MK's Power Multiplyer

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How do I use it? I know there are many versions out, i got v4. Is there a problem with v4? I am probably juss doin sumtin wrong. Can someone explain how to use it?

Thanx
 
To use the power multiplier, first click 'export car' and chose a filename under which to save your car. Next, open the file with notepad or some similar text editor. You will see numbers going down the left of the page 0-508. Go to line 440. Change it to

440=-2001 (This translates to HP * 2) or
440=-3001 (HP* 3) and so on.

Once you are finished editing save the text file, then go back to MKS. Before you import the new car make sure to select the old you want to replace. Once imported you will notice the Power Multiplier will be a number like 2000 or 3000, etc.

Just take that number and move the decimal place three to the left. That's your power multiplier! 2000=2.000
 
I just joined the board and saw your post. Sorry I could not have helped a little earlier. I just started making hybrids and am figuring things out as I go along also.
 
:cry: Dudes,
How do you know what line is what? I have been trying 2 figure out the lines but i just keep messing up... Can somebody please help me out!!! I just started making my hybrids this month, and i feel left out... PLEASEEE HELPPP Out? or email me at: jc24ca@aol.com
THANK YOU
 
jkrobby
To use the power multiplier, first click 'export car' and chose a filename under which to save your car. Next, open the file with notepad or some similar text editor. You will see numbers going down the left of the page 0-508. Go to line 440. Change it to

440=-2001 (This translates to HP * 2) or
440=-3001 (HP* 3) and so on.

Once you are finished editing save the text file, then go back to MKS. Before you import the new car make sure to select the old you want to replace. Once imported you will notice the Power Multiplier will be a number like 2000 or 3000, etc.

Just take that number and move the decimal place three to the left. That's your power multiplier! 2000=2.000
So does that mean if you type in -2001 on line 440 you get 2 HP? So if I were to type in -24001, I would get 240 HP right?
 
You will definitely NOT get 240hp, which is to say stock HP for many cars. What you will get is a HP multiplied by 240. Example would be an F094/S with 829HP will now have 198960HP.
 
Get out your (t)rusty calculator, divide 240 by 238 and you'll get the amount you need to multiply the Hp by. So after you do basic math, the result will be 1.009, or -1009 in the ini.
 
Of course you mean -1010... Which it isn't. It's 1.008 times, so -1009

Don't forget, the upper limit is 65.535 times, but -24001 represents 24 times anyway, not 240 times. Which it wouldn't be. It'd be 43.395 times. If it was -240001. Which it wasn't.

Power Multiplier:
Work out power multiplication required (238hp to 240hp is a multiplier of 1.008) to 3 decimal places.
Ignore the decimal point. So 1.008 becomes 1008.
Add one. So 1008 becomes 1009.
Invert. 1009 becomes -1009
Bung this figure into line 440 of the ini file.
Done.
 
Whoops, forgot about that ini numbering system, but I rounded up (240 divided by 238 = 1.0084) is how I got 1.009. I figured that 1.009 x 238 Hp is just over 240 Hp. Anyway, just to get an extra 2Hp, it would be easier to go to the tune shop.
 
