Mild Oddness at Tsukuba

  • Thread starter Thread starter Fonce Diablo
  • 1 comments
  • 689 views
Messages
303
First race report!

On the menu today: The 10-lap Tsukuba jaunt in the Japan Championship.

The car: 1990 Toyota Supra 2.5 Twin Turbo R (black).

The mods: Completely re-done engine, exhaust, drivetrain, and suspension; uber rear wing; maximum weight reduction; oil change; wash for maximum shinyness.

The tires: Whatever I got when I bought the car...

The enemy: Silvery Nissan Skyline R34 GT-R V-spec II '00, uberly-red Honda NSX Type S Zero '97, dark blue (black?) Mazda RX-7 Spirit R '02, horrible creamy yellow Subaru Impreza WRX STi '99, horrible blinding yellow Mazda RX-8 '03

Finally satisfied with the setup of my very first car, and having absolutely destroyed the FR Challenge, Sunday Cup, and 90's Japan Challenge, I decided it was time to aim higher.

In the previous races, I had endured a rough challenge from the enemy field, first from the Impreza, then from the NSX Type S Zero. As we started off, yet another new challenger arose; our friend, the Skyline.

Mind you, I have great speed with this Supra, but it takes a while to get there, as I haven't yet dealt with the gearing. Thusly, at twist-o-licious Tsukuba, I had a little bit of trouble getting a good push out of the curves without having some joker behind me making contact and thrusting me in a direction I didn't want to go.

The Skyline and I dueled for the first lap, it getting the advantage over me by 0.086 seconds as we headed into lap two. Again, we began holding each other up in the curvy bits, until, finally at the hard right hander with the gray wall, I managed to brake hard, snatch the inside away from him, and use the Supra's earthshattering straightline speed to secure a comfortable margin. At the end of lap two, I own a two second lead over the Skyline. The field behind us, though, is quite bunched.

Lap three brings the full warming of my tires, and improvement on my exit speeds. Behind me, though, the Skyline appears to be having a GREAT deal of trouble, with the combined assault of the RX-8 and NSX having driven it backwards into fourth place. Checking my view, I notice that the NSX is now gunning for me! As lap four begins, I hold a four-second advantage over my new arch-enemy.

And shrinking. For two more laps, we duel, and my slidey rear-wheel rocket is beginning to show flaws against the NSX's weird ability to hold the turns in Formula 1 style, and I hemorrage time. By the time we return to the gray-walled right turn on the seventh lap, the NSX has taken the lead from me. Infuriated, I brake just a little late, and tap the NSX in the rear, sending it sliding onto the grass. I check behind me as I head down the straight, and watch the NSX not really move...until the RX-8 appears, coming out of the turn. The NSX then proceeds to ram the RX-8, sending them both off the track!

The rest of the race runs uneventfully. I build a solid lead over the now second place (again) Skyline, and cruise to victory. However, that ramming incident was one of the oddest things I have ever seen in a GT game. I wonder what that guy's problem was...?
 
Nice writeup. It's encouraged me to have another look at that series, since I have been finding that you need at least seven or eight laps of an average circuit to have a decent race.

As for the ramming incident I have noticed that the AI goons will often appear to try to drive what looks like the shortest possible route from whatever part of the scenery they bounced off to their preferred racing line. The long 270degree corner at New York is a classic example. The Motorsport Elise has a habit of running wide there, and rather than adjusting his line to bring him back to the racing line in a smooth tangent, he tends to stand on the brake pedal, then come back to the racing line at a right angle. Many's the time I followed him into that corner, saw him run wide, and then as I was about to duck into the gap, I found myself staring at his left side door an instant before t-boning him. :ouch:
 

Latest Posts

Back