they can't do em well, why bother? Yes I know it's a weak example...
 
Decent list I see they have the CTS -V but not the CTS-V racer. Oh well but they also have ME 412. I wonder if it is the full blown version because I remember reading a few months back Chrsyler had it running at about 300 hp or something
 
code_kev
Well Famine, it's a good job you can turn it off eh. I could say the same about GT4s engine sounds, if they can't do em well, why bother? Yes I know it's a weak example...

Played it much?
 
"Cars may differ from real life in looks and performance", they say. Go figure.

You didn't answer the question though.
 
Oh c'mon guys post this in the huge-arsed Forza thread...
My take on damage: good but would be better in a game where every bolt and every cm^3 of a car's body was accurately modeled to bend and break exactly as it would happen in a crash test. Now that would be something, ultra-realism mode! :eek:
 
Anyone can tell me why this is in the GT4 section? We've got a PS2 and Xbox section to discuss the other games in the genre.

And I don't want to hear a single whine about that. This place is a total mess, it's time to clean up.
 
Wrong forum, can mods please move this to the right one?

don't open new threads on forza,t here's allready a huge one, this is a GT4 forum only. use the right one next time.
 
code_kev
I've played prologue, nurb demo and the bmw demo.

And this places you in the ideal position to pass comment about car sounds - or any other aspect - in a game you've never played because...?
 
Oh come off it famine, it IS a well known fact that the engines in GT4 are meant to sound abit weak. :P

You do realise that your judging the damage on Forza off demos and vids, just like I judged the sound of Gt4 off demos and vids also?
 
Ah! Of course! It's a well-known fact. Oh, well that makes it okay then.

You just keep spouting your "well known fact"s without bothering to source any information of your own then.


You have NO experience of GT4 or its sounds. Anything you say on the topic is an opinion based on things you've heard from some bloke who said something once.
 
You have NO experience of GT4 or its sounds. Anything you say on the topic is an opinion based on things you've heard from some bloke who said something once.

So I never watched the vids or played the demos? Meh, my reasoning on the sound comes from the same reasoning as your take on the Forza damage, but HEY, I guess that's different because YOU said it :P.

Awaiting your witty put down reply!
 
You've watched videos? Well damn me, you're an expert, listening to sound coming from someone else's recording, compressed for the internet, fed through a stereo input (not the 5.1 DTS it's recorded in) and coming out of your monitor. And there was me, thinking code_kev's waffling on about something he has absolutely NO clue about again.

I say again, what part of playing Prologue or the BMW Demo gives you any insight at all into a game you HAVEN'T played?


My comments on damage were based on the link at the top of this page. See it? This one? The one where it says "When gamers scrape the wall at more than 100 mph, the resulting damage will accurately affect the both the look and performance of their car – just like in real life.".

And do you remember that bit where I said "If you scrape the wall at more than 100mph in real life, it's unlikely there will be enough left of your car to have the look and performance affected..."? At all?

And the following bit where you said "while I would love damage to be 100% realistic, you can't really expect it to be"?


You see, YOU'VE again jumped to conclusions about how a game performs - in this case Forza - with no experience of it. Whereas I said that should that situation occur in real life there wouldn't much car left, I didn't actually say that Forza didn't simulate this. Anywhere. Since I don't know, because I've never played it..
 
Ok here goes!

You've watched videos? Well damn me, you're an expert, listening to sound coming from someone else's recording, compressed for the internet, fed through a stereo input (not the 5.1 DTS it's recorded in) and coming out of your monitor. And there was me, thinking code_kev's waffling on about something he has absolutely NO clue about again.
A real car sounds like a real car even when the sound is streamed. Even thought a crappy mono tv, you can tell when it's a real car. Go on, argue that :P. Obviously it sounds better/ clearer when playing it, I don't need you to state the freaking obvious.

I say again, what part of playing Prologue or the BMW Demo gives you any insight at all into a game you HAVEN'T played?
The nurb demo with the skyline and the bmw one gives me a damn good idea how it plays, sounds and looks etc. I pretty much ignore prologue as it's too different.

My comments on damage were based on the link at the top of this page. See it? This one? The one where it says "When gamers scrape the wall at more than 100 mph, the resulting damage will accurately affect the both the look and performance of their car – just like in real life.".

DAMN! That makes you TEH forza expert now!

You see, YOU'VE again jumped to conclusions about how a game performs - in this case Forza - with no experience of it.

HAW HAW, LOOK WHAT YOU DID!!!11!!

Ok, it's OBVIOUS that the game won't do damage 100% true to life. I won't even bother explaining why, because your smart enough to know why. Sound is a different matter, it's MUCH easier to get realistic sounds then realistic damage.
 
code_kev
A real car sounds like a real car even when the sound is streamed. Go on, argue that :P

You honestly believe that?

Why bother with surround sound systems then?


code_kev
The nurb demo with the skyline and the bmw one gives me a damn good idea how it plays, sounds and looks etc. I pretty much ignore prologue as it's too different.

No. It gives you NO idea at all.

code_kev
DAMN! That makes you TEH forza expert now!

Not at all. Then again, I've not made any assumptions about it based on not playing it. And you've made assumptions about Forza AND GT4, based on not playing them.

code_kev
First, it's obvious that it doesn't simulate damage 100% to real life, the processing power needed would be ridiculous.

Oh well, if it's obvious to you, then it MUST be true.

May I remind you that Yamauchi stated the PS2 was incapable of the Nurburgring and Le Sarthe to GT4's standards?

And that Bill Gates once stated he couldn't foresee any reason for anyone ever needing more than 16k of memory?

It was obvious to them too.


That was "First". What happened to "Second"?
 
My point with the sound thing was that even though a crappy mono tv you can tell when the sound is coming from a real car. OFC running it though a sexy amp and speakers enhances it abit.

Oh well, if it's obvious to you, then it MUST be true.

Well the calculations needed would be pretty heavy...so yeah I'd say that 100% realistic damage would take **** loads of power to do.

Doing the nurb on the ps2 is no where near a task as getting 100% realistic damage now is it, a bit of a silly example.

That was "First". What happened to "Second"?

The first was so good, it didn't need a second :D

I'm a total edit button whore.

Could you tell me what UBER advances GT4 has got since the bmw and skyline nurb demos (excluding exhaust pops and slow downs) ;)
 
code_kev
My point with the sound thing was that even though a crappy mono tv you can tell when the sound is coming from a real car. OFC running it though a sexy amp and speakers enhances it abit.

Oh dear. You're one of those people that believes that running Super Unleaded petrol (98RON) in your car gives it more power, aren't you?
 
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