Mirror's Edge - DLC delayed, PS3 Exclusive still on time

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Azuremen

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Just played the demo. More than likely will pick it up when it comes out next week.

I think I've been waiting for a game like this and just haven't been paying attention - a game that focuses more on moving from point A to B as fast as you can with multiple routes and options on what to do regarding enemies.

Figured I'd make a thread to get people's thoughts on it and see who may end up buying it.
 
Possibly something I would like. I will get the demo and try it out.
 
I'm really skeptic about the game, really the first-person camera makes me think I'll get dizzy eventually, haven't tried the demo yet but I plan to give it a shot.Still won't buy games from EA since they tend to milk the costumer excesively, perhaps I'll rent it.
 
Still won't buy games from EA since they tend to milk the costumer excesively, perhaps I'll rent it.

And the other publishers don't? It seems like EA is the one publishing good games this year.

No more kool-aid for you.
 
For once, I am with Solid Fro on something. EA is actually publishing good games this year. And they just had to lay off 600 or so employees due to the recession. Even the Penny Arcade guys, who regularly hate EA, are saying EA is finally making good games.

They implemented a dot on the HUD to reduce the issue of motion sickness while playing the game. Something I'll probably disable at some point or another.
 
The demo was pretty cool, if partially infuriating. Looks like something I'll be trying and retrying...
 
EA's doing fine this year, because they arent making the games, they're publishing them.
 
Just played the demo. More than likely will pick it up when it comes out next week.
I still need to play the demo. LBP has distracted me.

And the other publishers don't? It seems like EA is the one publishing good games this year.
Well, to clarify this:

EA is still keeping up their usual tactics of old. Just look at the Sims franchise. You can get traditional Sims games and My Sims games on the Wii. Their sports titles are still doing very little to add change, and are basically $60 roster updates with a graphical tweak. (How I miss the 2K series of football games)

That all said, EA has also put a lot of focus on new IPs. Rock Band is incredible with tons of support for the fans. Dead Space is a very refreshing change in horror games. Mirror's Edge is a whole new kind of game.

They have gotten over their sequel addiction it seems and are doing more. I used to refuse to buy any of their games, but I have changed that as they have changed as well.

All that said, Activision is now taking on the new role of shoveling out various forms of crap. That is something I did not see coming and makes me wonder what will happen to the Blizzard IPs now. And can they milk Guitar Hero any more?

Anyway, EA is making an effort to correct their image and Activision is appears to be the new producer of pure shovelware.
 
I still need to play the demo. LBP has distracted me.


Well, to clarify this:

EA is still keeping up their usual tactics of old. Just look at the Sims franchise. You can get traditional Sims games and My Sims games on the Wii. Their sports titles are still doing very little to add change, and are basically $60 roster updates with a graphical tweak. (How I miss the 2K series of football games)

That all said, EA has also put a lot of focus on new IPs. Rock Band is incredible with tons of support for the fans. Dead Space is a very refreshing change in horror games. Mirror's Edge is a whole new kind of game.

They have gotten over their sequel addiction it seems and are doing more. I used to refuse to buy any of their games, but I have changed that as they have changed as well.

All that said, Activision is now taking on the new role of shoveling out various forms of crap. That is something I did not see coming and makes me wonder what will happen to the Blizzard IPs now. And can they milk Guitar Hero any more?

Anyway, EA is making an effort to correct their image and Activision is appears to be the new producer of pure shovelware.
The problem I have with that comment is while overall I despise EA just as much as the next person, NHL 09 blew NHL 2K9 out of the water, and also, Rock Band is just published by EA, unlike both Mirror's Edge and Dead Space.

On topic, I really liked the demo, I just really wish the effin' motion controls would actually work.
 
And the other publishers don't? It seems like EA is the one publishing good games this year.

No more kool-aid for you.

For once, I am with Solid Fro on something. EA is actually publishing good games this year. And they just had to lay off 600 or so employees due to the recession. Even the Penny Arcade guys, who regularly hate EA, are saying EA is finally making good games.

They implemented a dot on the HUD to reduce the issue of motion sickness while playing the game. Something I'll probably disable at some point or another.

I agreet that EA is publishing good games this year (Dead Space was hugely praised and I plan on checking it out), which is something I thought I wouldn't see in a while, I totally agree with you guys on that front.

The thing is when I see some DLC on the same week that the game was launched it really makes me think that they didn't include everything they had to offer for the game which I just paid full price, I know EA is not the only one who does this but as far as I've seen it does it quite a lot.
 
The thing is when I see some DLC on the same week that the game was launched it really makes me think that they didn't include everything they had to offer for the game which I just paid full price, I know EA is not the only one who does this but as far as I've seen it does it quite a lot.
Wasn't the Dead Space thing free during that first week?

It is a ploy to encourage less used game sales. The same as Rock Band 2's free 20 songs with a one-time-only download code.
 
I agreet that EA is publishing good games this year (Dead Space was hugely praised and I plan on checking it out), which is something I thought I wouldn't see in a while, I totally agree with you guys on that front.