[GT3CarData]
Region=US
BaseFile= File-Name
BaseName= Wagen-Name
0= Car Base Part 1
4= Car Base Part 2
8= Color Part 1
12= Color Part 2
16= Zulassung / Wagen-Art Part 1 ( 2=Race 1=Road )
20= -Zulassung / Wagen-Art Part 2
24= Brakes Part 1
28= Brakes Part 2
32= Brake Controllor Part 1
36= Brake Controllor Part 2
40= Chassis Part 1
44= Chassis Part 2
48= Engine Part 1
52= Engine Part 2
56= Drivetrain & VCD Part 1
60= Drivetrain & VCD Part 1
64= Transmission Part 1
68= Transmission Part 2
72= Suspension Part 1
76= Suspension Part 2
80= LSD Part 1
84= LSD Part 1
88= Front Tyres Part 1
92= Front Tyres Part 2
96= Rear Tyres Part 1
100= Raer Tyres Part 2
104= 17 ?? Part 1
108= 17 ?? Part 2
112= Weight Reduction Part 1
116= Weight Reduction Part 2
120= Body & DF Part 1
124= Body & DF Part 2
128= Polish Part 1
132= Polish Part 2
136= Balance Part 1
140= Balance Part 2
144= Displacement part 1
148= Displacement part 2
152= Computer Part 1
156= Computer Part
160= N\A Tune Part 1
164= N\A Tune Part 2
168= Turbo Part 1
172= Turbo Part 2
176= Flywheel Part 1
180= Flywheel Part 2
184= Clutch Part 1
188= Clutch Part 2
192= Shaft Part 1
196= Shaft Part 2
200= Muffler Part 1
204= Muffler Part 2
208= Intercooler Part 1
212= Intercooler Part 2
216= ASM Part 1
220= ASM Part 2
224= TCS Part 1
228= TCS Part 2
232= Wheels Part 1
236= Wheels Part 2
240= >R Gear
244= >1 Gear
248= >2 Gear
252= >3 Gear
256= >4 Gear
260= >5 Gear
264= >6 Gear
268= >7 Gear
272= >Final Drive
276= >Auto Gear
280= >VCD
284= Front Brakes Part 1
288= Front Brakes Part 2
292= Front DF
296= Rear DF
300= Turbo 1
304= Turbo 2
308= Turbo 3
312= Turbo 4
316= Turbo 5
320= Turbo 6
324= Front Camber
328= Rear Camber
332= Front Ride Height
336= Rear Ride Height
340= Front Toe
344= Rear Toe
348= Front Springs
352= Rear Springs
356= Front Grip ( If the value to high, the screen begins to woble )
360= Rear Grip ( If the value to high, the screen begins to woble )
364= Front Bound
368= Front Bound
372= Front Rebound
376= Front Rebound
380= Rear Bound
384= Rear Bound
388= Rear Rebound
392= Rear Rebound
396= Front Stabilizer
400= Rear Stabilizer
404= Front LSD Init
408= Rear LSD Init
412= Front LSD Accel
416= Rear LSD Accel
420= Front LSD Decel
424= Rear LSD Decel
428= Final Drive
432= TCS
436= ???
440= horse power modifier / PS Leißtungs Multiplikator ( 1000 = 1 )
444= ASM
448= Driver A/MT
452= Driver ASM
456= Driver TCS
460= ???
464= Fittment 1
468= Fittment 2
472= Fittment 3
476= Travel Meter / Kilometerstand
480= Oil 1
484= Oil 2
488= shine of car / Lack-Glanz
492= ???
496= ???
500= ???
504= ???
 
Basically, you take the value you want to set in, remove the decimal (, or .), add 1 to this number and invert it to negative.

For example with the Downforce. You want 2.25.

1- 2.25 (The value you want to set)
2- 225 (Remove decimal)
3- 226 (Add 1 the previous number)
4- -226 (Invert it)

It's almost the same way for all setting value, except for some part such as the Toe Angle if I remember well. It's a but more "touchy" What you can do for those one is to try, and look, try, and look, try, and look until you reach the value you wanted to set.
 
Mistral
Basically, you take the value you want to set in, remove the decimal (, or .), add 1 to this number and invert it to negative.

For example with the Downforce. You want 2.25.

1- 2.25 (The value you want to set)
2- 225 (Remove decimal)
3- 226 (Add 1 the previous number)
4- -226 (Invert it)

It's almost the same way for all setting value, except for some part such as the Toe Angle if I remember well. It's a but more "touchy" What you can do for those one is to try, and look, try, and look, try, and look until you reach the value you wanted to set.
Ok, for example, I had 297 HP. I wanted 300 HP.

1- So first I have to divide 300 by 297 correct? And that gives me 1.01010101, which becomes 1.010
2- That 1.010 would become 1.011 with a negative sign-----------> -1.011
3- That number will go on line 440

Is that all correct?
 
No decimal point. -1011.

An easier way would be to find a performance modification which adds 1% to the power. Try adding the Ruf CTR2's Engine Balancing.
 
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