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Yes please, is it modded saveI have an NTSC all golds save kicking around. Would you like to have it? It's got all of the license prizes, including the white GTO added in Plus.
Yes please, is it modded saveI have an NTSC all golds save kicking around. Would you like to have it? It's got all of the license prizes, including the white GTO added in Plus.
Is this GT2 plus mod will compatible?As the old saves are not compatible with this mod, if anyone needs it, I've just cooked some Gold licenses for GT2 Plus [B, A, I-C, I-B, I-A & S]
Thought it might come in handy for whomever doesn't want to do the Licenses again (I know some of them can be a bit.. frustrating )
Licenses status:
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And the prize cars of course..
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This is a clean new game, thus there are no races done, options changed or anything else other than the licenses. ̶C̶o̶m̶p̶a̶t̶i̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶N̶T̶S̶C̶-̶U̶ ̶V̶e̶r̶s̶i̶o̶n̶ ̶o̶n̶l̶y̶.̶
EDIT: Should now be compatible with all regions, US - [SCUS-94455] / EU [SCES-02380] / JP [SCPS-10116] - File updated
Happy Hollidays! And Happy Racing!..
Give this one a try. I don't know which version you play but I play NTSC and this is an NTSC save.Yes please, is it modded save
It's specifically a save to demonstrate the additions made by the mod, so the cars in the garage are exclusively those that I've modified in some way. The kid's prizes on the licenses are there so that players can try out the new cars in any event regardless of license restrictions, without having to actually have any times set on each test that would have precluded players from winning the gold cars themselves.Why all license tests complete and why all kiddie prizes instead of all gold and why not include all gold with prize car won from gotten all gold in license besides kiddie prizes.
When trying to start races or test drives with many cars, the duckstation emulator freezes.You literally could not be less specific than that... Please clarify what do you mean by "problems", what happens when?
Also like I said, I had someone 100% GT2 with these cheats, so I find it hard to believe they'd be broken like that.
Thanks for the license prize cars 🥇🥇🥇GT2+ All Licenses and Prize Cars..
Post updated again - This memcard should now also have the save for all 3 regions
I don't feel like it would be justified to take donations, as I'm modifying Polyphony's content, and there are lots of people who have contributed things here and there, not just me. If someone did want to spend money as a tribute to this work, then I would rather that they make a charitable donation to a good cause.I've probably missed this by a country mile but what is the reasoning for this project not being provided with a link to donate for the work that's been done to this mod?
See the 'frequently asked questions' in the first post of this thread.Any chance to add and bring back the Special Stage Route 11 from GT1
I already read it, they said if its possible to modify from GT1 to port in GT2. Might be a mere nil 🤔See the 'frequently asked questions' in the first post of this thread.
So if you read it, why ask?I already read it, they said if its possible to modify from GT1 to port in GT2. Might be a mere nil 🤔
It runs on a PS1, so anything that accurately emulates one will most likely work too.Is this compatible with retroarch/Bleemsync on PSX Mini?
Coo, I wasn't sure and no real info on it can be found when I looked around.It runs on a PS1, so anything that accurately emulates one will most likely work too.
Sorry for the Double Post.It runs on a PS1, so anything that accurately emulates one will most likely work too.
Your dump of the disc isn't quite right, or you're trying to apply a patch for the wrong version. There are various resources like Redump that list the checksums for an accurate dump, so it might be worth looking up the recommended methods to do it well. The GT2+ patches are based on verified accurate dumps from my own GT2 discs, to ensure that it is consistently reproducible.I tried 4 versions of GT2 that I got (i own them) and none of them could be patched as apparently the checksum is wrong... Any ideas?
Care to give any teasers for what may come in the next update, or do you prefer to stay quiet?Just a quick status update on the mod - beta 5.1 has now reached 10,000 downloads across all of its versions, so thank you to everyone who's tried it out!
I'm still working on beta 6, but just like everyone else the past 18 months have been crazy. There's a lot to finish off, with potentially half a dozen new cars, new tools and techniques, and some groundbreaking research by Silent, Submaniac, and commongear that has allowed me to do things that weren't possible before. There are some bugfixes to the original game that I still need to do, so that the Light version still has a decent amount of new stuff compared to 5.1, but I'm hopefully on the downward slope towards the finish now. No promises on timescales, but it's still coming.
Hey Pez, in next update, can you include SilEighty can able to enter in Silvia & 180X Club and also make compatible save game from Beta 5.1 to new update without glitches and hassles. Thanks, I’m rooting for you to do your best 😇😇😇😁😁😁I actually do find it odd that the Sileighty could never participate in the Silvia & 180SX club in spite of being a hybrid of both of those things. Especially when PD lets the Sileighty in the Silvia Sisters event in Gran Turismo 4.
I've shown bits of the new cars back in March / April when I was first working on them - it's just taken a while to get all of the parts in place for them.Care to give any teasers for what may come in the next update, or do you prefer to stay quiet?
Also, your mod got a shoutout in this:
Keeping savegame compatibility would require me to add absolutely no new content at all in the next version. There is no way to make savegames compatible when new cars are added, otherwise I'd have done it already.Hey Pez, in next update, can you include SilEighty can able to enter in Silvia & 180X Club and also make compatible save game from Beta 5.1 to new update without glitches and hassles. Thanks, I’m rooting for you to do your best 😇😇😇😁😁😁
And SSR11 in the final version too in the future, A R I G A T O Pez 😀😀😀
Assuming that you're not getting error messages when applying the patch, the Light version can be spotted by going to the Audi dealership in North City, where the S4 should now be more expensive than the A4. The Complete version (which has all of the extra content) will have both a Vauxhall and an Opel dealer in North City, and the Mercedes-Benz dealership will have a new 'Special' section.i have tried 3 different ways to patch 2 different versions and i cannot get my copy to patch correctly. it still looks like the old tried and true GT2 we all love, but i would really like the bug fixes and new content!!!!
alright so then it did patch correctly. so i have version 1.2 working. no the HD graphics....how does that work for me. is it a code i have to use in the emulator?Assuming that you're not getting error messages when applying the patch, the Light version can be spotted by going to the Audi dealership in North City, where the S4 should now be more expensive than the A4. The Complete version (which has all of the extra content) will have both a Vauxhall and an Opel dealer in North City, and the Mercedes-Benz dealership will have a new 'Special' section.
This mod doesn't do anything with the game's graphics, it's designed to run on a PS1 as the original game does. Most emulators probably offer the option to change the render resolution, and there are cheat codes for certain emulators to change the framerate etc, but none of those have anything to do with this mod specifically.alright so then it did patch correctly. so i have version 1.2 working. no the HD graphics....how does that work for me. is it a code i have to use in the emulator?
Was messing around with my 100% GT2+ save and for reasons that are unclear to me, the rally ghosts in sim mode all seem to be broken, in a manner similar to how the 206. I don't know how this happened. Is there a way to fix this?
I am aware the demo replays are all broken but when I played through Plus the sim mode rally ghosts were working fine, but now they aren't and I'm not sure why.Ghost replays require a do-over. Nothing doing on your part.