The thing is when I see some DLC on the same week that the game was launched it really makes me think that they didn't include everything they had to offer for the game which I just paid full price, I know EA is not the only one who does this but as far as I've seen it does it quite a lot.

Not to defend EA, as I am still staunchly opposed to their MS style business tactics by dominating a market through marketing, acquisitions, and exclusive licenses - rather than focusing on innovation and development... that said...

I suspect we will se a great deal more games with lots of DLC that was clearly developed the same time as he game, but held out as an optional cost for those that want "more"... but frankly that's not always a bad thing.

For one, let's be fair to the developers. Console games have been $50 for as long as I can remember and only in the last couple years have they gone up $10. I wish everything I buy had that small of an inflationary increase in price!

Not only that, but when you compare the average budget to develop a major release game ten years ago to what the average budget of a major release game is today, and it's easy to understand why in the last published video game industry report showed that less than half of all games released ever turn a profit.

So what's the answer... I suppose they could make major cuts in game development, but that would naturally have an impact on the overall quality of most games. The other option is to start charging a lot more for the major games, rather than this fixed $60 price for most new games. the other option, which I actually support, is to continue to sell games at a relatively reasonable price point, but then offer non essential extras as fee based DLC, so that for those that want a "bigger" game or experience, or "stuff" in their game, then they can... while those that could care less aren't having to spend $100 on a game with a lot of extra features they don't really care about, or at least would prefer not to have spent money on.

The bottom line is that while the complexity, size and scope of many modern games have driven game development costs through the roof, the price point for most games has barely changed... clearly there is no way from a financial point of view that that business model would be able to sustain itself... and why many game developers have been laying off employees, canceling projects, selling out, or simply closing their doors... and not just because of the current economic client... but rather this has been going on for the last few years.

Fee based DLC may in fact be the thing that saves the game industry, allows them to continue to develop costly major game projects, but at the same time still keep the basic price for games at around $60.

The other big advantage to the DLC model for we fellow consumers is that developers will occasionally release free DLC to promote new interest in their older games, as well as release fee based DLC many months after a game has been out that for fans, help extend the gameplay and enjoyment of their favorite games.

I have friends who vilify DLC, and think it's the worst thing ever, but for me, as a consumer and a fan of a lot of games that have DLC, I mostly see a lot of upside to having the option to purchase and even download DLC for free. It's giving me more options as a consumer, and at the end of the day, that's almost always something that favors the consumer. 👍




Now as far as Mirror's Edge goes... I'm in complete agreement with Azuremen. From the footage I have seen so far, this is indeed a style of game that I've been hoping for. I just hope that they pull it off, because I can see both the potential for greatness as well as the potential for disaster.

If the options are very limited, and the story is too linear, I'm going to be quite disappointed.

In the meantime I decided to take a chance and take advanatge of Amazon's pre-order deal where you get a $10 gift card.
 
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I like the demo a lot! The game gives me a very refreshing feeling, the same feeling that I last experienced with Portal (PC version, haven't tried PS3 version but read reviews saying PS3 version of Orange Box was a bad port). It has nice music too!

I have already pre-ordered it on amazon, can't wait!

edit: I just learned that the theme song of Mirror's Edge is also called Still Alive, which is the title of the very nice ending credit song of Portal. They are different songs though.
 
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HD version.

I don't know how many of you are into Trance music, but Armin van Buuren just played the Mirror's Edge theme, Still Alive (Paul van Dyk remix), during his weekly radio show. Very cool!
 
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I think this game will be good, with one proviso. If it there is an element of freedom, I love the free-running style idea, but it will get old very quickly if you can't make your own route to places. And I don't mean just your own path on each rooftop, a la the demo, I mean complete freedom of choice.
 
I think this game will be good, with one proviso. If it there is an element of freedom, I love the free-running style idea, but it will get old very quickly if you can't make your own route to places. And I don't mean just your own path on each rooftop, a la the demo, I mean complete freedom of choice.

Yeah, you have a valid point. I thinking the designers will get that some people will just want to mob around in the environments. It looks as if they did some talking with some free-runners to get input on the game, so I imagine they will make sure to de-linearize the environments.

Or so I hope.

I did play it again with the runner's vision off and the dot off on the display. Didn't have motion sickness but found the experience a bit more intense with the runner's vision off.
 
I have friends who vilify DLC, and think it's the worst thing ever, but for me, as a consumer and a fan of a lot of games that have DLC, I mostly see a lot of upside to having the option to purchase and even download DLC for free. It's giving me more options as a consumer, and at the end of the day, that's almost always something that favors the consumer. 👍

I personally have nothing against DLC as long as it is used correctly, Warhawk seems like a good example of worthy DLC, it was timed right I think every pack has been like 3 months away from the other, the content seems fair for what your paying, they offer bundles and Incognito still gave players some free updates to the gameplay of the game for free, the bad thing is that DLC can be exploited by game companies and that's where I think the problem relies.

And in my pursue of staying on-topic I tried the Mirrors Edge demo today and I must say it was really great though I saw quite some jaggies during the fast paced gameplay, the game really has tons of potential if done right, I loved the art direction that the game took and the story seems compelling enough, and as duffers99 said as long as they keep it non-linear it looks like a really good game, I'm almost convinced of renting it.
 
Im not all that big on DLC but I will pick it up if its done appropriately / properly.

I hate it though when devs purposefully leave stuff out of the shipped game just to hold it back to charge you for it later. Good example is something like Ferrari Challenge which clearly held back a lot of cars for DLC. When your paying full blown price for a game like that with less cars than prologue I would be annoyed.

As for Mirrors Edge I downloaded the demo but havent played it yet. In my eyes it doesnt seem as super amazing as the hype when it was first shown but its a decient innovative game especially coming from EA oh and the devs have annouced its a trilogy 5 mins before its released (which is the fashion these days :sly:).

I think that a game based mainly on freerunning would, for me, get boring after a while.

But as I said I have yet to try the demo..

Robin
 
I finally took time to play the demo today and it was fun, although I suck at the balancing stuff. It was a bit easier in Uncharted.

Definitely a rental.
 
I played the demo today, and I agree that it will be a good rental at the least. I hope there aren't many situations requiring you to disarm an enemy who is shooting you like in the demo though. Seems horribly unrealistic to just run up and catch his arm when you get within range. I didn't care for the shooting that much either, but I know the game won't focus on that much.
 
For once, I am with Solid Fro on something. EA is actually publishing good games this year. And they just had to lay off 600 or so employees due to the recession. Even the Penny Arcade guys, who regularly hate EA, are saying EA is finally making good games.
In my point of view Mirror's Edge is a DICE game, not EA...
 
In my point of view Mirror's Edge is a DICE game, not EA...
EA is still publishing it, which means they saw the potential, fronted the money, and supported it.

As opposed to Activision who recently admitted to dropping new IPs because their business strategy is based on assets they can exploit across multiple systems through multiple sequels.
 
I hate it though when devs purposefully leave stuff out of the shipped game just to hold it back to charge you for it later. Good example is something like Ferrari Challenge which clearly held back a lot of cars for DLC. When your paying full blown price for a game like that with less cars than prologue I would be annoyed.

I was thinking about buying Ferrari Challenge but in the UK it's still £40 in a lot of stores. I'll be damned if I'm paying that for half a game - so at current I'm still waiting for a second hand version.

To the person who said that game prices have not inflated - as far as I know neither the cost of making the product nor the demand has increased that dramatically in the past few years. I remember just as many people buying N64s as Wiis now, but perhaps I'm wrong thinking that.

DLC is only a good idea if the price of games is dropped by £10 or £20 in my opinion.
 
Is anyone playing through it? I'm on the final level (hopefully).

I've never seen such colors on my TV before. The graphics are amazing enough to endure the frustrating puzzles and meh controls. Who ever thought placing the fire button to R2 instead of R1 has never played any other FPS on a Dual Shock.
 
Is anyone playing through it? I'm on the final level (hopefully).

I've never seen such colors on my TV before. The graphics are amazing enough to endure the frustrating puzzles and meh controls. Who ever thought placing the fire button to R2 instead of R1 has never played any other FPS on a Dual Shock.

CIMG0461.jpg


I got it delivered from Amazon a few days ago and still have not been able to pry myself from LBP. Fortunately, at least I can play LittleBigMirrorsEdge in the meantime:



And yes, that's a Nariko Sackgirl from Heavenly Sword. :)
 
Is anyone playing through it? I'm on the final level (hopefully).

I've never seen such colors on my TV before. The graphics are amazing enough to endure the frustrating puzzles and meh controls. Who ever thought placing the fire button to R2 instead of R1 has never played any other FPS on a Dual Shock.

Haha, the main reason I don't play FPS anymore is the devs weirdly decided shooting with R1 would be a good idea! :indiff:

What I absolutely don't get though is why the controlles aren't freely assignable and every second shooter seems to have somehow the same crude story?!

Oh well, I guess they just don't want my $ anymore...:dunce:
 
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In my point of view Mirror's Edge is a DICE game, not EA...

Either way it's FAIL (EA) + FAIL (DICE) = EPIC FAIL in my book.

Activision is appears to be the new producer of pure shovelware.

That's for sure.

What I absolutely don't get though is why the controlles aren't freely assignable

Developers have yet to get that though their heads. It's real fustrating too since I go from one FPS to another and do something like waste a nad even though I wanted to reload. :rolleyes:
 
Is anyone playing through it? I'm on the final level (hopefully).

I've never seen such colors on my TV before. The graphics are amazing enough to endure the frustrating puzzles and meh controls. Who ever thought placing the fire button to R2 instead of R1 has never played any other FPS on a Dual Shock.

Which, for instance, is me. I've had no issues with the controls themselves so far, but I am still getting use to using the analog stick to look around (PC FPS CREW!) and that has caused some issues.

I'm a few chapters into it, so far. The controls or meh at times, mostly with detecting what action to perform when jumping. I actually enjoy just looking around the environments and playing around on stuff. Combat as unforgiving I think, but makes you consider engaging them or avoiding them. Nice change of pace from just mobbing down crowds of enemies.

More commentary as I progress, I guess.
 
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